XP Save Problem

This is the place for general discussion about Warcraft3 XP, including install help.

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syonyde
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Posts: 5
Joined: Thu Sep 01, 2005 8:21 am

XP Save Problem

Post by syonyde » Thu Sep 01, 2005 8:37 am

Hello. Here is the stuff you guys need:

Meta List:


Currently running plugins:
[ 1] AMX Mod X, v1.01, Mar 11 2005, by AMX Mod X Dev Team, see http://www.amxmodx.org
1 plug


Amx Modules:



Currently loaded modules:
name version author
Fun 1.01 AMX Mod X Dev Team
Engine 1.01 AMX Mod X Dev Team
FakeMeta 1.01 AMX Mod X Dev Team
CStrike 1.01 AMX Mod X Dev Team
CSX 1.01 AMX Mod X Dev Team
5



warcraft3.cfg:



/* AMXX Mod script.
*
* Warcraft 3 XP
* Original idea and code by SpaceDude
*
* Version 2.6
*
* Configuration file
*
* Read readme.txt for a desription of the plugin.
* Read installer.txt for installation information.
* Read changelog.txt for info about this plugins history of changes.
*
*
* Update/Modifications by: Mr. B, Dopefish, Tri Moon, Mike4066, [AoL]LuckyJ,
* [AoL]Demandred, Pimp Daddy, Denkkar Seffyd, rACEmic,
* willyumyum, trinity, ferret
*
* Maintainer of the 2.6.x code: Michael McKoy a.k.a. "ferret"
*
*
* (C)2003-2004 "Spacedude" and all people listed under "Update/Modifications"
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Give credit where due.
* http://www.opensource.org/
* http://www.gnu.org/
*
*
* Support Forum:
* http://www.insanejustice.com/forum/foru ... forumid=35
*/


/*
------------ Enter Warcraft 3 configuration area ------------------

#### IMPORTANT ####

If you change something here, you will have to recompile the plugin
Linux: ./amxxsc warcraft3.sma -o../plugins/warcraft3.amxx
Win: amxxsc warcraft3.sma -o../plugins/warcraft3.amxx

This file shows all possible configuration options with a brief description
of the option. Lines with a // in front of them are comments. If you want
to change an option simply remove the // in front of the #define. You do not
need to set all options, only the ones you want to change.

This makes upgrading to newer versions easier, and gives you a better overview
of which options you have changed. This also makes it possible to make a very
simple warcraft.cfg, if you for example only want long term with vault saving
and the rest of the options should stay default, a warcraft3.cfg file with the
following two lines would suffice.
#define SHORT_TERM 0
#define VAULT_SAVE 1

The file warcraft3.cfg MUST exist (the file can be empty though).

#### IMPORTANT ####

*/

// #########################################################
// #### SERVER SETUP -- MAKE SURE THAT THESE ARE RIGHT! ####
// #########################################################

#define SHORT_TERM 0 // Set this to 0 for long-term XP, and 1 for short-term XP.
// Configuration if the server is Steam or non-Steam is taken from the AMX setting
// in include/amxconst.inc now.

// If you set SHORT_TERM to 0 and activate long-term XP, you need a way to save the experience
// There are two methods, VAULT and MySQL. Both are extremely fast. One uses MySQL to store and
// the other uses AMX's VAULT, which is a file on your disk. Vault is default. If you enable
// MySQL, vault is automaticly disabled.
//#define MYSQL_ENABLED 0 // Set this to 1 to use mySQL database saving rather than vault.

// Language of ingame messages and menus from the warcraft3 plugin
// Please select only one. Change LANG_ENG to 0 if you pick German or French
//#define LANG_ENG 1 // English
//#define LANG_GER 0 // Deutsch / German
//#define LANG_FRE 0 // Français / French

// ### WARNING ###
// The following should only be used by experienced server operators! These are methods of converting
// various forms of saved experience between one another. If you do not know what you're doing
// you need to leave this alone!
//
// These provide the only method for converting from the old war3users.ini file to the new VAULT!

//#define CONVERT_TO_VAULT 0 // Convert from old war3users.ini file to Vault saving method. This
// will check for the file war3users.ini, and if it exists will
// convert it to Vault. Vault move war3users.ini to a file called
// war3users.bak. After conversion, this will not occur again unless
// you recreate war3users.ini.

//#define VAULT_PROTECT 1 // Turning this on will stop the conversion from war3users.ini from
// overwriting information already in the Vault. This is on by default.
// Turning this off could essentially provide a method of altering the
// Vault indirectly by creating your own war3index.ini. The Vault would
// convert and load the new information the next time the map changes or
// the server starts.


