Shadow Hunter Wards

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Krazy
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Shadow Hunter Wards

Post by Krazy » Sun Feb 12, 2006 1:20 pm

nightscream wrote:maybe something you can add
that you can't put a serpent on a bomb or not just near it
because when i play on war3ft servers there are always some
noobs doing that
I have been noticing lately that people have been doing this and it is really annoying when they just plant the bomb then ward it, and run away and hide. And when they do that you cannot defuse because you will just die from the ward. Also some people ward the hostages and it takes off lots of your health getting them and sometimes kills you, but this is not as bad as the warding bomb problem.
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Post by Krazy » Thu Feb 16, 2006 3:07 pm

bump
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Post by Geesu » Thu Feb 16, 2006 6:24 pm

hmmmmmmmmmmmm
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Post by Geesu » Thu Feb 16, 2006 6:24 pm

remind me after i release the next war3x
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Post by Krazy » Thu Feb 16, 2006 6:52 pm

If there is a way to get map entities through amx mod x then you could make is so you can not use wards when in a "func_bomb_target" entity and when in a certain range of a "hostage_entity" entity.
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Post by Geesu » Thu Feb 16, 2006 11:07 pm

thats what i was going to do, check distance in b/t bomb entity after planted and hostages...
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