Search found 398 matches
- Fri Jan 16, 2009 6:55 pm
- Forum: Help/Support
- Topic: possible elf evasion fix
- Replies: 30
- Views: 37330
Re: possible elf evasion fix
ya forgot i made some additions to my plugin and changed some things around there, can u post ur event.inl and race_blood.inl and race_elf.inl
- Fri Jan 16, 2009 1:18 pm
- Forum: Help/Support
- Topic: possible elf evasion fix
- Replies: 30
- Views: 37330
Re: possible elf evasion fix
this is what i have in war3ft.sma add this with the other register things RegisterHam(Ham_TakeDamage, "player", "EVENT_TakeDamage"); in events i did this new UserHit[33]; // Called when a user looks somewhere public TRIGGER_TraceLine( Float:v1[3], Float:v2[3], noMonsters, pentToSkip ) { if ( !WC3_Ch...
- Thu Jan 15, 2009 11:50 pm
- Forum: Help/Support
- Topic: possible elf evasion fix
- Replies: 30
- Views: 37330
Re: possible elf evasion fix
i just edited my own files and put the elf evasion in my event_damage part and it works great for me, they have a chance to dodge % of the time no matter what the weapon or gun is
- Wed Jan 14, 2009 12:39 pm
- Forum: Help/Support
- Topic: XP file
- Replies: 5
- Views: 8278
Re: XP file
think u can be more desciptive mabye post ur xp file so we can know what ur talking about and give more of an explanation
- Wed Jan 14, 2009 12:36 pm
- Forum: Help/Support
- Topic: possible elf evasion fix
- Replies: 30
- Views: 37330
Re: possible elf evasion fix
no this is not the fix this is the reason why its not working, the main purpose of the last shot check was to make sure it doesnt just activate the skill or item (helm) or what ever, since they are looking at u the last shot is a check to see if there shooting and if they are then it puts these skil...
- Sun Jan 11, 2009 3:56 pm
- Forum: Help/Support
- Topic: elf evasion works with delay so it doesnt work
- Replies: 2
- Views: 3166
Re: elf evasion works with delay so it doesnt work
if u look at other posts i made an explanation on why this is made. geesu has it on where the person looks and on there shooting range, meaning for it to work they need to attack in less than a .1 second of each other. i posted a fixed and he will hopefully fix it soon
- Wed Jan 07, 2009 6:47 pm
- Forum: General Discussion
- Topic: Show Other Players Items
- Replies: 10
- Views: 26550
Re: Show Other Players Items
lol added but i got a question, why dont u ever add lol?
- Wed Jan 07, 2009 1:13 am
- Forum: Help/Support
- Topic: Item That Lets You See Humans
- Replies: 4
- Views: 9550
Re: Item That Lets You See Humans
for some reason theres a rare thing where 1 or 2 players in my server can see humans perfectly and this code wont effect them in looking into it and im guessing its something they have set in there config like cl_update or whatever register_forward(FM_AddToFullPack,"ForwardAddToFullPack",1); public ...
- Wed Jan 07, 2009 1:10 am
- Forum: Help/Support
- Topic: adding more level help
- Replies: 25
- Views: 29057
Re: adding more level help
lol yes i solved the problem, also added a 4th skill to all races and made 2 extra races
- Wed Jan 07, 2009 1:08 am
- Forum: General Discussion
- Topic: Show Other Players Items
- Replies: 10
- Views: 26550
Re: Show Other Players Items
i dont beleive so
- Tue Jan 06, 2009 12:58 am
- Forum: Help/Support
- Topic: a better way to do
- Replies: 4
- Views: 9529
Re: a better way to do
im kinda having issues with peoples nades damaging themselves not sure why but if u would still like i can post the link
- Tue Jan 06, 2009 12:57 am
- Forum: Help/Support
- Topic: [request] Disabling certain skills on certain maps
- Replies: 1
- Views: 3174
Re: [request] Disabling certain skills on certain maps
two ways u can do this, one way is the way orc skill is disabled the other is putting an if statement in ur script
- Tue Jan 06, 2009 12:56 am
- Forum: Help/Support
- Topic: war3ft commandas
- Replies: 19
- Views: 22150
Re: war3ft commandas
those are the only 2 changes?
