WC3 XP - VAULT - Not SAVE
Posted: Mon Oct 23, 2006 7:23 am
AMXX LIST
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[ 7] Commands Menu 1.75 AMXX Dev Team cmdmenu.amxx running
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[ 10] Admin Chat 1.75 AMXX Dev Team adminchat.amxx running
[ 11] Anti Flood 1.75 AMXX Dev Team antiflood.amxx running
[ 12] Scrolling Message 1.75 AMXX Dev Team scrollmsg.amxx running
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[ 14] Admin Votes 1.75 AMXX Dev Team adminvote.amxx running
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[ 18] Stats Configuration 1.75 AMXX Dev Team statscfg.amxx running
[ 19] Restrict Weapons 1.75 AMXX Dev Team restmenu.amxx running
[ 20] Warcraft 3 XP 2.6.3 ferret (Dopefish warcraft3.amxx running
20 plugins, 20 running
AMX MODULES
[ 1] Fun 1.75 AMX Mod X Dev Team running
[ 2] Engine 1.75 AMX Mod X Dev Team running
[ 3] nVault 1.75 AMX Mod X Dev Team running
[ 4] CStrike 1.75 AMX Mod X Dev Team running
[ 5] CSX 1.75 AMX Mod X Dev Team running
5 modules, 5 correct
META LIST
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.75a ini ANY ANY
[ 2] WebMod RUN - w_mm_i386.so v0.48 ini Start Never
[ 3] Fun RUN - fun_amxx_i386.so v1.75 pl1 ANY ANY
[ 4] Engine RUN - engine_amxx_i386 v1.75 pl1 ANY ANY
[ 5] CStrike RUN - cstrike_amxx_i38 v1.75 pl1 ANY ANY
[ 6] CSX RUN - csx_amxx_i386.so v1.75 pl1 ANY ANY
6 plugins, 6 running
WARCRAFT3.CFG
// #########################################################
// #### SERVER SETUP -- MAKE SURE THAT THESE ARE RIGHT! ####
// #########################################################
#define SHORT_TERM 0 // Set this to 0 for long-term XP, and 1 for short-term XP.
// Configuration if the server is Steam or non-Steam is taken from the AMX setting
// in include/amxconst.inc now.
// If you set SHORT_TERM to 0 and activate long-term XP, you need a way to save the experience
// There are two methods, VAULT and MySQL. Both are extremely fast. One uses MySQL to store and
// the other uses AMX's VAULT, which is a file on your disk. Vault is default. If you enable
// MySQL, vault is automaticly disabled.
//#define MYSQL_ENABLED 1 // Set this to 1 to use mySQL database saving rather than vault.
// Language of ingame messages and menus from the warcraft3 plugin
// Please select only one. Change LANG_ENG to 0 if you pick German or French
//#define LANG_ENG 1 // English
//#define LANG_GER 0 // Deutsch / German
//#define LANG_FRE 0 // Français / French
// ### WARNING ###
// The following should only be used by experienced server operators! These are methods of converting
// various forms of saved experience between one another. If you do not know what you're doing
// you need to leave this alone!
//
// These provide the only method for converting from the old war3users.ini file to the new VAULT!
//#define CONVERT_TO_VAULT 0 // Convert from old war3users.ini file to Vault saving method. This
// will check for the file war3users.ini, and if it exists will
// convert it to Vault. Vault move war3users.ini to a file called
// war3users.bak. After conversion, this will not occur again unless
// you recreate war3users.ini.
//#define VAULT_PROTECT 1 // Turning this on will stop the conversion from war3users.ini from
// overwriting information already in the Vault. This is on by default.
// Turning this off could essentially provide a method of altering the
// Vault indirectly by creating your own war3index.ini. The Vault would
// convert and load the new information the next time the map changes or
// the server starts.
// ##########################
// #### END SERVER SETUP ####
// ##########################
// ################
// #### TWEAKS ####
// ##############################################################################################################
// PART 1: CRITICAL TWEAKS -- PLEASE LOOK OVER THESE
// ##############################################################################################################
// DAYS_BEFORE_DELETE MYSQL_AUTO_PRUNING do not work 100% correct at the moment, I would not recommend using them
// Vault pruning works fine.
