List all bugs you want fixed for the 2.2.8 Release

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Geesu
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List all bugs you want fixed for the 2.2.8 Release

Post by Geesu » Tue Nov 15, 2005 2:09 pm

Current changelog:
v2.2.8
- Addition: Added FT_query_client cvar, setting this to 1 will NOT query the client's cl_minmodel value
- Change: sv_mysql_save_end_round changed to sv_save_end_round (and now works with vault)
- Change: (VAULT) When saving data, playername is now at the end of the string (vault conversion will be able to pull the playername)
- Change: Saving at the end of the round is improved (one query for every .1 seconds, not ALL queries at once)
- Change: sv_save_end_round default changed from 0 to 1
- Bug Fix: Pruning now works for MySQL (untested for SQLLITE) - now occurs on EVERY map change
- Removed: plugin_modules()
Things not changed/fixed:
  • resetxp yes/no confirmation menu?
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GUNN3R17
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Post by GUNN3R17 » Tue Nov 15, 2005 2:48 pm

-chameleon glitch

-was the orc lightning glitch fixed? or did anyone ever find out if it was?

-running 2.2.6 with amxx1.6 and when i buy a item it doesnt work until after i die then turns on...like i buy cloak die...respawn...then im invis(some people have the items name appear after death aswell)...did not do this in normal amxx

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Post by GUNN3R17 » Tue Nov 15, 2005 5:33 pm

-when shadow hunter uses his ultimate and a undead explodes the shadow hunter gets slayed right after the ultimate goes away even if the explotions done

-i heard siphon mana doesnt work when your a chameleon from a few people on my server but i havent tested it

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Post by Geesu » Tue Nov 15, 2005 7:20 pm

GUNN3R17 wrote:-when shadow hunter uses his ultimate and a undead explodes the shadow hunter gets slayed right after the ultimate goes away even if the explotions done
Not a bug....

Also, can't reproduce any of the above... I have:
FT_Race9_Random 0 // Should the 9th race have random skills each round?, if so the next 4 option are irrelevant (default is 1)
FT_Race9_Skill1 4 // What race should the first skill be taken from? (default is 1)
FT_Race9_Skill2 1 // What race should the second skill be taken from? (default is 1)
FT_Race9_Skill3 3 // What race should the third skill be taken from? (default is 1)
FT_Race9_Ultimate 4 // What race should the ultimate be taken from? (default is 1)
Evasion works fine
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Post by Geesu » Tue Nov 15, 2005 7:23 pm

Edit: OK i think the evasion bug is when you're damaged by world...
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Post by Geesu » Tue Nov 15, 2005 8:51 pm

OK I re-wrote evasion... Anyone want to test it for me? Join ft.4hm.net

The following are test console commands:
evasion - this will run the check to see if you will evade (runs w/every shot)
check_evasion - This will tell you your health and if you will evade the next shot
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Post by GUNN3R17 » Tue Nov 15, 2005 10:47 pm

WORKS GREAT!!! i love how it tells you how many times you evaded and what hp you were at to, lol...cant wait for 2.2.8

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Post by Geesu » Tue Nov 15, 2005 11:13 pm

Yea I will probably turn the messages off, do you think I should leave the basic ones? Like maybe just leave the "you will evade the next shot"

edit: the version on the 4HM server is on the CVS
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Post by GUNN3R17 » Wed Nov 16, 2005 12:29 am

i like the measages...i know some others wont...just decide if you like them or not..i dont think people will be to heart broken either way

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Post by Geesu » Wed Nov 16, 2005 8:29 am

I might just leave them and put a #if DEBUG thing before them...

I just really hope there aren't certain cases where it f's up and people die... I know if other plugins screw with health than it won't work correctly, maybe I'll work on a version that uses traceline.
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Post by Geesu » Wed Nov 16, 2005 11:20 am

Also, vault pruning is going to be added o.O

BUT, it will only prune vault data that is written with version 2.2.8
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Post by Geesu » Wed Nov 16, 2005 11:58 am

Just added a resetxp yes/no menu, could someone please join ft.4hm.net and test it for me ?
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Post by GUNN3R17 » Wed Nov 16, 2005 3:19 pm

the yes/no menu is on "resetskills"

"resetxp" doesnt have a yes or no option right now

on resetskills it says ml_notfound junk but works fine

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Post by Geesu » Thu Nov 17, 2005 1:29 pm

client_disconnect bug with get_user_team in DOD
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Post by erik2k3 » Sat Nov 19, 2005 1:36 pm

would it be possible to include it again tht a necklace makes the ultmate of an shadow hunter worthless when u attack him ?

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Post by Geesu » Sat Nov 19, 2005 2:00 pm

erik2k3 wrote:would it be possible to include it again tht a necklace makes the ultmate of an shadow hunter worthless when u attack him ?
no
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