Search found 398 matches

by whosyourdaddy
Fri Jan 16, 2009 6:55 pm
Forum: Help/Support
Topic: possible elf evasion fix
Replies: 30
Views: 37072

Re: possible elf evasion fix

ya forgot i made some additions to my plugin and changed some things around there, can u post ur event.inl and race_blood.inl and race_elf.inl
by whosyourdaddy
Fri Jan 16, 2009 1:18 pm
Forum: Help/Support
Topic: possible elf evasion fix
Replies: 30
Views: 37072

Re: possible elf evasion fix

this is what i have in war3ft.sma add this with the other register things RegisterHam(Ham_TakeDamage, "player", "EVENT_TakeDamage"); in events i did this new UserHit[33]; // Called when a user looks somewhere public TRIGGER_TraceLine( Float:v1[3], Float:v2[3], noMonsters, pentToSkip ) { if ( !WC3_Ch...
by whosyourdaddy
Thu Jan 15, 2009 11:50 pm
Forum: Help/Support
Topic: possible elf evasion fix
Replies: 30
Views: 37072

Re: possible elf evasion fix

i just edited my own files and put the elf evasion in my event_damage part and it works great for me, they have a chance to dodge % of the time no matter what the weapon or gun is
by whosyourdaddy
Wed Jan 14, 2009 12:39 pm
Forum: Help/Support
Topic: XP file
Replies: 5
Views: 8260

Re: XP file

think u can be more desciptive mabye post ur xp file so we can know what ur talking about and give more of an explanation
by whosyourdaddy
Wed Jan 14, 2009 12:36 pm
Forum: Help/Support
Topic: possible elf evasion fix
Replies: 30
Views: 37072

Re: possible elf evasion fix

no this is not the fix this is the reason why its not working, the main purpose of the last shot check was to make sure it doesnt just activate the skill or item (helm) or what ever, since they are looking at u the last shot is a check to see if there shooting and if they are then it puts these skil...
by whosyourdaddy
Sun Jan 11, 2009 3:56 pm
Forum: Help/Support
Topic: elf evasion works with delay so it doesnt work
Replies: 2
Views: 3158

Re: elf evasion works with delay so it doesnt work

if u look at other posts i made an explanation on why this is made. geesu has it on where the person looks and on there shooting range, meaning for it to work they need to attack in less than a .1 second of each other. i posted a fixed and he will hopefully fix it soon
by whosyourdaddy
Wed Jan 07, 2009 6:47 pm
Forum: General Discussion
Topic: Show Other Players Items
Replies: 10
Views: 25765

Re: Show Other Players Items

lol added but i got a question, why dont u ever add lol?
by whosyourdaddy
Wed Jan 07, 2009 1:13 am
Forum: Help/Support
Topic: Item That Lets You See Humans
Replies: 4
Views: 9364

Re: Item That Lets You See Humans

for some reason theres a rare thing where 1 or 2 players in my server can see humans perfectly and this code wont effect them in looking into it and im guessing its something they have set in there config like cl_update or whatever register_forward(FM_AddToFullPack,"ForwardAddToFullPack",1); public ...
by whosyourdaddy
Wed Jan 07, 2009 1:10 am
Forum: Help/Support
Topic: adding more level help
Replies: 25
Views: 28999

Re: adding more level help

lol yes i solved the problem, also added a 4th skill to all races and made 2 extra races
by whosyourdaddy
Wed Jan 07, 2009 1:08 am
Forum: General Discussion
Topic: Show Other Players Items
Replies: 10
Views: 25765

Re: Show Other Players Items

i dont beleive so
by whosyourdaddy
Tue Jan 06, 2009 12:58 am
Forum: Help/Support
Topic: a better way to do
Replies: 4
Views: 9355

Re: a better way to do

im kinda having issues with peoples nades damaging themselves not sure why but if u would still like i can post the link
by whosyourdaddy
Tue Jan 06, 2009 12:57 am
Forum: Help/Support
Topic: [request] Disabling certain skills on certain maps
Replies: 1
Views: 3159