- Tue Jan 06, 2009 12:55 am
- Forum: General Discussion
- Topic: Show Other Players Items
- Replies: 10
- Views: 26550
Re: Show Other Players Items
ya i know i pretty much took what u did and kinda rewrote it so it would work, i think ur add string ommand isnt working correctly
- Sat Jan 03, 2009 5:23 am
- Forum: Help/Support
- Topic: RC12 error message
- Replies: 2
- Views: 5176
Re: RC12 error message
im going to be trowing my random idea but mabye // User has one item if ( g_iShopMenuItems[iTargetID][ITEM_SLOT_ONE] > ITEM_NONE && g_iShopMenuItems[iTargetID][ITEM_SLOT_ONE] != ITEM_MOLE ) { pos += formatex( szItemInfo[pos], 255, "^n%s", szItemName ); } // User has another item if ( g_iShopMenuItem...
- Fri Jan 02, 2009 3:22 am
- Forum: Help/Support
- Topic: Item That Lets You See Humans
- Replies: 4
- Views: 9550
Re: Item That Lets You See Humans
no geesu it is possible and i have done the code if u would like i can paste it for u
- Fri Jan 02, 2009 3:10 am
- Forum: General Discussion
- Topic: Show Other Players Items
- Replies: 10
- Views: 26550
Re: Show Other Players Items
urs wont show players items when some1 dead is speccing them
- Thu Jan 01, 2009 2:08 pm
- Forum: Help/Support
- Topic: Restrict amx_givemole
- Replies: 2
- Views: 6736
Re: Restrict amx_givemole
you eather removed it incorrectly, or renamed ur constants.inl by accident in ur war3ft folder
- Wed Dec 31, 2008 4:17 pm
- Forum: Help/Support
- Topic: How to change human race
- Replies: 1
- Views: 3316
Re: How to change human race
for the dizzniess and not getting flashed find in race_human.inl // Function will check to see if a user is stuck in a wall public _HU_ULT_BlinkStuck( parm[] ) { new id = parm[0] if ( !p_data_b[id][PB_ISCONNECTED] ) { return; } new vOldLocation[3], vOrigin[3]; vOldLocation[0] = parm[1]; vOldLocation...
- Tue Dec 30, 2008 4:16 pm
- Forum: Help/Support
- Topic: war3ft commandas
- Replies: 19
- Views: 22150
Re: war3ft commandas
what do u mean the files are making ur server crash just use the .amxx i gave and what i did was simply got the new version and replaces all the race_ files with urs. if my amxx isnt working u can give me a list of things the new version has that u dont like and i can just download the new version a...
- Mon Dec 22, 2008 10:01 pm
- Forum: Help/Support
- Topic: war3ft commandas
- Replies: 19
- Views: 22150
Re: war3ft commandas
try this and let me know if it works
- Mon Dec 22, 2008 2:12 pm
- Forum: Help/Support
- Topic: war3ft commandas
- Replies: 19
- Views: 22150
Re: war3ft commandas
I also have the same problem. Everytime someone looks at the skillsinfo (and is 1 of the 4 extra races (blood -> crypt), the server crashes. I tried to disable skillsinfo but I couldn't completly disable it and don't think that's the best solution. I have WC3FT 2.3.0 running and I don't want to upd...
- Wed Dec 17, 2008 11:54 am
- Forum: General Discussion
- Topic: How to add "Best buy items" to XP statistics?
- Replies: 5
- Views: 17642
Re: How to add "Best buy items" to XP statistics?
create a new table with values of items and how many times baught. everytime some1 buy's an item add 1 to that value. are you using mysql or sqlite?
