Search found 330 matches

by ferret
Sat Dec 03, 2005 1:42 pm
Forum: Help/Support
Topic: Problem with recompiling WC3FT.
Replies: 4
Views: 5831

Let's do some thinking.

This forum is labelled "Warcraft3 XP"
Your subject line says "WC3 FT"

I do believe we have a mismatch.
by ferret
Mon Nov 28, 2005 7:30 am
Forum: General
Topic: Version of warcraft...
Replies: 2
Views: 5631

Warcraft3 XP. Its available here.
by ferret
Wed Nov 23, 2005 12:34 pm
Forum: General
Topic: Ha ha ha ha hah !!!!
Replies: 27
Views: 40282

Your mom
by ferret
Fri Nov 18, 2005 7:54 am
Forum: General
Topic: Lag issues
Replies: 17
Views: 23301

Are you playing from the same computer? That will put more than twice as heavy a load on the PC. But regardless, like I already said.. I doubt you can host more than 8 players on a home connection. A 16 player server requires at least 56K/sec to 60K/sec of bandwidth when full. Most home connections ...
by ferret
Thu Nov 17, 2005 3:05 pm
Forum: General
Topic: Lag issues
Replies: 17
Views: 23301

I seriously doubt you can host more than 8 players from an home broadband connection.
by ferret
Wed Nov 16, 2005 3:13 pm
Forum: General
Topic: Lag issues
Replies: 17
Views: 23301

By dedicated, do you mean hosted on your computer? :/
by ferret
Mon Nov 14, 2005 7:18 pm
Forum: General
Topic: GameHavoc and Child's Play
Replies: 0
Views: 4513

GameHavoc and Child's Play

GameHavoc is working to get together a big community donation in order to sponsor Child's Play this year. We're really looking forward to being able to show that a gaming community is more than just a bunch of gamers playing games together and that they're a really close knit community. We plan to s...
by ferret
Mon Nov 07, 2005 1:36 pm
Forum: WC3XP - General Discussion and Help
Topic: a Symbol over the Head ?
Replies: 1
Views: 4628

Type /icons in say
by ferret
Sun Nov 06, 2005 3:11 pm
Forum: WC3XP - General Discussion and Help
Topic: Server won't start after install
Replies: 1
Views: 4712

Could you post your warcraft3.cfg?
by ferret
Sat Nov 05, 2005 3:51 pm
Forum: WC3XP - Suggestions / Ideas
Topic: My suggestions and possible improvements
Replies: 5
Views: 19623

Nor will we be adding new items to the shop.. Again, that goes beyond bug fixing. The new races were meant to be a part of the existing 4 "kingdoms".. Lich is the 2nd undead, Troll is the 2nd Orcish horde, Dwarf is the 2nd alliance, and Blood Elves (Added before I joined the team) basicly go as the ...
by ferret
Sat Nov 05, 2005 3:49 pm
Forum: WC3XP - Suggestions / Ideas
Topic: My suggestions and possible improvements
Replies: 5
Views: 19623

We won't be adding anymore races to WC3 XP. That kind of heavy developement has stopped. However, it may be possible for these races to be created for the new WC3 NG.
by ferret
Fri Nov 04, 2005 12:55 pm
Forum: WC3XP - Bug Feedback
Topic: Reincarnation
Replies: 5
Views: 18585

Reincarnation occurs on an event known as hud_reset.

hud_reset occurs everytime a player is spawned. The restart round spawns them.

I suppose, however, that I /could/ add a special wc3_restartround that would clear all skills and such first, then run sv_restartround for you.
by ferret
Fri Nov 04, 2005 8:24 am
Forum: WC3XP - Bug Feedback
Topic: Reincarnation
Replies: 5
Views: 18585

Nothing I can do. sv_restartround does just that.. It restarts the round, just like when the round ends. Restart the map if you want things to be truly reset.

amx_map currentmap
by ferret
Wed Nov 02, 2005 8:26 pm
Forum: WC3XP - Bug Feedback
Topic: Dvarf
Replies: 3
Views: 15419

Nonono.. It works like this. Grenades: At the start of the round, you are given one nade. At level 2, if you throw that nade, you get another. At level 3, you can throw twice and get a new grenade. You are given the new one after you throw the old one. You won't see "3 HE grenades" in your ammo coun...
by ferret
Wed Nov 02, 2005 1:52 pm
Forum: WC3XP - Bug Feedback
Topic: Dvarf
Replies: 3
Views: 15419

What modules do you have active? I have not seen this reported before and I run a fairly active server.
by ferret
Mon Oct 24, 2005 6:20 pm
Forum: WC3XP - General Discussion and Help
Topic: Human Invisibility
Replies: 2
Views: 5812

new p_invisibility[3] = {220,200,180}

This means:

Level 1 is 220
Level 2 is 200
Level 3 is 180

The closer to 0, the more invisible. 255 is completely visible.