// ##########################
// #### END SERVER SETUP ####
// ##########################


// ################
// #### TWEAKS ####
// ##############################################################################################################
// PART 1: CRITICAL TWEAKS -- PLEASE LOOK OVER THESE
// ##############################################################################################################

// DAYS_BEFORE_DELETE MYSQL_AUTO_PRUNING do not work 100% correct at the moment, I would not recommend using them
// Vault pruning works fine.
//#define DAYS_BEFORE_DELETE 14 // no longer uses the sv_daysbeforedelete cvar.
// However many days before deleting XP
// or pruning from MySQL database.

//#define MYSQL_AUTO_PRUNING 0 // Automatically prunes the database of old users at a mapchange
// occuring between 5:36 to 5:59 AM. Use at your own risk...

//#define VAULT_PRUNE_LIMIT 5 // This is how often the vault prunes players. Default is every 5 days.
// This is not the same as DAYS_BEFORE_DELETE.
// Every 5 days it will check for players 14 days
// old, and delete those players from the vault.

//#define SAVE_WITH_IP 0 // Set to 1 if the plugin should save via IP instead of AuthID
// Useful for servers running a patched cs1.6 for LAN

//#define STARTINGLEVEL 0 // Which level should players start out at. Useful for long term servers
// or for clanwars / leagues.

#define EXPANDED_RACES 1 // This line controls what races are available. By default, only the
// original four races are available. By uncommenting this, you enable
// the expanded races (8 total).


// END PART 1
// ##############################################################################################################
// PART 2: NONCRITICAL TWEAKS -- YOU CAN SAFELY IGNORE THIS
// ##############################################################################################################
// These are settings to adjust the behavoir of the plugin to match your needs

//#define BOMBPLANT_XP_BONUS 6 // What you see is what you get
//#define DEFUSE_XP_BONUS 6 // These are set correctly for longterm XP
//#define HOSTAGE_XP_BONUS 6 // Ex: 87 bomb plant bonus, gives you87 XP
//#define KILLRESCUEMAN_XP_BONUS 6 // For short term XP, this is multiplied by 10
//#define KILL_BOMB_CARRIER 6 // Set to 0 to disable entirely. Otherwise set to base XP to award.
//#define VIP_KILL_BONUS 6 // Set to VIP killing reward. Note: You can give exactly 0 XP for this,
// by setting to 0.
//#define VIP_ESCAPE_BONUS 6 // Set to VIP escape reward.
//#define TOME_XP_BONUS 20 // XP for buy a tome of experience.

//#define HOSTAGE_TOUCH_BONUS 1 // Set 1 to enable.
//#define ATTEMPT_DEFUSE_BONUS 1 // Set 1 to enable.

//#define HEADSHOT_BONUS 3 // Set integer to number given as reward for headshot kills.
//#define DEFUSER_KILL_BONUS 1 // Set 1 to enable. Gives Bonus for killing the bomb defuser.
//#define BOMB_EVENT_BONUS 0 // Set 1 to enable. Bonus for spawn, pickup, drop bomb.
//#define VIP_SPAWN_BONUS 0 // Set 1 to enable.

//#define OBJECTIVE_XP_PRINT 1 // If enabled, will print private messages to client console showing the XP
// they gain for completeting an objective.
// This will let even the n00bs catch on to quick XP
// gain by being near the action.

//#define HOSTAGE_KILL_MAX 3 // Max hostages that can be killed without punishment.
//#define HOSTAGE_KILL_SLAP 1 // Set 1 to enable. Slaps player.
//#define HOSTAGE_KILL_XP 1 // Set 1 to enable. Removes XP.
//#define FORGIVE_HOSTKILL_ROUND 1 // Set 1 to enable. Resets hostages killed tracking each round.
//#define HOSTAGE_TAX 0 // Punishment for "stealing" Hostages from Teammates, dosen't always work

// Prevent XP exploits using objectives on a near empty server (ex: at 5:00 AM)
//#define XPLOIT_PROTECT 4 // Set minimum number of players for objective XP handouts.
// Ex: Set to 4, you need exactly 4 players for XP Bonus'.

//#define OPT_RESETSKILLS 1 // Option in the warcraft3 menu to allow skills (not XP) to be reset
// in the next round. Player can then rechoose his skills if turned on.

