[SUG] levitation optionable and poison nades
Posted: Sun Dec 31, 2006 2:40 am
1. Perhaps find some way to make the levitation of UDs and chameleons an option. There are lots of situations where it is really just a disadvantage to have lvl3 levitation. I have no good suggestion of how, but was thinking along the lines of the good old Half-Life "rocket jump" where you used crouch+jump to do a bigger jump. Some kind of key combo, or even use "ability" to do the big jumps. So far I keep my undead at lvl9, and choose cancel instead of lvl3 levitation, but its kinda tiring to press cancel every roundstart.
2. Smoke grenades spread poisonous gas instead of (or in addition to) smoke. Suggested here. I Think this is a good one, have seen a separate plugin that does this very well. Toxic blue colored smoke spreads from the nade and disappears sooner than a normal SG-smoke. The enemies affected gets a slight hp dmg per second, and perhaps also blurred vision. Could be a shopitem, or be applied to whatever race is considered the weakest (blood, shadow, ward?). Great way of keeping enemies off of known campspots etc.
2. Smoke grenades spread poisonous gas instead of (or in addition to) smoke. Suggested here. I Think this is a good one, have seen a separate plugin that does this very well. Toxic blue colored smoke spreads from the nade and disappears sooner than a normal SG-smoke. The enemies affected gets a slight hp dmg per second, and perhaps also blurred vision. Could be a shopitem, or be applied to whatever race is considered the weakest (blood, shadow, ward?). Great way of keeping enemies off of known campspots etc.