Re: [request] Disabling certain skills on certain maps

two ways u can do this, one way is the way orc skill is disabled the other is putting an if statement in ur script
by whosyourdaddy
Tue Jan 06, 2009 12:56 am
Forum: Help/Support
Topic: war3ft commandas
Replies: 19
Views: 22129

Re: war3ft commandas

those are the only 2 changes?
by whosyourdaddy
Tue Jan 06, 2009 12:55 am
Forum: General Discussion
Topic: Show Other Players Items
Replies: 10
Views: 25765

Re: Show Other Players Items

ya i know i pretty much took what u did and kinda rewrote it so it would work, i think ur add string ommand isnt working correctly
by whosyourdaddy
Sat Jan 03, 2009 5:23 am
Forum: Help/Support
Topic: RC12 error message
Replies: 2
Views: 5159

Re: RC12 error message

im going to be trowing my random idea but mabye // User has one item if ( g_iShopMenuItems[iTargetID][ITEM_SLOT_ONE] > ITEM_NONE && g_iShopMenuItems[iTargetID][ITEM_SLOT_ONE] != ITEM_MOLE ) { pos += formatex( szItemInfo[pos], 255, "^n%s", szItemName ); } // User has another item if ( g_iShopMenuItem...
by whosyourdaddy
Fri Jan 02, 2009 3:22 am
Forum: Help/Support
Topic: Item That Lets You See Humans
Replies: 4
Views: 9364

Re: Item That Lets You See Humans

no geesu it is possible and i have done the code if u would like i can paste it for u
by whosyourdaddy
Fri Jan 02, 2009 3:10 am
Forum: General Discussion
Topic: Show Other Players Items
Replies: 10
Views: 25765

Re: Show Other Players Items

urs wont show players items when some1 dead is speccing them
by whosyourdaddy
Thu Jan 01, 2009 2:08 pm
Forum: Help/Support
Topic: Restrict amx_givemole
Replies: 2
Views: 6616

Re: Restrict amx_givemole

you eather removed it incorrectly, or renamed ur constants.inl by accident in ur war3ft folder
by whosyourdaddy
Wed Dec 31, 2008 4:17 pm
Forum: Help/Support
Topic: How to change human race
Replies: 1
Views: 3308

Re: How to change human race

for the dizzniess and not getting flashed find in race_human.inl // Function will check to see if a user is stuck in a wall public _HU_ULT_BlinkStuck( parm[] ) { new id = parm[0] if ( !p_data_b[id][PB_ISCONNECTED] ) { return; } new vOldLocation[3], vOrigin[3]; vOldLocation[0] = parm[1]; vOldLocation...
by whosyourdaddy
Tue Dec 30, 2008 4:16 pm
Forum: Help/Support
Topic: war3ft commandas
Replies: 19
Views: 22129

Re: war3ft commandas

what do u mean the files are making ur server crash just use the .amxx i gave and what i did was simply got the new version and replaces all the race_ files with urs. if my amxx isnt working u can give me a list of things the new version has that u dont like and i can just download the new version a...
by whosyourdaddy
Mon Dec 22, 2008 10:01 pm
Forum: Help/Support
Topic: war3ft commandas
Replies: 19
Views: 22129

Re: war3ft commandas

try this and let me know if it works
by whosyourdaddy
Mon Dec 22, 2008 2:12 pm
Forum: Help/Support
Topic: war3ft commandas
Replies: 19
Views: 22129

Re: war3ft commandas

I also have the same problem. Everytime someone looks at the skillsinfo (and is 1 of the 4 extra races (blood -> crypt), the server crashes. I tried to disable skillsinfo but I couldn't completly disable it and don't think that's the best solution. I have WC3FT 2.3.0 running and I don't want to upd...
by whosyourdaddy
Wed Dec 17, 2008 11:54 am
Forum: General Discussion
Topic: How to add "Best buy items" to XP statistics?
Replies: 5
Views: 17318

Re: How to add "Best buy items" to XP statistics?

