Page 1 of 1

SourceMOD

Posted: Sat Mar 17, 2007 7:36 pm
by Lim-Dul
Sooo - now that there is a public release, will any steps be made towards porting your awesome plugin to SourceMOD? I fully understand that it's totally lacking in features as it is, but this will (hopefully) be changing on a daily basis...

I'm sure someone like kryptonite would be glad to help everybody if he's up to the task, given his experience with WCS... And we're back on familiar territory for me too - that is, I hardly play CS 1.6 anymore, but would support a SourceMOD port all the way. ^^

Posted: Sat Mar 17, 2007 7:51 pm
by YamiKaitou
1) SourceMod does not have a public release yet. It just opened it's CVS to the public

2) Moving this to General/General

3) It might require a complete recoding for it to work properly

Posted: Sat Mar 17, 2007 7:56 pm
by Lim-Dul
Yeah well - but there semi-working nightly builds ARE available, so it wouldn't hurt to take a look, would it?

It's never too early to start thinking about porting something otherwise you'll end up just like NVIDIA who's unable to provide users with drivers that actually WORK under Vista, even though beta versions of the system and presumably the SDK have been around for ages. ;-)

According to the SourceMOD development team SM will try to be as backwards-compatible as possible, so the complete recoding would be reduced to a major rewrite. ^^