#define DAYS_BEFORE_DELETE 31 // no longer uses the sv_daysbeforedelete cvar.
// However many days before deleting XP
// or pruning from MySQL database.
//#define MYSQL_AUTO_PRUNING 0 // Automatically prunes the database of old users at a mapchange
// occuring between 5:36 to 5:59 AM. Use at your own risk...
//#define VAULT_PRUNE_LIMIT 5 // This is how often the vault prunes players. Default is every 5 days.
// This is not the same as DAYS_BEFORE_DELETE.
// Every 5 days it will check for players 14 days
// old, and delete those players from the vault.
#define SAVE_WITH_IP 1 // Set to 1 if the plugin should save via IP instead of AuthID
// Useful for servers running a patched cs1.6 for LAN
#define STARTINGLEVEL 1 // Which level should players start out at. Useful for long term servers
// or for clanwars / leagues.
//#define EXPANDED_RACES 1 // This line controls what races are available. By default, only the
// original four races are available. By uncommenting this, you enable
// the expanded races (8 total).
// END PART 1
// ##############################################################################################################
// PART 2: NONCRITICAL TWEAKS -- YOU CAN SAFELY IGNORE THIS
// ##############################################################################################################
// These are settings to adjust the behavoir of the plugin to match your needs
#define BOMBPLANT_XP_BONUS 6 // What you see is what you get
#define DEFUSE_XP_BONUS 6 // These are set correctly for longterm XP
#define HOSTAGE_XP_BONUS 6 // Ex: 87 bomb plant bonus, gives you87 XP
#define KILLRESCUEMAN_XP_BONUS 6 // For short term XP, this is multiplied by 10
#define KILL_BOMB_CARRIER 6 // Set to 0 to disable entirely. Otherwise set to base XP to award.
#define VIP_KILL_BONUS 6 // Set to VIP killing reward. Note: You can give exactly 0 XP for this,
// by setting to 0.
#define VIP_ESCAPE_BONUS 6 // Set to VIP escape reward.
#define TOME_XP_BONUS 100 // XP for buy a tome of experience.
#define HOSTAGE_TOUCH_BONUS 1 // Set 1 to enable.
#define ATTEMPT_DEFUSE_BONUS 1 // Set 1 to enable.
#define HEADSHOT_BONUS 3 // Set integer to number given as reward for headshot kills.
#define DEFUSER_KILL_BONUS 1 // Set 1 to enable. Gives Bonus for killing the bomb defuser.
#define BOMB_EVENT_BONUS 0 // Set 1 to enable. Bonus for spawn, pickup, drop bomb.
#define VIP_SPAWN_BONUS 0 // Set 1 to enable.
#define OBJECTIVE_XP_PRINT 1 // If enabled, will print private messages to client console showing the XP
// they gain for completeting an objective.
// This will let even the n00bs catch on to quick XP
// gain by being near the action.
#define HOSTAGE_KILL_MAX 3 // Max hostages that can be killed without punishment.
#define HOSTAGE_KILL_SLAP 1 // Set 1 to enable. Slaps player.
#define HOSTAGE_KILL_XP 1 // Set 1 to enable. Removes XP.
#define FORGIVE_HOSTKILL_ROUND 1 // Set 1 to enable. Resets hostages killed tracking each round.
#define HOSTAGE_TAX 0 // Punishment for "stealing" Hostages from Teammates, dosen't always work
// Prevent XP exploits using objectives on a near empty server (ex: at 5:00 AM)
#define XPLOIT_PROTECT 4 // Set minimum number of players for objective XP handouts.
// Ex: Set to 4, you need exactly 4 players for XP Bonus'.
#define OPT_RESETSKILLS 1 // Option in the warcraft3 menu to allow skills (not XP) to be reset
// in the next round. Player can then rechoose his skills if turned on.
#define ITEMS_DROPABLE 1 // Do players drop their item (if they have one) when they die?
// Ankh and Tomb are ignored.
