Warcraft 3 FrozenThrone - Death Match FFA?

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whosyourdaddy
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Posts: 398
Joined: Sun Apr 27, 2008 10:11 pm

Re: Warcraft 3 FrozenThrone - Death Match FFA?

Postby whosyourdaddy » Sun Apr 18, 2010 3:36 pm

war3ft/xp.inl find

Code: Select all

XP_onDeath( iVictim, iAttacker, iWeaponIndex, iHeadshot )
{

   // We don't want to give XP to the world
   if ( iAttacker == 0 )
   {
      return;
   }

   // We don't want to give XP to suiciders
   else if ( iAttacker == iVictim )
   {
      return;
   }
   
   new iLevel = p_data[iVictim][P_LEVEL]
   new iBonusXP, iXP = floatround( XP_GivenByLevel( iLevel ) * fWpnXPMultiplier[iWeaponIndex] );

   // Check for a team kill
   if ( get_user_team( iAttacker ) == get_user_team( iVictim ) )
   {
      // Remove XP since he killed his teammate
      iBonusXP = XP_Give( iAttacker, -1 * iXP );

      // This message should be displayed no matter what XP_kill_objectives is, b/c it's a no-no
      if ( iBonusXP != 0 )
      {
         client_print( iAttacker, print_chat, "%s You have lost %d XP for killing a teammate", g_MODclient, -1 * iBonusXP );
      }

   }

   // Otherwise the player killed the other team
   else
   {
      // Award XP for a kill
      iBonusXP = XP_Give( iAttacker, iXP );
      
      if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
      {
         client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the enemy", g_MODclient, iBonusXP );
      }

      // User had a headshot?  Give bonus XP!
      if ( iHeadshot )
      {
         iBonusXP = XP_Give( iAttacker, KILL_HEADSHOT );
         
         if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
         {
            client_print( iAttacker, print_chat, "%s You have been awarded %d XP for getting a headshot", g_MODclient, iBonusXP );
         }
      }

      new iAssistLevel, iAssistXP, iVictimMaxHealth;
      new Float:fMultiplier;

      // Award XP for other people doing damage to this victim
      for ( new i = 0; i < MAXPLAYERS; i++ )
      {
         // Then this player dealt some damage to this player this round
         if ( g_iDamageDealt[i][iVictim] > 0 && iAttacker != i )
         {
            iVictimMaxHealth = get_user_maxhealth( iVictim );
            fMultiplier = float( g_iDamageDealt[i][iVictim] ) / float( iVictimMaxHealth );
            
            iAssistLevel = p_data[i][P_LEVEL];
            iAssistXP = XP_GivenByLevel( iAssistLevel );

            // Need a ratio of XP to award to person who dealt damage
            iBonusXP = XP_Give( i, ( floatround( float( iAssistXP ) * fMultiplier ) / 2 ) );

            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( i, print_chat, "%s You have been awarded %d XP for a kill assist!", g_MODclient, iBonusXP );
            }

            // victim may respawn, so reset the counter
            g_iDamageDealt[i][iVictim] = 0;
         }
      }

      if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )
      {
         
         // User killed a hostage rescuer
         if ( g_iPlayerRole[iVictim] == PLR_HOSTAGE_RESCUER )
         {
            iBonusXP = XP_Give( iAttacker, KILL_HOSTAGE_SAVER );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the hostage rescuer", g_MODclient, iBonusXP );
            }
         }
         // User killed the bomb defuser
         else if ( g_iPlayerRole[iVictim] == PLR_BOMB_DEFUSER )
         {
            iBonusXP = XP_Give( iAttacker, KILL_DEFUSER );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb defuser", g_MODclient, iBonusXP );
            }
         }
         // User killed the bomb planter
         else if ( g_iPlayerRole[iVictim] == PLR_BOMB_PLANTER )
         {
            iBonusXP = XP_Give( iAttacker, KILL_PLANTER );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb planter", g_MODclient, iBonusXP );
            }
         }
         // User killed the bomb carrier
         else if ( g_iPlayerRole[iVictim] == PLR_BOMB_CARRIER )
         {
            iBonusXP = XP_Give( iAttacker, KILL_BOMB_CARRIER );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb carrier", g_MODclient, iBonusXP );
            }
         }
         // user killed the VIP
         else if ( g_iPlayerRole[iVictim] == PLR_VIP )
         {
            iBonusXP = XP_Give( iAttacker, KILL_VIP );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_objectives ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the VIP", g_MODclient, iBonusXP );
            }
         }
      }
      

      else if ( g_MOD == GAME_DOD )
      {


      }

      // Player died, so lets reset their data
      g_iPlayerRole[iVictim] = 0;
   }
}


change to

Code: Select all

XP_onDeath( iVictim, iAttacker, iWeaponIndex, iHeadshot )
{

   // We don't want to give XP to the world
   if ( iAttacker == 0 )
   {
      return;
   }

