Giving XP
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- Lazarus Long
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Lazarus
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yes, i checked search, couldnt find what i was looking for. I guess i just worded myself wrong. Im mainly wondering if i can "set" the xp for each race indiviually for a certain person. I checked the vault.ini, but only found 6 slots (looked as tho character exp slots) where as there are 8 characters enabled. And it didnt even look like the real xp, as it was only showing 2000 something for me when i had alot more then that. But neways. Im mainly wondering, if i can set the xp of someone, not give (that adds onto what they alrdy have). This way it would be easier if someone donated so they could get a lvl 8 human. Well yes i can do this, but the only way i know how to is if he was in game with me and i had to know how much xp he alrdy has. Then i have to do some math and figure out how much to give him so he reaches lvl 8 without boosting him past that mark.
So if theres an easier way where i can just plug in a steamid into a cfg file, or w/e and then set his/her xp for a certain character, then plz tell me.
Thanks in advance.
Edit: Oh ya one issue im having problems with is what lvl you start at. I've set it lvl 2 but its not doing nething.
This is what it shows in the cfg:
#define STARTINGLEVEL 2 // Which level should players start out at. Useful for long term servers
// or for clanwars / leagues.
It used to have the // in front of #define but i took them off after i changed the starting level. Anyways if anyone knows why this isnt working plz tell me. Once again Thanks
So if theres an easier way where i can just plug in a steamid into a cfg file, or w/e and then set his/her xp for a certain character, then plz tell me.
Thanks in advance.
Edit: Oh ya one issue im having problems with is what lvl you start at. I've set it lvl 2 but its not doing nething.
This is what it shows in the cfg:
#define STARTINGLEVEL 2 // Which level should players start out at. Useful for long term servers
// or for clanwars / leagues.
It used to have the // in front of #define but i took them off after i changed the starting level. Anyways if anyone knows why this isnt working plz tell me. Once again Thanks
- ferret
- Lead Warcraft 3 XP Developer
- Posts: 422
- Joined: Wed Jul 06, 2005 8:20 am
- Location: Atlanta, GA
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Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
- ferret
- Lead Warcraft 3 XP Developer
- Posts: 422
- Joined: Wed Jul 06, 2005 8:20 am
- Location: Atlanta, GA
- Contact:
The CFG file has to be in the amxmodx/scripting folder, same as the SMA file.
-< www.gamehavoc.com >-
Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
both there, i keep them updated whenever i change a the cfg file i always add it to the scripting and the config folder
Edit: after i added my script i still got this error:
Welcome to the AMX Mod X 1.60-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team
/home/users/amxmodx/tmp3/phpuuKuvB.sma(59) : fatal error 100: cannot read from file: "warcraft3.cfg"
Compilation aborted.
1 Error.
Could not locate output file /home/groups/amxmodx/public_html/websc3/phpuuKuvB.amx (compile failed).
So... im not sure if im putting the new code in correctly or what. I tried using notepad to add it as i could keep it as a sma file without having to save it as any form of txt, then editing the extension. But it was very confusing and hard as the code had no formatting or w/e dun to it, so it was extremely bunched and crowded. In wordpad its fine but it forces you to save it as a txt and then i wasnt sure if my deleting of .txt or .rtf to .sma was screwing it up and giving me that error.
Edit: after i added my script i still got this error:
Welcome to the AMX Mod X 1.60-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team
/home/users/amxmodx/tmp3/phpuuKuvB.sma(59) : fatal error 100: cannot read from file: "warcraft3.cfg"
Compilation aborted.
1 Error.
Could not locate output file /home/groups/amxmodx/public_html/websc3/phpuuKuvB.amx (compile failed).
So... im not sure if im putting the new code in correctly or what. I tried using notepad to add it as i could keep it as a sma file without having to save it as any form of txt, then editing the extension. But it was very confusing and hard as the code had no formatting or w/e dun to it, so it was extremely bunched and crowded. In wordpad its fine but it forces you to save it as a txt and then i wasnt sure if my deleting of .txt or .rtf to .sma was screwing it up and giving me that error.
- ferret
- Lead Warcraft 3 XP Developer
- Posts: 422
- Joined: Wed Jul 06, 2005 8:20 am
- Location: Atlanta, GA
- Contact:
The .cfg file is #included into the .sma
You cannot use the webcompiler to compiler WC3XP
You cannot use the webcompiler to compiler WC3XP
-< www.gamehavoc.com >-
Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!