// REQUIRES Vexd Module
#define SHOPMENU_IN_BUYZONE 1 // Restrict shopmenu to buyzone area, can be controlled
// by the cvar mp_shopzone to turn off on certain maps
#define NON_ULTIMATE_VIP 1 // Stop VIP's from using Ultimate abilities. Warns them too.
// Set 1 to deny them their powers.
// END PART 2
// ##############################################################################################################
// PART 3: Ultimate, Skills and Race Tweaking Area
// ##############################################################################################################
// These are settings to adjust the Skills and Ultimates of the different races.
//#define ULTIMATESEARCHTIME 50 // How long you hear beep beep beep for... default is 50.
//#define ULTIMATE_WARMUP 10.0 // Ultimates do not work for X seconds with this feature.
//#define ULTIMATE_READY_SOUND 0 // Set 1 to enable. When your ultimate is ready again it says "Power Restored".
//#define ULTIMATE_READY_ICON 1 // Flashes a Lightning symbol on the left when Ultimate is ready.
//#define ULTIMATE_FIRST_ROUND 1 // Turn this off and Ultimates are unavailable the first round of a map
// ## Undead options ##
//#define EXPLOSION_RANGE 200 // Undead Suicide bomber is usually at 300 range
//#define WARN_SUICIDERS 1 // Tells Undead Scourges their bomb is armed when they hit ultimate key.
// A second key press then detonates it.
//#define EXPLOSION_MAX_DAMAGE 75 // Damage inflicted by Undead explosion.
// ## Human options ##
//#define TELEPORT_COOLDOWN 20.0 // Default is 20.0
//#define KNIFEINVISIBILITY 70 // Max invisibility with knife (255-0, 0=invisible 255=totally visible).
//#define BLINK_HUMAN_ULTIMATE 1 // Set 1 to enable. Teleports player to where they are aiming.
// Note: to balance it, I made players "dizzy" when they do it.
//#define RETRY_COOLDOWN 3.0 // Default is 3.0, no effect if BLINK_HUMAN_ULTIMATE is 0
//#define BLINK_RADIUS 250 // In this radius, enemies with the immunity necklace will cause the
// teleport to fail. (For Human Blink ultimate only).
// ## Orc options ##
//#define CHAINLIGHTNING_COOLDOWN 40.0 // Default is 40.0
//#define LIGHTNING_DAMAGE 50 // Orc lightning is usually at 50 HP damage
//#define ORCNECKLACE 1 // Set to 1 if the Necklace should protect against Orc Grenades
//#define ORCNADELESS 1 // Set to 1 if you want orc nades to do less damage if Orc Necklace
// isn't allowed. Set to 0 for full damage. Default is 1.
//#define ORCNADE_CVAR 0 // Set to 1 to create an Orc Grenade CVAR.
// mp_alloworcnade 0 to disable orc grenades.
// Recommend plugin to set it for specific maps.
// Get one here: http://amxmod.net/forums/viewtopic.php?p=40104
// ## Night Elf options ##
//#define NIGHTELF_DROPWEAPON 0 // If turned on enemy drop the weapon they are holding when
//#define ENTANGLEROOTS_COOLDOWN 40.0 // Default is 40.0
// caught by entangle roots
// Modify level requirements for getting the Ultimate skill.
//#define MODIFIED_ULT_LEVEL 0 // Set 1 to enable modified skill requirements.
//#define UNDEAD_ULT 6 // Default values is 6 for each race.
//#define HUMAN_ULT 6
//#define ORC_ULT 6
//#define ELF_ULT 6
//#define BLOOD_ELF_ULT 6 // EXPANDED RACE
//#define TROLL_ULT 6 // EXPANDED RACE
//#define DWARF_ULT 6 // EXPANDED RACE
//#define LICH_ULT 6 // EXPANDED RACE
// ## EXPANDED RACE SECTION ## //
// ## Blood Elf options ##
//#define SHADOWSTRIKE_DAMAGE 10 // damage done by blood elf shadowstrike
//#define SHADOWSTRIKE_DURATION 10 // duration of blood elf shadowstrike
//#define SHADOWSTRIKE_COOLDOWN 40.0 // cooldown period of blood elf shadowstrike
// ## Troll options ##
//#define HEALINGWAND_HEALTH 10 // How much health does healing wand restore each seconds? Default is 10. (5 seconds = 50 health)
//#define HEALINGWAND_RANGE 400 // How close teammates have to be to be healed. Default is 200
//#define HEALINGWAND_COOLDOWN 40.0 // Cooldown period for Healing Wand
// ## Dwarf options ##
//#define DWARF_SMOKE 0 // Uncomment this to stop dwarves from getting smoke grenades.
