Search found 38 matches
- Sat Oct 01, 2005 7:44 pm
- Forum: Help/Support
- Topic: corrupted vault file
- Replies: 2
- Views: 8715
- Sat Oct 01, 2005 7:27 pm
- Forum: Help/Support
- Topic: corrupted vault file
- Replies: 2
- Views: 8715
corrupted vault file
this vault.ini if in the proper directory will not allow cs server to start could u explain why
- Wed Sep 14, 2005 9:02 am
- Forum: General Discussion
- Topic: amxmodx 1.55
- Replies: 6
- Views: 17244
- Tue Sep 06, 2005 3:30 pm
- Forum: Help/Support
- Topic: amx_takexp
- Replies: 2
- Views: 9005
amx_takexp
amx_takexp "name/id" "amount" "char" correct? i dont know the format for using this commands ...
war3x
is this mod complelty gone ? i dont see anyone besides you picking up the project so far and i dont see how u can code 2 plugins that size unless your on 24/7 heh and i havent seen a update in over couple of months on the plugin. would be nice to see a good hard release of the war3x one due to the f...
- Mon Sep 05, 2005 6:54 pm
- Forum: General Discussion
- Topic: a idea
- Replies: 2
- Views: 10185
- Sun Sep 04, 2005 1:02 am
- Forum: Help/Support
- Topic: mole protectant
- Replies: 1
- Views: 7401
mole protectant
moles can still hs a person with mole protectant ,bug ? or no ? kinda annoying having a mole and someone with protectant aim at each other and the mole still wins on freeze time also could u get mole protectant to protect vs nades
- Sat Sep 03, 2005 10:28 pm
- Forum: General Discussion
- Topic: a idea
- Replies: 2
- Views: 10185
a idea
would taking out anything to do with dod for war3ft help reduce lag/cpu usage with this plugin or is there stuff needed from the dod code. i dont know if the bigger the plugin is the more lag it causes or if its just the way its written. im just thinking maybe release a counterstrike only version an...
- Sat Sep 03, 2005 1:01 pm
- Forum: Help/Support
- Topic: skill question
- Replies: 10
- Views: 24851
- Sat Sep 03, 2005 1:00 pm
- Forum: General Discussion
- Topic: anking autos and awp
- Replies: 5
- Views: 15522
anking autos and awp
is it possible to add cvar like in ryans war3x though the plugin has died i liked the idea of anks not working for autos and awps since there 4-6k and even if you lose every round u can still ank them back :/ causes too much abuse of the weapons having to end up restricting them basically asking for...
- Fri Sep 02, 2005 3:48 am
- Forum: Help/Support
- Topic: skill question
- Replies: 10
- Views: 24851
// Orcish Horde else if ( Verify_Race(attacker, RACE_ORC) ){ // Critical Strike if ( Verify_Skill(attacker, RACE_ORC, SKILL1) && !p_data_b[attacker][PB_HEXED]) { new Float:randomnumber = random_float(0.0,1.0) if (randomnumber <= CRITICAL_STRIKE_CHANCE){ tempdamage = floatround(float(damage) * p_data...
- Wed Aug 31, 2005 11:25 pm
- Forum: Help/Support
- Topic: skill question
- Replies: 10
- Views: 24851
- Wed Aug 31, 2005 7:36 pm
- Forum: Help/Support
- Topic: skill question
- Replies: 10
- Views: 24851
- Wed Aug 31, 2005 7:35 pm
- Forum: Help/Support
- Topic: chameleon evade glitch
- Replies: 9
- Views: 22130
- Wed Aug 31, 2005 8:28 am
- Forum: Help/Support
- Topic: slight mistype i belive... in war3ft.cfg
- Replies: 1
- Views: 6732
slight mistype i belive... in war3ft.cfg
FT_cloak 165 // Invisibility given with cloak, lower is more invisible (default is 150) if this is true then increasing this number would make the cloak give a less % of invisiability but by increasing this number i have noticed it saying your are 65% less visable ingame meaning the higher number ha...
- Wed Aug 31, 2005 8:14 am
- Forum: Help/Support
- Topic: skill question
- Replies: 10
- Views: 24851
skill question
new const Float:p_critical[3] = {0.25,0.50,0.75} // Critical Strike
is this line setting the % of crit strike to occur ? or is it setting the multiplier of dmg
and if so shoudlent it be .25 .25 .25 not .50 .75 woudlent that be making a 50% and 75% chance of this skill occuring?
is this line setting the % of crit strike to occur ? or is it setting the multiplier of dmg
and if so shoudlent it be .25 .25 .25 not .50 .75 woudlent that be making a 50% and 75% chance of this skill occuring?
- Tue Aug 23, 2005 3:52 pm
- Forum: Help/Support
- Topic: your mod went boom ....
- Replies: 2
- Views: 8879
; AMX Mod X plugins ; Admin Base - Always one has to be activated admin.amxx ; admin base (required for any admin-related) ; Basic admincmd.amxx ; basic admin console commands ;adminhelp.amxx ; help command for admin console commands ;adminslots.amxx ; slot reservation ;multilingual.amxx ; Multi-Lin...