create a new table with values of items and how many times baught. everytime some1 buy's an item add 1 to that value. are you using mysql or sqlite?
by whosyourdaddy
Tue Dec 16, 2008 2:27 pm
Forum: Help/Support
Topic: war3ft commandas
Replies: 19
Views: 22129

Re: war3ft commandas

if you want to remove he wc3 menu go to clientcommands.inl find else if ( CMD_Equal( id, szCmd, "war3menu" ) ) { MENU_War3Menu( id ); } and remove it to remove skillsinfo find this in the same word document and remove it else if ( CMD_Equal( id, szCmd, "skillsinfo" ) ) { MOTD_SkillsInfo( id ); } to ...
by whosyourdaddy
Mon Dec 15, 2008 7:49 pm
Forum: Help/Support
Topic: Shadow Hunter's Unstable Coconout working wrong
Replies: 1
Views: 5633

Re: Shadow Hunter's Unstable Coconout working wrong

kk whats this skill suppose to do cause i never heard about it and if its suppose to make a radiaus go around the victim and not attacker than change get_user_origin( iAttacker, vOrigin ); to get_user_origin( iVictim, vOrigin ); also im doing this with an educated guess so let me know how it works out
by whosyourdaddy
Mon Dec 15, 2008 3:02 pm
Forum: Help/Support
Topic: Undead
Replies: 1
Views: 5500

Re: Undead

this problem has been reported a fixed this in my version but it seems like geesu wouldnt want to use my way in his version. if you would like to see what i did just go to bug report section and look at my post
by whosyourdaddy
Thu Dec 11, 2008 6:04 pm
Forum: Help/Support
Topic: change log
Replies: 8
Views: 10069

Re: change log

so is this event thing suppose to be on rc13?
by whosyourdaddy
Wed Dec 10, 2008 5:32 pm
Forum: Help/Support
Topic: change log
Replies: 8
Views: 10069

Re: change log

this is the last changelog you have for event.inl but when i open the event.inl from the download section it doesnt have event_spawn. is there another changelog?
by whosyourdaddy
Wed Dec 10, 2008 5:20 pm
Forum: Help/Support
Topic: change log
Replies: 8
Views: 10069

Re: change log

im not sure im just looking at all the change longs and looking at the differences
by whosyourdaddy
Mon Dec 08, 2008 8:38 pm
Forum: Help/Support
Topic: possible glitch fix
Replies: 1
Views: 5201

possible glitch fix

you have this p_data_b[id][PB_GIVEITEMS] = true; // Reset the user's skin to normal SHARED_ChangeSkin( id, SKIN_RESET ); // The user should no longer be a mole! p_data_b[id][PB_MOLE] = false; set_task( 0.2, "_SHARED_Spawn_Final", TASK_SPAWNPLAYER + id ); set_task( 0.4, "_SHARED_CS_GiveWeapons", TASK...
by whosyourdaddy
Mon Dec 08, 2008 6:38 pm
Forum: Help/Support
Topic: change log
Replies: 8
Views: 10069

Re: change log

how can i find out which rev i got?

i also dont see this in ur new version and no changelog for it http://svn.alliedmods.net/viewvc.cgi/tr ... 547&r2=550
by whosyourdaddy
Mon Dec 08, 2008 6:24 pm
Forum: Help/Support
Topic: about resetxp
Replies: 1
Views: 3133

Re: about resetxp

read the forums please i already made a update for this
viewtopic.php?f=21&t=3340
by whosyourdaddy
Sat Dec 06, 2008 2:58 pm
Forum: Help/Support
Topic: can't compile war3ft.sma
Replies: 1
Views: 6568

Re: can't compile war3ft.sma

ya so u missed like a { or } or ( or ) or " somewhere
by whosyourdaddy
Fri Dec 05, 2008 9:09 pm
Forum: Help/Support
Topic: change log
Replies: 8
Views: 10069

change log

is it possible to get the exact codes that were changed from rc11b to rc12?
by whosyourdaddy
Fri Dec 05, 2008 9:08 pm
Forum: Help/Support
Topic: can't compile war3ft.sma
Replies: 1
Views: 6568