//#define AVATAR_DURATION 2.0 // The avatar ultimate will last this long, def 3.0 seconds
//#define AVATAR_COOLDOWN 40.0 // Cooldown period for Avatar
// ## Lich options ##
//#define FROSTNOVA_RANGE 400 // How close enemies have to be to be affected, default 400
//#define FROSTNOVA_DURATION 5.0 // How long enemies affected will be slowed. Default 5 seconds
//#define FROSTNOVA_COOLDOWN 40.0 // Cooldown period for Frostnova
// END PART 3
// ##############################################################################################################
// PART 4: Experimental or Highly Advanced Settings
// ##############################################################################################################
// These include advanced or experimental options that server owners may want to use or try.
// ------
// This setting is a performance option related to how we save players. By default, we save all players
// at the end of every round. This sometimes causes a burst of lag during the last kill of the round on
// servers that have a large amount of players saved. If you disable this, players will only be saved
// when the map changes or when they disconnect. This is slightly less reliable but has better performance.
//
// Default: ENABLED
// ------
//#define ROUNDEND_SAVEALL 1
// ------
// This setting controls whether or not the troll regen skill and troll ultimate will cause a green flash
// each time the player is healed. This can cause the effect of flash bangs to be reset, giving trolls
// an advantage in that area. By default, we will do the green flash. You can turn it off by setting
// this to 0.
//
// Default: ENABLED
// ------
//#define TROLL_REGEN_FLASH 0
// ------
// This setting will cause pistols dropped by reincarnating players to be deleted from the map. This uses a
// good deal of CPU and will hurt server performance if enabled.
//
// Default: DISABLED
// ------
//#define REINCARNATION_DELETE 1
// ------
// This setting controls how far the human "Blink" ultimate can teleport a player. By default, the limitation
// is not enabled. Uncomment the following 3 defines to activate it. The second two defines control how far
// the player can travel vertically and horizontally. The default height is 60, about twice the double doors
// on aztec. The horizontal default is 1200, about the length of the pit in aztec between the two double door
// sets.
//
// Default: DISABLED
// ------
//#define TELEPORT_RESTRICTION 0
//#define TELEPORT_RESTRICTION_HEIGHT 60
//#define TELEPORT_RESTRICTION_DISTANCE 1200
// ------
// This is a "fix" for orcs spamming their critical grenade. Its experimental. If an orc throws a second
// grenade in the same round, they will be teleported in a fashion that will result in them being killed or
// damaged by their nade. This is disabled by default and may not always work.
//
// Default: DISABLED
// ------
//#define ORC_SPAM_FIX 1
// ------
// This activates the "new" damage_event() function. It was designed to be better on performance but
// has a memory leak at this time. Use at your own risk, very experimental and may not result in any
// performance gains at all.
// WARNING: As of AMX Mod X 1.5x setting this option renders a compiler error, so don't use it or, even
// better, fix it.
//
// Default: DISABLED
// ------
//#define NEW_DAMAGEEVENT 1
// ------
// This activates the viewing of all communications between the plugin and the DBI module, as well as
// the resulting return codes. Enabling this WILL degrade performance and won't bring any benefit at
// all, it's here for diagnostic and development only. Leave it alone!