//#define ITEMS_DROPABLE 1 // Do players drop their item (if they have one) when they die?
// Ankh and Tomb are ignored.
// REQUIRES Vexd Module

//#define SHOPMENU_IN_BUYZONE 1 // Restrict shopmenu to buyzone area, can be controlled
// by the cvar mp_shopzone to turn off on certain maps

//#define NON_ULTIMATE_VIP 1 // Stop VIP's from using Ultimate abilities. Warns them too.
// Set 1 to deny them their powers.

// END PART 2
// ##############################################################################################################
// PART 3: Ultimate, Skills and Race Tweaking Area
// ##############################################################################################################
// These are settings to adjust the Skills and Ultimates of the different races.

//#define ULTIMATESEARCHTIME 50 // How long you hear beep beep beep for... default is 50.
//#define ULTIMATE_WARMUP 10.0 // Ultimates do not work for X seconds with this feature.
//#define ULTIMATE_READY_SOUND 0 // Set 1 to enable. When your ultimate is ready again it says "Power Restored".
//#define ULTIMATE_READY_ICON 1 // Flashes a Lightning symbol on the left when Ultimate is ready.
//#define ULTIMATE_FIRST_ROUND 1 // Turn this off and Ultimates are unavailable the first round of a map

// ## Undead options ##
//#define EXPLOSION_RANGE 200 // Undead Suicide bomber is usually at 300 range
//#define WARN_SUICIDERS 1 // Tells Undead Scourges their bomb is armed when they hit ultimate key.
// A second key press then detonates it.
//#define EXPLOSION_MAX_DAMAGE 75 // Damage inflicted by Undead explosion.

// ## Human options ##
//#define TELEPORT_COOLDOWN 20.0 // Default is 20.0
//#define KNIFEINVISIBILITY 70 // Max invisibility with knife (255-0, 0=invisible 255=totally visible).
//#define BLINK_HUMAN_ULTIMATE 1 // Set 1 to enable. Teleports player to where they are aiming.
// Note: to balance it, I made players "dizzy" when they do it.
//#define RETRY_COOLDOWN 3.0 // Default is 3.0, no effect if BLINK_HUMAN_ULTIMATE is 0
//#define BLINK_RADIUS 250 // In this radius, enemies with the immunity necklace will cause the
// teleport to fail. (For Human Blink ultimate only).

// ## Orc options ##
//#define CHAINLIGHTNING_COOLDOWN 40.0 // Default is 40.0
//#define LIGHTNING_DAMAGE 50 // Orc lightning is usually at 50 HP damage
//#define ORCNECKLACE 1 // Set to 1 if the Necklace should protect against Orc Grenades
//#define ORCNADELESS 1 // Set to 1 if you want orc nades to do less damage if Orc Necklace
// isn't allowed. Set to 0 for full damage. Default is 1.
//#define ORCNADE_CVAR 0 // Set to 1 to create an Orc Grenade CVAR.
// mp_alloworcnade 0 to disable orc grenades.
// Recommend plugin to set it for specific maps.
// Get one here: http://amxmod.net/forums/viewtopic.php?p=40104

// ## Night Elf options ##
//#define NIGHTELF_DROPWEAPON 0 // If turned on enemy drop the weapon they are holding when
//#define ENTANGLEROOTS_COOLDOWN 40.0 // Default is 40.0
// caught by entangle roots

// Modify level requirements for getting the Ultimate skill.
//#define MODIFIED_ULT_LEVEL 0 // Set 1 to enable modified skill requirements.
//#define UNDEAD_ULT 6 // Default values is 6 for each race.
//#define HUMAN_ULT 6
//#define ORC_ULT 6
//#define ELF_ULT 6
//#define BLOOD_ELF_ULT 6 // EXPANDED RACE
//#define TROLL_ULT 6 // EXPANDED RACE
//#define DWARF_ULT 6 // EXPANDED RACE
//#define LICH_ULT 6 // EXPANDED RACE

// ## EXPANDED RACE SECTION ## //

// ## Blood Elf options ##
//#define SHADOWSTRIKE_DAMAGE 10 // damage done by blood elf shadowstrike
//#define SHADOWSTRIKE_DURATION 10 // duration of blood elf shadowstrike
//#define SHADOWSTRIKE_COOLDOWN 40.0 // cooldown period of blood elf shadowstrike

// ## Troll options ##
//#define HEALINGWAND_HEALTH 10 // How much health does healing wand restore each seconds? Default is 10. (5 seconds = 50 health)
//#define HEALINGWAND_RANGE 400 // How close teammates have to be to be healed. Default is 200
//#define HEALINGWAND_COOLDOWN 40.0 // Cooldown period for Healing Wand

