Most of you are probably getting tired of this request. Anyways, as per usual human camping is rediculous with its skill Invisibility. Most humans dont follow objectives, instead they find a remote area where they think they are invisible and they wait... and wait.... and get kicked and possibly banned.... JK!
Anyways, I dont like camping invisible humans that dont follow objectives, regardless if its a t not planting bomb, or if its a ct not rescue hostages.
I do not want to add another plugin or anti camp plugin.... because camping is allowed, when you are the one protecting a bombsite, etc. I want to remove the whole invisible skill, cause human camping is hated by all those except those who rather hide behind their knifes and watch their team die.
Now, I already know that I can change thhe constants.inl file to read:
And I can also change this:new const p_invisibility[3] = {255,255,255} // Invisibility (skill 1)
that way the item cloak and human are not invisible... but I would rather replace the humans skill1 to another races skill1 so players that use human cant complain about only having 2 skills while every other race has 3.new const itemcost[9] = {1500,2500,1000,20000,2000,800,2000,1000,4000}
Can you possibly let me know if this is possible. In Language I was thinking if you switched:
case RACE_HUMAN:{
switch(skill){
with another race:case SKILL1: format(skill_description,iDescLen-1,"%L",id,"RACE2_SKILL1_INFO")
if this would work and they would then use undeads skill1... if there is a way and someone can be bothered to explain how and which files to make changes to that would be great!
case SKILL1: format(skill_description,iDescLen-1,"%L",id,"RACE1_SKILL1_INFO",floatround(p_vampiric[0]*100),floatround(p_vampiric[1]*100),floatround(p_vampiric[2]*100))