Yep...another XP bug problem
Posted: Sun Oct 02, 2005 6:36 pm
Sorry to bother you guys with another complaint about XP saving, but we're having a problem. The server in question has gotten connects from over 22k individual steamid's in the past 3 months. Everything functions smoothly, especially for such a largely populated server. The problem is that occasionaly, a user's xp will get to a certain point and then refuse save a higher value. They can go past that value while playing on a map, but when the map changes or they reconnect, they lose all progress made past that certain point. Here is the war3ft.cfg:
Thanks in advance for the help![/code]
Code: Select all
mp_savexp 1 // Enables saving of experience (uses a vault, default is 0)
sv_mysql 1 // this will save w/MySQL (note: to use this mp_savexp must also be 1, default is 0)
FT_saveby 0 // What should I save this as? steam id = 0, IP = 1, name = 2 (works for vault and mysql, default is 0)
// MySQL configuration
FT_mysql_host "127.0.0.1" // Host Name
FT_mysql_user "cs_war3" // User Name
FT_mysql_pass "*************" // Password
FT_mysql_db "amx" // Database Name
sv_mysql_auto_pruning 0 // Automatically prunes the database of old users at a mapchange occuring between 5:36 to 5:59 AM (default is 0, doesn't work for vault)
sv_daysbeforedelete 31 // However many days before deleting XP or pruning from MySQL database (default is 31)
sv_mysqltablename "war3steam" // Table Name, no need to change (default is war3users)
sv_mysql_save_end_round 1 // Save Users at the end of each round (causes slight lag, default is 0)