// ------
//#define SQL_DEBUG 1
// END PART 4
SERVER.CFG
mp_changeracepastfreezetime 1
mp_allowchangerace 1
mp_savexp 1
mp_xpmultiplier 0.5
sv_warcraft3 1
***********************************************************
When changing of map, the XP is put to 0
[ 1] Admin Base 1.75 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.75 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.75 AMXX Dev Team adminhelp.amxx running
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[ 5] Multi-Lingual System 1.75 AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.75 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.75 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.75 AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.75 AMXX Dev Team mapsmenu.amxx running
[ 10] Admin Chat 1.75 AMXX Dev Team adminchat.amxx running
[ 11] Anti Flood 1.75 AMXX Dev Team antiflood.amxx running
[ 12] Scrolling Message 1.75 AMXX Dev Team scrollmsg.amxx running
[ 13] Info. Messages 1.75 AMXX Dev Team imessage.amxx running
[ 14] Admin Votes 1.75 AMXX Dev Team adminvote.amxx running
[ 15] NextMap 1.75 AMXX Dev Team nextmap.amxx running
[ 16] TimeLeft 1.75 AMXX Dev Team timeleft.amxx running
[ 17] Pause Plugins 1.75 AMXX Dev Team pausecfg.amxx running
[ 18] Stats Configuration 1.75 AMXX Dev Team statscfg.amxx running
[ 19] Restrict Weapons 1.75 AMXX Dev Team restmenu.amxx running
[ 20] Warcraft 3 XP 2.6.3 ferret (Dopefish warcraft3.amxx running
20 plugins, 20 running
AMX MODULES
[ 1] Fun 1.75 AMX Mod X Dev Team running
[ 2] Engine 1.75 AMX Mod X Dev Team running
[ 3] nVault 1.75 AMX Mod X Dev Team running
[ 4] CStrike 1.75 AMX Mod X Dev Team running
[ 5] CSX 1.75 AMX Mod X Dev Team running
5 modules, 5 correct
META LIST
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.75a ini ANY ANY
[ 2] WebMod RUN - w_mm_i386.so v0.48 ini Start Never
[ 3] Fun RUN - fun_amxx_i386.so v1.75 pl1 ANY ANY
[ 4] Engine RUN - engine_amxx_i386 v1.75 pl1 ANY ANY
[ 5] CStrike RUN - cstrike_amxx_i38 v1.75 pl1 ANY ANY
[ 6] CSX RUN - csx_amxx_i386.so v1.75 pl1 ANY ANY
6 plugins, 6 running
WARCRAFT3.CFG
// #########################################################
// #### SERVER SETUP -- MAKE SURE THAT THESE ARE RIGHT! ####
// #########################################################
#define SHORT_TERM 0 // Set this to 0 for long-term XP, and 1 for short-term XP.
// Configuration if the server is Steam or non-Steam is taken from the AMX setting
// in include/amxconst.inc now.
// If you set SHORT_TERM to 0 and activate long-term XP, you need a way to save the experience
// There are two methods, VAULT and MySQL. Both are extremely fast. One uses MySQL to store and
// the other uses AMX's VAULT, which is a file on your disk. Vault is default. If you enable
// MySQL, vault is automaticly disabled.
//#define MYSQL_ENABLED 1 // Set this to 1 to use mySQL database saving rather than vault.
// Language of ingame messages and menus from the warcraft3 plugin
// Please select only one. Change LANG_ENG to 0 if you pick German or French
//#define LANG_ENG 1 // English
//#define LANG_GER 0 // Deutsch / German
//#define LANG_FRE 0 // Français / French
// ### WARNING ###
// The following should only be used by experienced server operators! These are methods of converting
// various forms of saved experience between one another. If you do not know what you're doing
// you need to leave this alone!
//
// These provide the only method for converting from the old war3users.ini file to the new VAULT!
//#define CONVERT_TO_VAULT 0 // Convert from old war3users.ini file to Vault saving method. This
// will check for the file war3users.ini, and if it exists will
// convert it to Vault. Vault move war3users.ini to a file called
// war3users.bak. After conversion, this will not occur again unless
// you recreate war3users.ini.
//#define VAULT_PROTECT 1 // Turning this on will stop the conversion from war3users.ini from
// overwriting information already in the Vault. This is on by default.
// Turning this off could essentially provide a method of altering the
// Vault indirectly by creating your own war3index.ini. The Vault would
// convert and load the new information the next time the map changes or
// the server starts.
