Bad Load in clean fresh install?

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P4rD0nM3
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Bad Load in clean fresh install?

Post by P4rD0nM3 » Sun Apr 22, 2007 9:53 pm

--- Please enter the following information for support ---
War3ft Version:
war3ft_v2.3.2
Amxmodx Version:
AMXMODX v1.76d
Metamod Version:
MetaMod v1.19p28

amxx list:

Code: Select all

Currently loaded plugins:
name               version  author            file             status   
Admin Base         1.76d    AMXX Dev Team     admin.amxx       running  
Admin Commands     1.76d    AMXX Dev Team     admincmd.amxx    running  
Admin Help         1.76d    AMXX Dev Team     adminhelp.amxx   running  
Menus Front-End    1.76d    AMXX Dev Team     menufront.amxx   running  
Commands Menu      1.76d    AMXX Dev Team     cmdmenu.amxx     running  
Players Menu       1.76d    AMXX Dev Team     plmenu.amxx      running  
Maps Menu          1.76d    AMXX Dev Team     mapsmenu.amxx    running  
Admin Chat         1.76d    AMXX Dev Team     adminchat.amxx   running  
Anti Flood         1.76d    AMXX Dev Team     antiflood.amxx   running  
Scrolling Message  1.76d    AMXX Dev Team     scrollmsg.amxx   running  
Info. Messages     1.76d    AMXX Dev Team     imessage.amxx    running  
Admin Votes        1.76d    AMXX Dev Team     adminvote.amxx   running  
NextMap            1.76d    AMXX Dev Team     nextmap.amxx     running  
Nextmap Chooser    1.76d    AMXX Dev Team     mapchooser.amxx  running  
TimeLeft           1.76d    AMXX Dev Team     timeleft.amxx    running  
Pause Plugins      1.76d    AMXX Dev Team     pausecfg.amxx    running  
Stats Configurati  1.76d    AMXX Dev Team     statscfg.amxx    running  
[color=red]unknown            unknown  unknown           war3ft.amxx      bad load [/color]
amxx modules:

Code: Select all

Currently loaded modules:
name                    version  author              
Fun                     1.76     AMX Mod X Dev Team  
CStrike                 1.76     AMX Mod X Dev Team  
CSX                     1.76c    AMX Mod X Dev Team  
Engine                  1.76     AMX Mod X Dev Team  
FakeMeta                1.76d    AMX Mod X Dev Team  
GeoIP                   1.76     AMX Mod X Dev Team  
Sockets                 1.76     HLSW Dev Team       
RegEx                   1.76     AMX Mod X Dev Team  
nVault                  1.76c    AMX Mod X Dev Team 
meta list:

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 [  1] HLGuard, v1.8, 10/07/2005, by The Z Project, see http://www.thezproject.org/
 [  2] AMX Mod X, v1.76d, Mar 10 2007, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  3] Fun, v1.76, Mar  8 2007, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  4] CStrike, v1.76, Mar  8 2007, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  5] CSX, v1.76c, Mar  8 2007, by AMX Mod X Dev Team, see http://www.amxmodx.org/
 [  6] Engine, v1.76, Mar  8 2007, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  7] FakeMeta, v1.76d, Mar  8 2007, by AMX Mod X Dev Team, see http://www.amxmodx.org
7

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YamiKaitou
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Post by YamiKaitou » Sun Apr 22, 2007 10:14 pm

You are not using version 2.3.2, you are using 3.0. Exactly which version are you using? Also, check the logs to see if you can find something
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P4rD0nM3
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Post by P4rD0nM3 » Sun Apr 22, 2007 10:18 pm

Oh ok the changelog says 3.2...so I guess that's what I'm using?

Here's what it says in my log.
L 04/22/2007 - 21:24:17: -------- Mapchange to de_dust2 --------
L 04/22/2007 - 21:24:17: [AMXX] Plugin "warcraft3ft.amxx" failed to load: Module/Library Class "dbi" required for plugin. Check modules.ini.
Ok I got it to load by uncommenting the sql plugin...but I dunno what that thing does.

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Post by YamiKaitou » Sun Apr 22, 2007 10:34 pm

well, according to the log, you are using 2.3.2. So, I guess that is what you are using. But, it is not recommended to run that version while running AmxModX 1.75+


And, if you are saving to the vault, then you don't have to worry about the SQL stuff
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Post by P4rD0nM3 » Sun Apr 22, 2007 10:36 pm

Can you explain to me what "saving to the vault" is? And what it does?
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Post by YamiKaitou » Mon Apr 23, 2007 6:24 am

When you are saving xp, you can save to a remote database location or to a file on the server. So, saving to the vault just saves the xp to a file located on the server
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Post by P4rD0nM3 » Mon Apr 23, 2007 8:25 pm

But every map change it deletesteh xp saved..
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Post by YamiKaitou » Mon Apr 23, 2007 9:18 pm

Do you have it set to save the xp? If so, show me the first 10 lines of your war3ft.cfg file
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Post by P4rD0nM3 » Mon Apr 23, 2007 10:22 pm

Code: Select all

// Warcraft 3 Frozen Throne Configuration File

mp_savexp		1		// Enables saving of experience (uses a vault, default is 0)
sv_sql			0		// Save using a SQL module (a module needs to be turned on, note: to use this mp_savexp must also be 1, default is 0)
FT_saveby		1		// What should I save this as?  steam id = 0, IP = 1, name = 2 (default is 0)
FT_admin_flag		"a"		// Admin flag required to give/take XP (default is m)

// SQL configuration
FT_sql_host		"127.0.0.1"	// Host Name
FT_sql_user		"root"		// User Name
FT_sql_pass		""		// Password
FT_sql_db		""		// Database Name
FT_auto_pruning		0		// Automatically prunes the database of old users at a mapchange (default is 0)
sv_daysbeforedelete	31		// However many days before deleting XP or pruning from the database (default is 31)
sv_sqltablename		"war3users"	// Table Name, no need to change (default is war3users)
sv_save_end_round	1		// Save xp at the end of each round (may cause lag, default is 1)

Code: Select all

;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time.  Use      ;;
;;  amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here.              ;;
;; You can just list their names, without the _amxx ;;
;;  or file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded   ;;
;;  as needed.  You do not need to enable them here ;;
;;  unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
I'm using the vault and you said I don't haveto worry aboutthe sql stuff. Mine won't run without me uncommenting one of the sql modules.

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Post by YamiKaitou » Mon Apr 23, 2007 10:31 pm

It should be saving it. Then again, I have never used save_by_ip. But, it might be one of the bugs it has with AmxModX1.75+. Try downgrading AmxModX to 1.71 or upgrade War3ft to one of the 3.0 RC releases
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Post by P4rD0nM3 » Mon Apr 23, 2007 11:06 pm

Hmm I'll try the 3.0 and save by steamid tomorrow. Thanks for the suggestion.
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Post by YamiKaitou » Mon Apr 23, 2007 11:20 pm

If you decide to try 3.0 RC6, save to SQLite (less configuration and no extra stuff required)
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Post by Krazy » Tue Apr 24, 2007 2:46 pm

Running AMX Mod X 1.75+ with 2.3.2 should work fine since everything is backwards compatible.

I was running AMX Mod X 1.76d, Meta Mod 1.19p28, and Warcraft 3 FT 2.3.2 about a month ago no problems, which is the same he was running. I think the ip and name saving features in 2.3.2 have had problems in the past.
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