// ## Dwarf options ##
//#define DWARF_SMOKE 0 // Uncomment this to stop dwarves from getting smoke grenades.
//#define AVATAR_DURATION 2.0 // The avatar ultimate will last this long, def 3.0 seconds
//#define AVATAR_COOLDOWN 40.0 // Cooldown period for Avatar

// ## Lich options ##
//#define FROSTNOVA_RANGE 400 // How close enemies have to be to be affected, default 400
//#define FROSTNOVA_DURATION 5.0 // How long enemies affected will be slowed. Default 5 seconds
//#define FROSTNOVA_COOLDOWN 40.0 // Cooldown period for Frostnova

// END PART 3
// ##############################################################################################################
// PART 4: Experimental or Highly Advanced Settings
// ##############################################################################################################
// These include advanced or experimental options that server owners may want to use or try.

// ------
// This setting is a performance option related to how we save players. By default, we save all players
// at the end of every round. This sometimes causes a burst of lag during the last kill of the round on
// servers that have a large amount of players saved. If you disable this, players will only be saved
// when the map changes or when they disconnect. This is slightly less reliable but has better performance.
//
// Default: ENABLED
// ------
//#define ROUNDEND_SAVEALL 1

// ------
// This setting controls whether or not the troll regen skill and troll ultimate will cause a green flash
// each time the player is healed. This can cause the effect of flash bangs to be reset, giving trolls
// an advantage in that area. By default, we will do the green flash. You can turn it off by setting
// this to 0.
//
// Default: ENABLED
// ------
//#define TROLL_REGEN_FLASH 0

// ------
// This setting will cause pistols dropped by reincarnating players to be deleted from the map. This uses a
// good deal of CPU and will hurt server performance if enabled.
//
// Default: DISABLED
// ------
//#define REINCARNATION_DELETE 1

// ------
// This setting controls how far the human "Blink" ultimate can teleport a player. By default, the limitation
// is not enabled. Uncomment the following 3 defines to activate it. The second two defines control how far
// the player can travel vertically and horizontally. The default height is 60, about twice the double doors
// on aztec. The horizontal default is 1200, about the length of the pit in aztec between the two double door
// sets.
//
// Default: DISABLED
// ------
//#define TELEPORT_RESTRICTION 0
//#define TELEPORT_RESTRICTION_HEIGHT 60
//#define TELEPORT_RESTRICTION_DISTANCE 1200

// ------
// This is a "fix" for orcs spamming their critical grenade. Its experimental. If an orc throws a second
// grenade in the same round, they will be teleported in a fashion that will result in them being killed or
// damaged by their nade. This is disabled by default and may not always work.
//
// Default: DISABLED
// ------
//#define ORC_SPAM_FIX 1

// ------
// This activates the "new" damage_event() function. It was designed to be better on performance but
// has a memory leak at this time. Use at your own risk, very experimental and may not result in any
// performance gains at all.
//
// Default: DISABLED
// ------
//#define NEW_DAMAGEEVENT 1

// END PART 4




Thats all... please help me. I was having trouble.. and i then i enabled "mp_savexp 1" and it says "XP is automatically saved to a reliable database". So i dont know whats the problem. I am wanting to use the vault btw.

User avatar
Lazarus Long
Lead PITA SOB
Posts: 618
Joined: Tue Jul 05, 2005 9:24 pm

Post by Lazarus Long » Thu Sep 01, 2005 9:34 am

That's all very nice, but... what is the problem? What trouble? By what you described it's doing what it should.

BTW, you are the first one I know that does it the other way around. Everybody starts by explaining the problem and forgets to post the specs, you posted the specs and forgot to explain the problem. We never get a normal guy around... sigh...
Lazarus

syonyde
Peon
Posts: 5
Joined: Thu Sep 01, 2005 8:21 am

Post by syonyde » Thu Sep 01, 2005 9:53 am

i said the problem... its on the bottem.... the problem is that it says xp is saving to a reliable database.. and it isnt.. i dont know? thats all..

User avatar
ferret
Lead Warcraft 3 XP Developer
Posts: 422
Joined: Wed Jul 06, 2005 8:20 am
Location: Atlanta, GA
Contact:

Post by ferret » Thu Sep 01, 2005 10:01 am

You recompiled?
-< www.gamehavoc.com >-

Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!

syonyde
Peon
Posts: 5
Joined: Thu Sep 01, 2005 8:21 am

Post by syonyde » Thu Sep 01, 2005 10:02 am

huh? I dont know any of this lingo you guys speak of.. i just wanna know what is wrong with my warcraft3.cfg and how to fix it.. I dont know what compiled... recompiled, or w/e is.. sorry

User avatar
Lazarus Long
Lead PITA SOB
Posts: 618
Joined: Tue Jul 05, 2005 9:24 pm

Post by Lazarus Long » Thu Sep 01, 2005 12:32 pm

Man lets see if we get each other in sintony. When it says "XP is automatically saved to a reliable database" it is either prepared to save to MySQL or the Vaultt, so it is working for what you want.