- Tue Dec 16, 2008 2:27 pm
- Forum: Help/Support
- Topic: war3ft commandas
- Replies: 19
- Views: 22150
Re: war3ft commandas
if you want to remove he wc3 menu go to clientcommands.inl find else if ( CMD_Equal( id, szCmd, "war3menu" ) ) { MENU_War3Menu( id ); } and remove it to remove skillsinfo find this in the same word document and remove it else if ( CMD_Equal( id, szCmd, "skillsinfo" ) ) { MOTD_SkillsInfo( id ); } to ...
- Mon Dec 15, 2008 7:49 pm
- Forum: Help/Support
- Topic: Shadow Hunter's Unstable Coconout working wrong
- Replies: 1
- Views: 5770
Re: Shadow Hunter's Unstable Coconout working wrong
kk whats this skill suppose to do cause i never heard about it and if its suppose to make a radiaus go around the victim and not attacker than change get_user_origin( iAttacker, vOrigin ); to get_user_origin( iVictim, vOrigin ); also im doing this with an educated guess so let me know how it works out
- Mon Dec 15, 2008 3:02 pm
- Forum: Help/Support
- Topic: Undead
- Replies: 1
- Views: 5649
Re: Undead
this problem has been reported a fixed this in my version but it seems like geesu wouldnt want to use my way in his version. if you would like to see what i did just go to bug report section and look at my post
- Thu Dec 11, 2008 6:04 pm
- Forum: Help/Support
- Topic: change log
- Replies: 8
- Views: 10115
Re: change log
so is this event thing suppose to be on rc13?
- Wed Dec 10, 2008 5:32 pm
- Forum: Help/Support
- Topic: change log
- Replies: 8
- Views: 10115
Re: change log
this is the last changelog you have for event.inl but when i open the event.inl from the download section it doesnt have event_spawn. is there another changelog?whosyourdaddy wrote:http://svn.alliedmods.net/viewvc.cgi/tr ... 547&r2=550
- Wed Dec 10, 2008 5:20 pm
- Forum: Help/Support
- Topic: change log
- Replies: 8
- Views: 10115
Re: change log
im not sure im just looking at all the change longs and looking at the differences
- Mon Dec 08, 2008 8:38 pm
- Forum: Help/Support
- Topic: possible glitch fix
- Replies: 1
- Views: 5353
possible glitch fix
you have this p_data_b[id][PB_GIVEITEMS] = true; // Reset the user's skin to normal SHARED_ChangeSkin( id, SKIN_RESET ); // The user should no longer be a mole! p_data_b[id][PB_MOLE] = false; set_task( 0.2, "_SHARED_Spawn_Final", TASK_SPAWNPLAYER + id ); set_task( 0.4, "_SHARED_CS_GiveWeapons", TASK...
- Mon Dec 08, 2008 6:38 pm
- Forum: Help/Support
- Topic: change log
- Replies: 8
- Views: 10115
Re: change log
how can i find out which rev i got?
i also dont see this in ur new version and no changelog for it http://svn.alliedmods.net/viewvc.cgi/tr ... 547&r2=550
i also dont see this in ur new version and no changelog for it http://svn.alliedmods.net/viewvc.cgi/tr ... 547&r2=550
- Mon Dec 08, 2008 6:24 pm
- Forum: Help/Support
- Topic: about resetxp
- Replies: 1
- Views: 3139
Re: about resetxp
read the forums please i already made a update for this
viewtopic.php?f=21&t=3340
viewtopic.php?f=21&t=3340
- Sat Dec 06, 2008 2:58 pm
- Forum: Help/Support
- Topic: can't compile war3ft.sma
- Replies: 1
- Views: 6657
Re: can't compile war3ft.sma
ya so u missed like a { or } or ( or ) or " somewhere
- Fri Dec 05, 2008 9:09 pm
- Forum: Help/Support
- Topic: change log
- Replies: 8
- Views: 10115
change log
is it possible to get the exact codes that were changed from rc11b to rc12?
