on scoutz maps

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whosyourdaddy
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on scoutz maps

Post by whosyourdaddy » Sun Jul 13, 2008 7:25 pm

for some reason my server crashes only on scoutzknivez. it doesnt always crash on this map but mabye once or twice.. i edited some of the skills to higher them. may one of the skills be causing this crash?
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Mikolas
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Re: on scoutz maps

Post by Mikolas » Sun Jul 13, 2008 9:08 pm

Hey, could you show me a list of your plugins, im no expert, but i had the exact same situation and I have an idea of why, I'm pretty sure its one of your other mods and not war3 however.

whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Sun Jul 13, 2008 9:33 pm

ya hopefully we can find out

Code: Select all

; AMX Mod X plugins

; Admin Base - Always one has to be activated
;admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)
admin_amxbans.amxx
amxbans.amxx

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx
restmenu.amxx		; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands
statsx.amxx

; Enable to use AMX Mod plugins
;amxmod_compat.amxx	; AMX Mod backwards compatibility layer


; Custom - Add 3rd party plugins here
war3ft.amxx debug
invisible_spectator.amxx
ptb.amxx
rs_swearfilter.amxx
Map_Spawns_Editor.amxx
admin_chat_colors.amxx
command_logger.amxx
serverredirect.amxx
aam.amxx
ad_manager1.amxx
ad_manager2.amxx
ad_manager.amxx
admin_spec_esp.amxx
allinfo.amxx
amx_super_nospeed.amxx
antisilentplant.amxx
deagsmapmanager.amxx
donotshootthehostages.amxx
forbidden_weapons.amxx
hlmp2_en_utf8.amxx
hobo_afk_manager.amxx
in_game_ads.amxx
lastmanbets.amxx
hobo_nade_manager.amxx
public_rules.amxx
Voices_Management.amxx
im removing plugins one by one and hopefully ill find out which one but if mabye we can compair plugins we can find out together.... i know for a fact forbidden_weapons.amxx, rs_swearfilter.amxx
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Geesu
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Re: on scoutz maps

Post by Geesu » Mon Jul 14, 2008 3:44 pm

remove all cept war3ft for that map and see if it crashes
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whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Mon Jul 14, 2008 6:02 pm

the thing is that it always doesnt crash.... mabye once every 3 times it will crash 15 or 20 min into the map
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Mikolas
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Re: on scoutz maps

Post by Mikolas » Tue Jul 15, 2008 12:09 am

I doubt it's the warcraft 3.

I'm not familiar with some of those mods, such as ad_manager1 and 2, I'm assuming you modified them yourself?

You have all of them enabled 24/7? I myself usually have most mods disabled depending on the map and enable it in maps where I think it's actually relevant. For instance, hobo nade manager and forbidden weapons aren't necessary in scoutzknivez, keep whatever mod you think can cause unnecessary conflicts that aren't important to that map, off.

Why do you have mapchooser enabled? Keeping it on along with deagmapmanager causes players to vote two times in one map, along with other map related conflicts.

The mod that I thought you may have had isn't there, so that rules that out.

Scoutzknivez has always been my #1 most problematic map in terms of crashing. Though popular, some people assume that it's just not a very stable map in general.

whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Tue Jul 15, 2008 12:13 am

well i reinstalled my scoutz map and im seeing if theres any conflicts now tho i dont see any anymore, and the ad managers i configed myself. for the nade and weapon i had those disabled before and it still crashed the server before so i know its not those.. might be the map itself or something calling a cfg change
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whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Tue Jul 15, 2008 12:25 pm

hmm its not only scoutzmaps it happens to my fun_ maps too.... i think something is colliding when it gives a weapon or something.. any ideas?
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Geesu
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Re: on scoutz maps

Post by Geesu » Wed Jul 16, 2008 7:46 am

Generally non-standard maps can crash w/war3ft... I have absolutely no idea - I would probably venture to guess it's related to extensive entity use as well as poor map creation
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Mikolas
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Re: on scoutz maps

Post by Mikolas » Wed Jul 16, 2008 3:45 pm

Your server doesn't happen to be an sFx server is it? Seems to have everything you described, so I figured its your server.

whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Thu Jul 17, 2008 12:27 pm

lol ya it is how did u find out?
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Mikolas
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Re: on scoutz maps

Post by Mikolas » Thu Jul 17, 2008 3:03 pm

Well, somebody I had buddied "friends listed with" played in that server, and I saw "13 levels blah blah blah, and I tried it out and saw that the mods in it were generally the ones you listed earlier. So I was like, what a coinkidink, has to be that guy from the forum.

How is it running with those 3 extra levels you modified? I'm not so bold or knowledgeable in coding, so I'm afraid I won't have the benefit of being able to play 3 more skills in my server =/

Funallinone, scoutzknivez, followed by any map in which you are given a weapon, i.e. awp_city, etc, are the most problematic maps.

whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Thu Jul 17, 2008 4:06 pm

ya... its been going great ive had no problems since recently... fixed all the bugs and im making it 17 soon if people vote for it and its going t0 have a 4th skill like chameleon... just making the code so it doesnt duplicate ur skill and im done... got it already working with all races just duplicates the races skills here and there but its no biggy i can fix it
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whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Thu Jul 17, 2008 5:12 pm

ok heres something odd... i got like 3 crashes on cs_assault during the past 2 days... any idea why
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Mikolas
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Re: on scoutz maps

Post by Mikolas » Thu Jul 17, 2008 5:49 pm

I would advise against 17 personally.

Warcraft 3 can be hard to play if you are a level 0 and playing in a server whom most players are probably regulars and have level 10s.
Trying to play against level 17, game over, unless of course you are pro.

whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Thu Jul 17, 2008 6:28 pm

i have thought about that and thats why im planning to make the starting lvl 6 or 7 or something like that
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Mikolas
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Re: on scoutz maps

Post by Mikolas » Fri Jul 18, 2008 5:37 pm

Whatever works for you man, not going to happen for me =P

But how did you get ankh to disable in your fun maps? I was hoping you could tell me since my fun_allinone causes issues.

Thanks for any assistance.

whosyourdaddy
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Re: on scoutz maps

Post by whosyourdaddy » Sun Jul 20, 2008 1:55 pm

alot of coding... i can disbale ankh and helm on any mapm ade the code myself i used the gloves as an example
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