There's no xp_table command right now.
by ferret
Sat Oct 22, 2005 9:10 am
Forum: WC3XP - General Discussion and Help
Topic: undead.spr
Replies: 3
Views: 6658

Yeah, they have to be in cstrike/sprites/warcraft3/
by ferret
Thu Oct 20, 2005 7:08 am
Forum: Help/Support
Topic: AMX 2005 with wc3ft
Replies: 12
Views: 12729

AMXX uses a LOT less cpu than AMX. AMXX 1.60 is awesome.
by ferret
Thu Oct 20, 2005 7:07 am
Forum: Help/Support
Topic: AMX 2005 with wc3ft
Replies: 12
Views: 12729

oh, btw. AMXX has like, tons better performance than AMX. Not to mention at least twice as much functionality.
by ferret
Thu Oct 20, 2005 6:11 am
Forum: Help/Support
Topic: AMX 2005 with wc3ft
Replies: 12
Views: 12729

Why? AMX sucks. Get AMXX.
by ferret
Thu Oct 20, 2005 6:11 am
Forum: WC3XP - General Discussion and Help
Topic: Configuration problem
Replies: 6
Views: 9734

ULTIMATE_WARMUP sets how long before an ultimate can be used after the round begins.

There's another, can't remember the name off the top of my head, called ULTIMATE_RESET I believe. It is set to 40.0 by default

If you want "instant" ultimates, change it to like, 2.0
by ferret
Wed Oct 19, 2005 1:10 pm
Forum: Help/Support
Topic: AMX 2005 with wc3ft
Replies: 12
Views: 12729

WTF is amxx 2005
by ferret
Tue Oct 18, 2005 5:33 pm
Forum: WC3XP - Bug Feedback
Topic: Compiler errors
Replies: 12
Views: 32701

Because I'm too lazy to explain how and he already knows how the web compiler works.
by ferret
Tue Oct 18, 2005 3:31 pm
Forum: WC3XP - General Discussion and Help
Topic: Configuration problem
Replies: 6
Views: 9734

Have you read this?

viewtopic.php?t=96
by ferret
Tue Oct 18, 2005 1:51 pm
Forum: WC3XP - Bug Feedback
Topic: Compiler errors
Replies: 12
Views: 32701

Yes, I own and operate GameHavoc

blake, do this.

Open the SMA and the CFG

Find where it says this in the SMA and delete it: #include "warcraft3.cfg"
Copy and paste EVERYTHING from the CFG file and put it where that #include line was.

Save the SMA and try again.
by ferret
Tue Oct 18, 2005 8:24 am
Forum: WC3XP - Bug Feedback
Topic: Compiler errors
Replies: 12
Views: 32701

I've never used the online compiler, but you'll have to provide it both the sma and the cfg, if it lets you. If not, it won't ever be able to compile it.
by ferret
Tue Oct 18, 2005 6:43 am
Forum: WC3XP - General Discussion and Help
Topic: Race Info
Replies: 6
Views: 10248

Blah, I thought I added it. Let me find it..
by ferret
Tue Oct 18, 2005 6:42 am
Forum: WC3XP - General Discussion and Help
Topic: Giving XP
Replies: 11
Views: 16923

The CFG file has to be in the amxmodx/scripting folder, same as the SMA file.
by ferret
Tue Oct 18, 2005 6:42 am
Forum: WC3XP - Bug Feedback
Topic: Compiler errors
Replies: 12
Views: 32701

Lazarus: I smell the AMXX web compiler.
by ferret
Mon Oct 17, 2005 6:29 am
Forum: WC3XP - General Discussion and Help
Topic: Race Info
Replies: 6
Views: 10248

There is a readme file that has all of this information in the download.
by ferret
Mon Oct 17, 2005 6:29 am
Forum: WC3XP - General Discussion and Help
Topic: Giving XP
Replies: 11
Views: 16923

Read this if you don't understand how warcraft3.cfg works:

viewtopic.php?t=96
by ferret
Mon Oct 17, 2005 6:27 am
Forum: WC3XP - General Discussion and Help
Topic: The installation isnt complete
Replies: 1
Views: 4576

There is no shopmenu2 in WC3XP

WC3XP has an "exploit" protection that doesn't give XP for objectives unless 4 players are on.

WC3XP doesn't have an extra module so won't be under meta list.

Sounds like you expected WC3FT.
by ferret
Thu Oct 13, 2005 5:50 pm
Forum: WC3XP - General Discussion and Help
Topic: the wc3 xp config file....
Replies: 3
Views: 5294

The zip file puts the file where its suppose to be.