Re: can't compile war3ft.sma

your edited version is probably missing a { or " or () somewhere in it
by whosyourdaddy
Wed Dec 03, 2008 10:46 pm
Forum: General Discussion
Topic: Show Other Players Items
Replies: 10
Views: 25765

Re: Show Other Players Items

well geesu somewhat has it setup to show items but its not adding the string correctly but here is what i have and it works and doesnt show the item if its a mole. find wc3_showspecinfo in war3ft.inl and replace the whole thing with this WC3_ShowSpecInfo( id, iTargetID ) { // Get the target's name n...
by whosyourdaddy
Wed Dec 03, 2008 4:13 pm
Forum: Help/Support
Topic: a better way to do
Replies: 4
Views: 9355

a better way to do

i know i should be pasting this in the bug report section but since i can put this in code format ill put it here. for my version im using the ham module to stop damages which is a better way. in your current version you have trace line to block helm damage and to register defense and offensive skil...
by whosyourdaddy
Mon Dec 01, 2008 2:54 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

the thing is that the bug happens on next round items, what im saying is that it happens if u have a ankh or mole and buy scroll when dead, just make sure it wont bug u
by whosyourdaddy
Mon Dec 01, 2008 11:21 am
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

yama just make sure u dont get any respawn bugs, try buying and ankh when ur dead and then buy a scroll see if ankh or mole bugs
by whosyourdaddy
Sun Nov 30, 2008 11:42 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

quite a few changes for the bug fix here u go, tested and works // Function used to spawn a player public _SHARED_Spawn( id ) { // Respawning isn't necessary w/CSDM - so lets not do that! if ( CVAR_csdm_active > 0 && get_pcvar_num( CVAR_csdm_active ) == 1 ) { return; } id -= TASK_SPAWN; // Spawning ...
by whosyourdaddy
Sun Nov 30, 2008 7:20 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

kk heres the bad part now, if u have a mole or ankh and get revive from a scroll or bm then it starts schrewing around and u get stuck with an ankh and wont reset it and changerace stops working
by whosyourdaddy
Sat Nov 29, 2008 7:49 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

in shared spawn final theres

Code: Select all

	bIgnorePlayerSpawning[id] = false;
change it to true and ur all good to go. if u got any more bugs hit me up i think i can help out
by whosyourdaddy
Sat Nov 29, 2008 5:59 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

kk well i found the problem its not register even its this in shared respawn we have this // We don't want to call a crap-ton of WC3 functions when we're spawning them 3 times do we ? bIgnorePlayerSpawning[id] = true; in reset hud we have this // We're forcibly respawning the player - so lets just r...
by whosyourdaddy
Sat Nov 29, 2008 1:25 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

how about just place on_ResetHud( id ) after u have ham execute?
by whosyourdaddy
Fri Nov 28, 2008 8:22 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

after u respawn where is it being called? i dont see it being called anywhere else
by whosyourdaddy
Wed Nov 26, 2008 2:31 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

you mis-understood me in shared.inl after you have the ham module reviving the player insert

WC3_InitPlayerSkills( id )

so it will redo all the functions giving people there, hp, levitation, invisbility, speed, and everything else
by whosyourdaddy
Wed Nov 26, 2008 1:16 am
Forum: General Discussion
Topic: for bug report section
Replies: 1
Views: 10656

for bug report section

in the bug report section think you guys can add the [code thing so i can make it look cleaner :) thnks
by whosyourdaddy
Tue Nov 25, 2008 1:23 pm
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

after excute ham thing add this

Code: Select all

WC3_InitPlayerSkills( id )
by whosyourdaddy
Tue Nov 25, 2008 12:59 pm
Forum: General Discussion
Topic: Show Other Players Items
Replies: 10
Views: 25765

Re: Show Other Players Items

ya its possible its an easy code to do too, if u would like i can write it up for ya
by whosyourdaddy
Mon Nov 24, 2008 2:49 am
Forum: Help/Support
Topic: undead bug & Human
Replies: 20
Views: 22224

Re: undead bug & Human

make it ExecuteHamB and not ExecuteHam