Thinking about a remake, are you interested? | Thu Feb 21 03:29am |
Alright, not sure how much traffic this site still gets, but I thought I would post here anyways. I have long considered remaking/advancing WC3FT from scratch, even tried to get it started back in 2010 (aka WC3NG), but other things got in the way and I never got anywhere. So, I want to engage the public and see if there is even interest in this. If I get enough votes, I will start planning stuff and get a site up and running where I can list planned features and even how to apply to a group where you can give me ideas, respond to ideas I have, and even participate in a Closed Alpha/Beta. You can vote in the poll by going to If you are really interested in this idea, please encourage others to vote. The more votes I get, the more I will be convinced that the remake is needed and the more motivation I will have. Even if you are running your own modified version of wc3ft, I encourage you to vote as this new version will be much easier to customize and add features to than wc3ft. |
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.: by YamiKaitou | comments |
Developer Builds Available | Fri May 28 11:22pm |
To submit a fix, simply attach or post a link to a patch in a Bug Report. Fixes will only be accepted if they are diffs/patches, code blocks or hand-written instructions will not be accepted. To view the builds, simply visit Builds are generated automatically at 01, 07, 13, 19 hours server time (UTC/GMT). If a build is missing, then it either failed, hasn't been built yet, or wasn't the latest at the time of the build. I will be implementing a new version reference in the plugin later tonight/weekend. This way the version number increases with each auto-build. Essentially, the version reported in amx_plugins will become "3.0.0-dev" and a new command will be added that lets you figure out which build you are using. The command will only be accurate if you are using one of the auto-build versions, SVN downloads will display "SVN" as the build version. More information will come later after I implement it. Any questions or issues, feel free to post them. |
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.: by YamiKaitou | comments |
Ultimate Warcraft 3 Next Generation v2.35.6 | Mon Jun 15 07:59pm |
You can get UWC3NG 2.35.6 at the attachments. Changelog: [2.35.6] - Fixed Vampiric Aura bug - Fixed Longterm XP bug - Added a CVAR to set items showen as a hudmessage or as a status text |
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.: by DarkAngel | comments |
Warcraft 3 Frozen Throne - Version 3.0 RC13 for Download | Mon Feb 2 05:12am |
This requires AMXX 1.80 to be installed!! Simply extract this folder in your cstrike, czero, or dod folder, then add it to your plugins.ini! Enjoy! |
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.: by YamiKaitou | comments |
UWC3.com is now active again | Thu Jun 26 07:48pm |
.: by Geesu | comments |
How to get WC3FT to work on CS1.5 or Non-Steam | Wed Dec 12 07:51pm |
While others might of gotten it to work, AMXx and WC3FT BOTH require Steam to run properly. I don't care if nobody in your country plays on Steam, Non-Steam servers are illegal and will not be supported here. All questions regarding Non-Steam servers will be locked. I don't care if it was a simple cvar question, I will lock it |
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.: by YamiKaitou | comments |
War3FT Moves to SVN - CVS no longer used | Wed Jun 27 07:56pm |
.: by Geesu | comments |
WAR3X v1.0.3 (DOWNLOAD HERE) - Source Included | Wed Aug 2 06:21pm |
* Server crashes fixed * Compiled for amxx 1.75 |
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.: by Geesu | comments |
UWC3 Subversion Repository - Outdated | Mon Jul 17 06:45pm |
You may access the source code using a subversion client or via your web browser. Click on the link to browse the code or |
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.: by Marticus | comments |
Overview of Upkeep | Wed Mar 8 09:09pm |
I know a lot of you are confused about the new Upkeep feature that is soon going to be added, so I am writing this overview in hopes that it becomes clear to everyone. This time I am posting in the general section, so anyone can feel free to reply! Summary: Upkeep, at it's most basic level, will correct unbalanced gameplay by awarding the team that is While both teams will receive money at all times, any time a given team is dominating due to a high win stream, or level difference, they will receive less. Specifics: At the start of each round, a timer will set at an interval of 10 seconds. Each 10 seconds, the number of dead players will be checked on each team, and money will be awarded to them. The amount of money awarded is determined by a) what level of upkeep the team currently has, and b) how many players are dead. Take a look at the information below. No Upkeep: $50 every 10 seconds. Low Upkeep: $20 every 10 seconds. High Upkeep: $10 every 10 seconds. Let's pretend that 3 players have died on your team, and the upkeep interval has arrived. If your team has no upkeep, then each player will generate $50 for every other player that is dead, totalling $150 each player! This happens every 10 seconds and will increase with each player that dies. Since this money is only awarded to dead players, the first player that dies will receive more money than anyone else on their team. This contributes to fairness since a low level player is more likely to die to a higher level player. In addition, there will be bonus money that is awarded at the start of each round to ALL teammates. This only happens if your team is at No or Low Upkeep. No Upkeep: Bonus $1000 awarded Low Upkeep: Bonus $500 awarded This will give the last player that dies an opportunity to collect Factors of Upkeep Level: I hope this clears things up about the new Upkeep system. Overall it is a good system, and everyone will benefit from it in some way. Since all of this will happen in the background, having the effect of just increased money, the learning curve should not be increased after making this addition. All you need to know is that No upkeep = good, Low upkeep = OK, and High upkeep = meh, we are wtfpwning this team and deserve nothing! It should also serve as a guide to switch teams up if necessary. Please post your comments/suggestions below! |
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.: by Ryan | comments |
Warcraft3 2.6.3 Download (AMXX Version, Official Release) | Fri Sep 16 04:26am |
This version is based on the same code base as the 2.22 series, the only difference is that it is coded specially for It needs and uses the I'm not going to post the whole Attached are several pre-built packages, they are all |
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.: by Lazarus Long | comments |
Stepping out | Tue Sep 6 11:54am |
.: by ferret | comments |