cl_minmodels 1 and mole

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Zapy
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cl_minmodels 1 and mole

Post by Zapy » Thu Sep 29, 2005 2:26 pm

i did just got some reports from one of my admins that with cl_minmodels 1 you will see the mole directly, i guess that this is a bugg and can be coreccted.

Im running 225 and amxx 160 with amxbans slay loosing team hpk and no more.

tell me if you want some more info.
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Post by Geesu » Thu Sep 29, 2005 5:53 pm

Well yes... nothing I can do about it, it is sort of reduced, but people can bind a key to it and its over.... Nothing I can do :/
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Post by ferret » Thu Sep 29, 2005 7:58 pm

I always play with cl_minmodels 1 :P
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Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!

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Post by Zapy » Fri Sep 30, 2005 12:12 am

geesu what about forcing cvars then?
amxx 1.60 can force client cvars from plugins or isnt cl_min... a cvar? :o
btw, hlguard can force interp cant you do something likley that?
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Post by Geesu » Fri Sep 30, 2005 6:54 am

i'll look into it...
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Post by Geesu » Fri Sep 30, 2005 7:04 am

this is all i see:

[small// Dispatches a client cvar query
// id: Player id
// cvar: cvar name
// resultFunc: public handler function
// paramLen + params: optional array parameter
// resultFunc looks like:
// public callbackCvarValue(id, const cvar[], const value[])
// or if you use the optional parameter:
// public callbackCvarValue(id, const cvar[], const value[], const param[])
native query_client_cvar(id, const cvar[], const resultFunc[], paramlen=0, const params[] = "");[/small]

I don't see how this would help
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ferret
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Post by ferret » Fri Sep 30, 2005 7:21 am

psuedo code:

query_client_cvar(id, cl_minmodels, result)
{
if(result)
client_exec(id,"cl_minmodels 0")
}
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Post by nightscream » Fri Sep 30, 2005 8:24 am

i do it sometimes to but it never last for a whole map but i think it has something to do with sv_cheats
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Post by nightscream » Fri Sep 30, 2005 8:24 am

i do it sometimes to but it never last for a whole map but i think it has something to do with sv_cheats
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Post by ferret » Fri Sep 30, 2005 8:52 am

cl_minmodels is unrestricted, nothing controls it. It forces all Terrorists to use the leet model, and forces all CTs to use SAS (I believe). Hence, Mole can't work because the skin isn't allowed to be anything but those two.
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Post by nightscream » Fri Sep 30, 2005 1:32 pm

XxAvalanchexX made this script today
and you can put this in a plugin if you want and put it in plugins.ini or geesu can put it in war3ft code
[small]
#include <amxmodx>
#include <engine>

#define FRAME 30
new currentFrame[33];

public client_PreThink(id) {
if( currentFrame[id] >= FRAME ) {
client_cmd( id, "cl_minmodels 0" );
currentFrame[id] = 0;
}
currentFrame[id]++;
}
[/small]
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Post by Geesu » Fri Sep 30, 2005 6:48 pm

ok uhhhh.... Doing that in client_prethink... NOT a good idea... If you guys want to use it then do it, but I'm NOT going to do that.

It executes every 3 seconds (with war3ft), and thats even too much.

Also ferret I realize that :P

But.... I don't want to call it like every second, and ESPECIALLY not every frame.
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Post by Zapy » Sun Oct 02, 2005 10:27 am

cant it be forced on join and when client changes it the server changes it back ( lite hlguars interp detection )
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Post by Geesu » Sun Oct 02, 2005 3:28 pm

2.2.7 will check every .7 seconds... and kick the player if its set
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Post by mezen » Sun Oct 02, 2005 3:46 pm

kicking because some1 play with cl_minimodels 1?

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Post by Geesu » Sun Oct 02, 2005 7:46 pm

yes
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Post by Lazarus Long » Mon Oct 03, 2005 4:30 am

Uuuuhhhhhh, Geesu don't like getting killed when he moles...
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Geesu
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Post by Geesu » Mon Oct 03, 2005 6:56 am

:P
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Post by Zapy » Tue Oct 04, 2005 2:22 am

nice, btw, does this load the server mutch? if it does, maybe make an option if you want it on or not :o

anyway thx Geesu, Lazarus and ferret
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Post by Geesu » Tue Oct 04, 2005 8:23 am

This has been in war3ft for about 20 versions, the .7 second execution
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