Possible Chameleon Fix

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GUNN3R17
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Possible Chameleon Fix

Post by GUNN3R17 » Mon Nov 14, 2005 4:22 pm

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f ( Verify_Race(victim, RACE_ELF) ){

		// Evasion
		if ( Verify_Skill(victim, RACE_ELF, SKILL1) && p_data_b[victim][PB_EVADENEXTSHOT] ) {
			new healthadjustment = -1024
			new iHealth = get_user_health(victim)
for it to work the race has to be elf acording to the code...would putting in "or chameleon" next to the race_elf fix it? havent tested it just noticed that as i was glancing through the code. would test it if i could remember the or symbol lol...

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nightscream
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Post by nightscream » Mon Nov 14, 2005 4:43 pm

can i ask what the bug was?
want help pm me
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GUNN3R17
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Post by GUNN3R17 » Mon Nov 14, 2005 4:46 pm

when chameleon with evade and you get a fatal shot it slays you, not opponite killed you...slayed with no killer

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Geesu
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Post by Geesu » Mon Nov 14, 2005 7:28 pm

Yea thats where I need to put the fix, I'll do that for the next release, TY
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Geesu
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Post by Geesu » Tue Nov 15, 2005 11:50 am

OK I looked into it more... and I can't see what is wrong w/it ... The code for the chameleon check is within the Verify_Race function
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