If you had read either the documentation that cames with the MOD or the stickies and announcements here at the forum, you would know that the warcraft3.cfg isn't a normal configuration file, it's a file that aids setting up the MOD when it is compiled into a file with the extension amxx in order to allow the server to load it.

Since Warcraft 3 XP needs to be recompiled for every change to take effect it has a good explanation on how to do it in it's acompaning documentation, so either read it or use the Search on how to recompile it.

Now if you want it to save XP and setup the warcraft3.cfg as above, recompile the MOD, move the resulting warcraft3.amxx to the plugins dir, restart the server and issue the above mp_savexe you are all set.
Lazarus

syonyde
Peon
Posts: 5
Joined: Thu Sep 01, 2005 8:21 am

Post by syonyde » Thu Sep 01, 2005 2:58 pm

im not gettin what your sayin.. what do you want me to do... i still dont understand what compile means.. if it means the editing of the config file.. ive obviously done that.. thats why i posted the thing... recompile is where you get me lost though.. i kinda have an idea.. so i just change extension to .amxx? or what.. im kinda lost

User avatar
Lazarus Long
Lead PITA SOB
Posts: 618
Joined: Tue Jul 05, 2005 9:24 pm

Post by Lazarus Long » Thu Sep 01, 2005 7:24 pm

Damn man, read the first thread in this forum!
Lazarus

User avatar
ferret
Lead Warcraft 3 XP Developer
Posts: 422
Joined: Wed Jul 06, 2005 8:20 am
Location: Atlanta, GA
Contact:

Post by ferret » Thu Sep 01, 2005 7:40 pm

Hell, read the cfg file itself:

/*
------------ Enter Warcraft 3 configuration area ------------------

#### IMPORTANT ####

If you change something here, you will have to recompile the plugin
Linux: ./amxxsc warcraft3.sma -o../plugins/warcraft3.amxx
Win: amxxsc warcraft3.sma -o../plugins/warcraft3.amxx

This file shows all possible configuration options with a brief description
of the option. Lines with a // in front of them are comments. If you want
to change an option simply remove the // in front of the #define. You do not
need to set all options, only the ones you want to change.

This makes upgrading to newer versions easier, and gives you a better overview
of which options you have changed. This also makes it possible to make a very
simple warcraft.cfg, if you for example only want long term with vault saving
and the rest of the options should stay default, a warcraft3.cfg file with the
following two lines would suffice.
#define SHORT_TERM 0
#define VAULT_SAVE 1

The file warcraft3.cfg MUST exist (the file can be empty though).

#### IMPORTANT ####

*/
-< www.gamehavoc.com >-

Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!

syonyde
Peon
Posts: 5
Joined: Thu Sep 01, 2005 8:21 am

Post by syonyde » Fri Sep 02, 2005 8:57 pm

no SHIT... thats why i fucking posted my config file to show you guys that i did it... all i want is help on how to make it work cause it isnt... i guess i get compiling and stuff... and i obviously did that, so you dont have to re-explain the entire concept when i have done it.. you could just say i did it.. and dont act annoyed that i dont know what compiling/recompiling means... cause honestly im really annoyed at the fact that you didnt notice that i did it

User avatar
GUNN3R17
Footman
Posts: 149
Joined: Wed Jul 06, 2005 5:24 pm
Location: Brea, CA
Contact:

Post by GUNN3R17 » Sat Sep 03, 2005 12:29 am

syonyde wrote:.. and dont act annoyed that i dont know what compiling/recompiling means... cause honestly im really annoyed at the fact that you didnt notice that i did it
thats all you have to do is recompile...thats why they keep saying to do it

if you did do it you wouldnt be having the problem

compile is in scripting folder of amxx

User avatar
Lazarus Long
Lead PITA SOB
Posts: 618
Joined: Tue Jul 05, 2005 9:24 pm

Post by Lazarus Long » Sat Sep 03, 2005 7:08 am

syonyde:

And with that last post of yours there goes my goodwill down the drain, and since it's goodwill that led me to try to help out in the first place...

You're on your own.
Lazarus

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