Try Wordpad, if nothing else. Notepad hates you.
by ferret
Tue Oct 11, 2005 7:57 am
Forum: WC3XP - Bug Feedback
Topic: Annoying / in front of commands..
Replies: 6
Views: 19726

Lazarus changed it last update. I'll write something up about how to remove it when I'm done with a bit of real world work.
by ferret
Thu Oct 06, 2005 11:19 am
Forum: Help/Support
Topic: When i start my server War3FT doesnt load...
Replies: 4
Views: 6661

lazarus is my hero.
by ferret
Tue Oct 04, 2005 2:27 pm
Forum: Help/Support
Topic: Help
Replies: 7
Views: 9317

rofl. Lazarus. rofl.

i love you. so funny. haha.
by ferret
Tue Oct 04, 2005 9:22 am
Forum: Whatever
Topic: Web Comic
Replies: 3
Views: 6219

by ferret
Sat Oct 01, 2005 11:23 am
Forum: WC3XP - Announcements and Releases
Topic: WC3 XP Server (Running Latest)
Replies: 1
Views: 32540

This server is finally updated and running AMXX 1.60 with WC3 XP 2.6.3

Play here to get a feel of the mod before putting it on your own server.
by ferret
Fri Sep 30, 2005 8:52 am
Forum: Help/Support
Topic: cl_minmodels 1 and mole
Replies: 19
Views: 22149

cl_minmodels is unrestricted, nothing controls it. It forces all Terrorists to use the leet model, and forces all CTs to use SAS (I believe). Hence, Mole can't work because the skin isn't allowed to be anything but those two.
by ferret
Fri Sep 30, 2005 7:21 am
Forum: Help/Support
Topic: cl_minmodels 1 and mole
Replies: 19
Views: 22149

psuedo code:

query_client_cvar(id, cl_minmodels, result)
{
if(result)
client_exec(id,"cl_minmodels 0")
}
by ferret
Thu Sep 29, 2005 7:58 pm
Forum: Help/Support
Topic: cl_minmodels 1 and mole
Replies: 19
Views: 22149

I always play with cl_minmodels 1 :P
by ferret
Mon Sep 26, 2005 6:04 am
Forum: General Discussion
Topic: New Races please
Replies: 6
Views: 8473

Both WC3FT and WC3XP are no longer under active developement, just maintenance developement. That means they get fixed if a CS/AMXX/Metamod update breaks them, but that's about it. WC3NG, which will eventually be out for both CS 1.6 and CSS, will contain a lot more races and will be very customizabl...
by ferret
Thu Sep 22, 2005 9:00 pm
Forum: Announcements and Releases
Topic: [AMXX] Update - v1.6.0 - unofficial
Replies: 2
Views: 22103

503.. what the hell. You using an old 486DX?
by ferret
Thu Sep 22, 2005 6:07 pm
Forum: General
Topic: Next site design
Replies: 5
Views: 8467

If its not 100% valid XHTML 1.0 strict with 100% valid CSS, I veto it.
by ferret
Thu Sep 22, 2005 8:00 am
Forum: Help/Support
Topic: ORC Gernades
Replies: 15
Views: 16920

Geesu: Its "right", not "write"
by ferret
Wed Sep 21, 2005 4:45 pm
Forum: Help/Support
Topic: dbi module
Replies: 5
Views: 7616

Did you activate the MySQL module in amxmodx/configs/modules.ini?
by ferret
Mon Sep 19, 2005 5:57 am
Forum: WC3XP - Announcements and Releases
Topic: Warcraft 3 XP supports a new database backend
Replies: 5
Views: 24068

Don't forget, unlike WC3FT, WC3XP's vault prunes itself and cleans out old entries ;)
by ferret
Mon Sep 19, 2005 5:52 am
Forum: WC3XP - Announcements and Releases
Topic: Warcraft 3 XP supports a new database backend
Replies: 5
Views: 24068

Rofl. Vault doesn't lag unless you have well over 10000 players in your file.
by ferret
Sun Sep 18, 2005 6:55 pm
Forum: General
Topic: i found an war3 CSS server
Replies: 2
Views: 7836

its a rip. I'm personally boycotting the "WC3 Script for CSS"
by ferret
Fri Sep 16, 2005 7:04 am
Forum: WC3XP - General Discussion and Help
Topic: Players getting kicked because of forced unmodified models
Replies: 19
Views: 26697

There may be the added fact that force_unmodified probably has never worked correctly. The recent changes to metamod and AMXX to promote better performance probably "fixed" it and resulted in this. These models between server and client have been out of sync for some time.