// ##########################
// #### END SERVER SETUP ####
// ##########################
// ################
// #### TWEAKS ####
// ##############################################################################################################
// PART 1: CRITICAL TWEAKS -- PLEASE LOOK OVER THESE
// ##############################################################################################################
// DAYS_BEFORE_DELETE MYSQL_AUTO_PRUNING do not work 100% correct at the moment, I would not recommend using them
// Vault pruning works fine.
#define DAYS_BEFORE_DELETE 31 // no longer uses the sv_daysbeforedelete cvar.
// However many days before deleting XP
// or pruning from MySQL database.
//#define MYSQL_AUTO_PRUNING 0 // Automatically prunes the database of old users at a mapchange
// occuring between 5:36 to 5:59 AM. Use at your own risk...
//#define VAULT_PRUNE_LIMIT 5 // This is how often the vault prunes players. Default is every 5 days.
// This is not the same as DAYS_BEFORE_DELETE.
// Every 5 days it will check for players 14 days
// old, and delete those players from the vault.
#define SAVE_WITH_IP 1 // Set to 1 if the plugin should save via IP instead of AuthID
// Useful for servers running a patched cs1.6 for LAN
#define STARTINGLEVEL 1 // Which level should players start out at. Useful for long term servers
// or for clanwars / leagues.
//#define EXPANDED_RACES 1 // This line controls what races are available. By default, only the
// original four races are available. By uncommenting this, you enable
// the expanded races (8 total).
// END PART 1
// ##############################################################################################################
// PART 2: NONCRITICAL TWEAKS -- YOU CAN SAFELY IGNORE THIS
// ##############################################################################################################
// These are settings to adjust the behavoir of the plugin to match your needs
#define BOMBPLANT_XP_BONUS 6 // What you see is what you get
#define DEFUSE_XP_BONUS 6 // These are set correctly for longterm XP
#define HOSTAGE_XP_BONUS 6 // Ex: 87 bomb plant bonus, gives you87 XP
#define KILLRESCUEMAN_XP_BONUS 6 // For short term XP, this is multiplied by 10
#define KILL_BOMB_CARRIER 6 // Set to 0 to disable entirely. Otherwise set to base XP to award.
#define VIP_KILL_BONUS 6 // Set to VIP killing reward. Note: You can give exactly 0 XP for this,
// by setting to 0.
#define VIP_ESCAPE_BONUS 6 // Set to VIP escape reward.
#define TOME_XP_BONUS 100 // XP for buy a tome of experience.
#define HOSTAGE_TOUCH_BONUS 1 // Set 1 to enable.
#define ATTEMPT_DEFUSE_BONUS 1 // Set 1 to enable.
#define HEADSHOT_BONUS 3 // Set integer to number given as reward for headshot kills.
#define DEFUSER_KILL_BONUS 1 // Set 1 to enable. Gives Bonus for killing the bomb defuser.
#define BOMB_EVENT_BONUS 0 // Set 1 to enable. Bonus for spawn, pickup, drop bomb.
#define VIP_SPAWN_BONUS 0 // Set 1 to enable.
#define OBJECTIVE_XP_PRINT 1 // If enabled, will print private messages to client console showing the XP
// they gain for completeting an objective.
// This will let even the n00bs catch on to quick XP
// gain by being near the action.
#define HOSTAGE_KILL_MAX 3 // Max hostages that can be killed without punishment.
#define HOSTAGE_KILL_SLAP 1 // Set 1 to enable. Slaps player.
#define HOSTAGE_KILL_XP 1 // Set 1 to enable. Removes XP.
#define FORGIVE_HOSTKILL_ROUND 1 // Set 1 to enable. Resets hostages killed tracking each round.
#define HOSTAGE_TAX 0 // Punishment for "stealing" Hostages from Teammates, dosen't always work
// Prevent XP exploits using objectives on a near empty server (ex: at 5:00 AM)
#define XPLOIT_PROTECT 4 // Set minimum number of players for objective XP handouts.
// Ex: Set to 4, you need exactly 4 players for XP Bonus'.
#define OPT_RESETSKILLS 1 // Option in the warcraft3 menu to allow skills (not XP) to be reset
// in the next round. Player can then rechoose his skills if turned on.
#define ITEMS_DROPABLE 1 // Do players drop their item (if they have one) when they die?