- Fri Dec 05, 2008 9:08 pm
- Forum: Help/Support
- Topic: can't compile war3ft.sma
- Replies: 1
- Views: 6657
Re: can't compile war3ft.sma
your edited version is probably missing a { or " or () somewhere in it
- Wed Dec 03, 2008 10:46 pm
- Forum: General Discussion
- Topic: Show Other Players Items
- Replies: 10
- Views: 26550
Re: Show Other Players Items
well geesu somewhat has it setup to show items but its not adding the string correctly but here is what i have and it works and doesnt show the item if its a mole. find wc3_showspecinfo in war3ft.inl and replace the whole thing with this WC3_ShowSpecInfo( id, iTargetID ) { // Get the target's name n...
- Wed Dec 03, 2008 4:13 pm
- Forum: Help/Support
- Topic: a better way to do
- Replies: 4
- Views: 9529
a better way to do
i know i should be pasting this in the bug report section but since i can put this in code format ill put it here. for my version im using the ham module to stop damages which is a better way. in your current version you have trace line to block helm damage and to register defense and offensive skil...
- Mon Dec 01, 2008 2:54 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
the thing is that the bug happens on next round items, what im saying is that it happens if u have a ankh or mole and buy scroll when dead, just make sure it wont bug u
- Mon Dec 01, 2008 11:21 am
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
yama just make sure u dont get any respawn bugs, try buying and ankh when ur dead and then buy a scroll see if ankh or mole bugs
- Sun Nov 30, 2008 11:42 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
quite a few changes for the bug fix here u go, tested and works // Function used to spawn a player public _SHARED_Spawn( id ) { // Respawning isn't necessary w/CSDM - so lets not do that! if ( CVAR_csdm_active > 0 && get_pcvar_num( CVAR_csdm_active ) == 1 ) { return; } id -= TASK_SPAWN; // Spawning ...
- Sun Nov 30, 2008 7:20 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
kk heres the bad part now, if u have a mole or ankh and get revive from a scroll or bm then it starts schrewing around and u get stuck with an ankh and wont reset it and changerace stops working
- Sat Nov 29, 2008 7:49 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
in shared spawn final theres
change it to true and ur all good to go. if u got any more bugs hit me up i think i can help out
Code: Select all
bIgnorePlayerSpawning[id] = false;
- Sat Nov 29, 2008 5:59 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
kk well i found the problem its not register even its this in shared respawn we have this // We don't want to call a crap-ton of WC3 functions when we're spawning them 3 times do we ? bIgnorePlayerSpawning[id] = true; in reset hud we have this // We're forcibly respawning the player - so lets just r...
- Sat Nov 29, 2008 1:25 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
how about just place on_ResetHud( id ) after u have ham execute?
- Fri Nov 28, 2008 8:22 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
after u respawn where is it being called? i dont see it being called anywhere else
- Wed Nov 26, 2008 2:31 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
you mis-understood me in shared.inl after you have the ham module reviving the player insert
WC3_InitPlayerSkills( id )
so it will redo all the functions giving people there, hp, levitation, invisbility, speed, and everything else
WC3_InitPlayerSkills( id )
so it will redo all the functions giving people there, hp, levitation, invisbility, speed, and everything else
- Wed Nov 26, 2008 1:16 am
- Forum: General Discussion
- Topic: for bug report section
- Replies: 1
- Views: 10958
for bug report section
in the bug report section think you guys can add the [code thing so i can make it look cleaner thnks
- Tue Nov 25, 2008 1:23 pm
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
after excute ham thing add this
Code: Select all
WC3_InitPlayerSkills( id )
- Tue Nov 25, 2008 12:59 pm
- Forum: General Discussion
- Topic: Show Other Players Items
- Replies: 10
- Views: 26550
Re: Show Other Players Items
ya its possible its an easy code to do too, if u would like i can write it up for ya
- Mon Nov 24, 2008 2:49 am
- Forum: Help/Support
- Topic: undead bug & Human
- Replies: 20
- Views: 22280
Re: undead bug & Human
make it ExecuteHamB and not ExecuteHam