   // We don't want to give XP to suiciders
   else if ( iAttacker == iVictim )
   {
      return;
   }
   
   new iLevel = p_data[iVictim][P_LEVEL]
   new iBonusXP, iXP = floatround( XP_GivenByLevel( iLevel ) * fWpnXPMultiplier[iWeaponIndex] );

   // Check for a team kill
   if ( !iAttacker )
   {
   }

   // Otherwise the player killed the other team
   else
   {
      // Award XP for a kill
      iBonusXP = XP_Give( iAttacker, iXP );
      
      if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
      {
         client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the enemy", g_MODclient, iBonusXP );
      }

      // User had a headshot?  Give bonus XP!
      if ( iHeadshot )
      {
         iBonusXP = XP_Give( iAttacker, KILL_HEADSHOT );
         
         if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
         {
            client_print( iAttacker, print_chat, "%s You have been awarded %d XP for getting a headshot", g_MODclient, iBonusXP );
         }
      }

      new iAssistLevel, iAssistXP, iVictimMaxHealth;
      new Float:fMultiplier;

      // Award XP for other people doing damage to this victim
      for ( new i = 0; i < MAXPLAYERS; i++ )
      {
         // Then this player dealt some damage to this player this round
         if ( g_iDamageDealt[i][iVictim] > 0 && iAttacker != i )
         {
            iVictimMaxHealth = get_user_maxhealth( iVictim );
            fMultiplier = float( g_iDamageDealt[i][iVictim] ) / float( iVictimMaxHealth );
            
            iAssistLevel = p_data[i][P_LEVEL];
            iAssistXP = XP_GivenByLevel( iAssistLevel );

            // Need a ratio of XP to award to person who dealt damage
            iBonusXP = XP_Give( i, ( floatround( float( iAssistXP ) * fMultiplier ) / 2 ) );

            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( i, print_chat, "%s You have been awarded %d XP for a kill assist!", g_MODclient, iBonusXP );
            }

            // victim may respawn, so reset the counter
            g_iDamageDealt[i][iVictim] = 0;
         }
      }

      if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )
      {
         
         // User killed a hostage rescuer
         if ( g_iPlayerRole[iVictim] == PLR_HOSTAGE_RESCUER )
         {
            iBonusXP = XP_Give( iAttacker, KILL_HOSTAGE_SAVER );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the hostage rescuer", g_MODclient, iBonusXP );
            }
         }
         // User killed the bomb defuser
         else if ( g_iPlayerRole[iVictim] == PLR_BOMB_DEFUSER )
         {
            iBonusXP = XP_Give( iAttacker, KILL_DEFUSER );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb defuser", g_MODclient, iBonusXP );
            }
         }
         // User killed the bomb planter
         else if ( g_iPlayerRole[iVictim] == PLR_BOMB_PLANTER )
         {
            iBonusXP = XP_Give( iAttacker, KILL_PLANTER );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb planter", g_MODclient, iBonusXP );
            }
         }
         // User killed the bomb carrier
         else if ( g_iPlayerRole[iVictim] == PLR_BOMB_CARRIER )
         {
            iBonusXP = XP_Give( iAttacker, KILL_BOMB_CARRIER );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb carrier", g_MODclient, iBonusXP );
            }
         }
         // user killed the VIP
         else if ( g_iPlayerRole[iVictim] == PLR_VIP )
         {
            iBonusXP = XP_Give( iAttacker, KILL_VIP );
            
            if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_objectives ) )
            {
               client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the VIP", g_MODclient, iBonusXP );
            }
         }
      }
      

      else if ( g_MOD == GAME_DOD )
      {


      }

      // Player died, so lets reset their data
      g_iPlayerRole[iVictim] = 0;
   }
}
Image

whosyourdaddy
Spell Breaker
Posts: 398
Joined: Sun Apr 27, 2008 10:11 pm

Re: Warcraft 3 FrozenThrone - Death Match FFA?

Postby whosyourdaddy » Sun Apr 18, 2010 7:26 pm

did u compile it and upload it?
Image

whosyourdaddy
Spell Breaker
Posts: 398
Joined: Sun Apr 27, 2008 10:11 pm

Re: Warcraft 3 FrozenThrone - Death Match FFA?

Postby whosyourdaddy » Sun Apr 18, 2010 11:55 pm

so im guessing it works fine now?
Image


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