// Ankh and Tomb are ignored.
// REQUIRES Vexd Module
#define SHOPMENU_IN_BUYZONE 1 // Restrict shopmenu to buyzone area, can be controlled
// by the cvar mp_shopzone to turn off on certain maps
#define NON_ULTIMATE_VIP 1 // Stop VIP's from using Ultimate abilities. Warns them too.
// Set 1 to deny them their powers.
// END PART 2
// ##############################################################################################################
// PART 3: Ultimate, Skills and Race Tweaking Area
// ##############################################################################################################
// These are settings to adjust the Skills and Ultimates of the different races.
//#define ULTIMATESEARCHTIME 50 // How long you hear beep beep beep for... default is 50.
//#define ULTIMATE_WARMUP 10.0 // Ultimates do not work for X seconds with this feature.
//#define ULTIMATE_READY_SOUND 0 // Set 1 to enable. When your ultimate is ready again it says "Power Restored".
//#define ULTIMATE_READY_ICON 1 // Flashes a Lightning symbol on the left when Ultimate is ready.
//#define ULTIMATE_FIRST_ROUND 1 // Turn this off and Ultimates are unavailable the first round of a map
// ## Undead options ##
//#define EXPLOSION_RANGE 200 // Undead Suicide bomber is usually at 300 range
//#define WARN_SUICIDERS 1 // Tells Undead Scourges their bomb is armed when they hit ultimate key.
// A second key press then detonates it.
//#define EXPLOSION_MAX_DAMAGE 75 // Damage inflicted by Undead explosion.
// ## Human options ##
//#define TELEPORT_COOLDOWN 20.0 // Default is 20.0
//#define KNIFEINVISIBILITY 70 // Max invisibility with knife (255-0, 0=invisible 255=totally visible).
//#define BLINK_HUMAN_ULTIMATE 1 // Set 1 to enable. Teleports player to where they are aiming.
// Note: to balance it, I made players "dizzy" when they do it.
//#define RETRY_COOLDOWN 3.0 // Default is 3.0, no effect if BLINK_HUMAN_ULTIMATE is 0
//#define BLINK_RADIUS 250 // In this radius, enemies with the immunity necklace will cause the
// teleport to fail. (For Human Blink ultimate only).
// ## Orc options ##
//#define CHAINLIGHTNING_COOLDOWN 40.0 // Default is 40.0
//#define LIGHTNING_DAMAGE 50 // Orc lightning is usually at 50 HP damage
//#define ORCNECKLACE 1 // Set to 1 if the Necklace should protect against Orc Grenades
//#define ORCNADELESS 1 // Set to 1 if you want orc nades to do less damage if Orc Necklace
// isn't allowed. Set to 0 for full damage. Default is 1.
//#define ORCNADE_CVAR 0 // Set to 1 to create an Orc Grenade CVAR.
// mp_alloworcnade 0 to disable orc grenades.
// Recommend plugin to set it for specific maps.
// Get one here: http://amxmod.net/forums/viewtopic.php?p=40104
// ## Night Elf options ##
//#define NIGHTELF_DROPWEAPON 0 // If turned on enemy drop the weapon they are holding when
//#define ENTANGLEROOTS_COOLDOWN 40.0 // Default is 40.0
// caught by entangle roots
// Modify level requirements for getting the Ultimate skill.
//#define MODIFIED_ULT_LEVEL 0 // Set 1 to enable modified skill requirements.
//#define UNDEAD_ULT 6 // Default values is 6 for each race.
//#define HUMAN_ULT 6
//#define ORC_ULT 6
//#define ELF_ULT 6
//#define BLOOD_ELF_ULT 6 // EXPANDED RACE
//#define TROLL_ULT 6 // EXPANDED RACE
//#define DWARF_ULT 6 // EXPANDED RACE
//#define LICH_ULT 6 // EXPANDED RACE
// ## EXPANDED RACE SECTION ## //
// ## Blood Elf options ##
//#define SHADOWSTRIKE_DAMAGE 10 // damage done by blood elf shadowstrike
//#define SHADOWSTRIKE_DURATION 10 // duration of blood elf shadowstrike
//#define SHADOWSTRIKE_COOLDOWN 40.0 // cooldown period of blood elf shadowstrike
// ## Troll options ##
//#define HEALINGWAND_HEALTH 10 // How much health does healing wand restore each seconds? Default is 10. (5 seconds = 50 health)
//#define HEALINGWAND_RANGE 400 // How close teammates have to be to be healed. Default is 200
//#define HEALINGWAND_COOLDOWN 40.0 // Cooldown period for Healing Wand
// ## Dwarf options ##
//#define DWARF_SMOKE 0 // Uncomment this to stop dwarves from getting smoke grenades.
//#define AVATAR_DURATION 2.0 // The avatar ultimate will last this long, def 3.0 seconds
//#define AVATAR_COOLDOWN 40.0 // Cooldown period for Avatar
// ## Lich options ##
//#define FROSTNOVA_RANGE 400 // How close enemies have to be to be affected, default 400
//#define FROSTNOVA_DURATION 5.0 // How long enemies affected will be slowed. Default 5 seconds
//#define FROSTNOVA_COOLDOWN 40.0 // Cooldown period for Frostnova
// END PART 3
// ##############################################################################################################
// PART 4: Experimental or Highly Advanced Settings
// ##############################################################################################################
// These include advanced or experimental options that server owners may want to use or try.
// ------
// This setting is a performance option related to how we save players. By default, we save all players
// at the end of every round. This sometimes causes a burst of lag during the last kill of the round on
// servers that have a large amount of players saved. If you disable this, players will only be saved
// when the map changes or when they disconnect. This is slightly less reliable but has better performance.
//
// Default: ENABLED
// ------
//#define ROUNDEND_SAVEALL 1
// ------
// This setting controls whether or not the troll regen skill and troll ultimate will cause a green flash
// each time the player is healed. This can cause the effect of flash bangs to be reset, giving trolls
// an advantage in that area. By default, we will do the green flash. You can turn it off by setting
// this to 0.
//
// Default: ENABLED
// ------
//#define TROLL_REGEN_FLASH 0
// ------
// This setting will cause pistols dropped by reincarnating players to be deleted from the map. This uses a
// good deal of CPU and will hurt server performance if enabled.
//
// Default: DISABLED
// ------
//#define REINCARNATION_DELETE 1
// ------
// This setting controls how far the human "Blink" ultimate can teleport a player. By default, the limitation
// is not enabled. Uncomment the following 3 defines to activate it. The second two defines control how far
// the player can travel vertically and horizontally. The default height is 60, about twice the double doors
// on aztec. The horizontal default is 1200, about the length of the pit in aztec between the two double door
// sets.
//
// Default: DISABLED
// ------
//#define TELEPORT_RESTRICTION 0
//#define TELEPORT_RESTRICTION_HEIGHT 60
//#define TELEPORT_RESTRICTION_DISTANCE 1200
// ------
// This is a "fix" for orcs spamming their critical grenade. Its experimental. If an orc throws a second
// grenade in the same round, they will be teleported in a fashion that will result in them being killed or
// damaged by their nade. This is disabled by default and may not always work.
//
// Default: DISABLED
// ------
//#define ORC_SPAM_FIX 1
// ------
// This activates the "new" damage_event() function. It was designed to be better on performance but
// has a memory leak at this time. Use at your own risk, very experimental and may not result in any
// performance gains at all.
// WARNING: As of AMX Mod X 1.5x setting this option renders a compiler error, so don't use it or, even
// better, fix it.
//
// Default: DISABLED
// ------
//#define NEW_DAMAGEEVENT 1
// ------
// This activates the viewing of all communications between the plugin and the DBI module, as well as
// the resulting return codes. Enabling this WILL degrade performance and won't bring any benefit at
// all, it's here for diagnostic and development only. Leave it alone!
// ------
//#define SQL_DEBUG 1
// END PART 4
SERVER.CFG
mp_changeracepastfreezetime 1
mp_allowchangerace 1
mp_savexp 1
mp_xpmultiplier 0.5
sv_warcraft3 1
***********************************************************
When changing of map, the XP is put to 0