- Tue Aug 23, 2005 3:23 pm
- Forum: Help/Support
- Topic: your mod went boom ....
- Replies: 2
- Views: 8879
your mod went boom ....
server died i figured out the problem was the vaulti.ini was completly blank instead 600 kbs of info on xp it was blank this prevented the server from starting and all xp was lost amxx 1.5 war3ft 2.2.5
- Sat Aug 20, 2005 3:33 am
- Forum: Help/Support
- Topic: Ultimates shutting down peoples game..
- Replies: 6
- Views: 16066
- Sat Aug 20, 2005 3:32 am
- Forum: Help/Support
- Topic: random xp bug
- Replies: 4
- Views: 15564
- Fri Aug 19, 2005 8:12 pm
- Forum: General Discussion
- Topic: orc nades and moles
- Replies: 1
- Views: 8695
orc nades and moles
is it possible to restrict nades being respawned on moleing the fact that people and orc nade on moles regardless if you shoot them or not they still blow the ehll outta half the team depending on the map and spawn points and i dont belive mole protectant protects vs nades
- Thu Aug 18, 2005 3:00 am
- Forum: Help/Support
- Topic: random xp bug
- Replies: 4
- Views: 15564
// Warcraft 3 Frozen Throne Configuration File // Note: NO MATTER WHAT, you must have the mysql module running // even if you're not using it mp_savexp 1 // Enables saving of experience (uses a vault, default is 0) sv_mysql 0 // this will save w/MySQL (note: to use this mp_savexp must also be 1, def...
- Thu Aug 18, 2005 2:59 am
- Forum: Help/Support
- Topic: warden
- Replies: 8
- Views: 22418
- Wed Aug 17, 2005 3:15 am
- Forum: Help/Support
- Topic: random xp bug
- Replies: 4
- Views: 15564
random xp bug
seems that sometimes on dust2 ive noticed xp not geing awarded to terrorist side on planting bomb and round ends not always will it do this bug sometimes it will dont blieve ive seen it on ct side thoguh
- Wed Aug 17, 2005 3:09 am
- Forum: Help/Support
- Topic: warden
- Replies: 8
- Views: 22418
no this occurs only for wardens when your the last one to die you will recive a large amount of money i bleive its exactly 8k since i buy out in pistol round and if iam the last one to die i will recive the money and other races respawning you only recive 800 and your previous items this is not a ra...
- Mon Aug 15, 2005 9:43 am
- Forum: Help/Support
- Topic: warden
- Replies: 8
- Views: 22418
- Mon Aug 15, 2005 4:22 am
- Forum: Help/Support
- Topic: night elfs evading falls
- Replies: 0
- Views: 7125
night elfs evading falls
i belive due to the fact elfs evade dmg ive seen at times when elfs fall off cliffs that normally would kill them or a small drop doing more dmg then hp remaining you will reciveve 200+ hp along with the ability to heal more and you will die instantly if reciveing dmg from any other player but falli...
- Mon Aug 15, 2005 4:19 am
- Forum: Help/Support
- Topic: warden
- Replies: 8
- Views: 22418
server was fine i belive it was on orund end though my teamate whot the guy who killed me simotaniously so maybe it didnt trigger the ank part of the ulti also if you are a warden and you are the last person to die with ultiamte being ready i notice u get a huge sum of money the next round dont know...
- Fri Aug 12, 2005 1:51 pm
- Forum: Help/Support
- Topic: warden
- Replies: 8
- Views: 22418
warden
ulti respawned me no weapons armor etc... happend once on d2 2.2.5 version and amxx 1.5
- Thu Aug 11, 2005 2:10 pm
- Forum: Help/Support
- Topic: broken orc nades
- Replies: 1
- Views: 7274
broken orc nades
red tails gone off orc nades 2.2.5 amxx 1.5 cs serv
- Wed Aug 10, 2005 4:08 am
- Forum: General
- Topic: spawn points war3ft cs
- Replies: 4
- Views: 14242
oh my apologys on that maybe i should searched for it before thinkin it was long gone so would the cloak either bring down invis with knife out to the current % for the item ? increase cloak with gun out ? not sure in your war3 what it dose the advantage or disadvantage of having it alonge lvl 3 inv...
- Tue Aug 09, 2005 10:10 pm
- Forum: General
- Topic: spawn points war3ft cs
- Replies: 4
- Views: 14242
hm next time server full ill get a short demo of overpacked moleing kinda blows it when u got people on top each other at spawn lol kinda funney though cause if your smart enough yyou can knife the guy under you during freeze time so would the cloak either bring down invis with knife out to the curr...
- Tue Aug 09, 2005 9:43 pm
- Forum: Help/Support
- Topic: compilation problems
- Replies: 3
- Views: 13183
your compiler returns to errors i have no idea what version of compiler iam using previously i guess ill stick to yours from now on edit: nvm i just checked when using old amxx installer whihc was complete crap it installed a outdated compiler that might explain some other plugins problems didnt eve...
- Tue Aug 09, 2005 9:27 pm
- Forum: General
- Topic: spawn points war3ft cs
- Replies: 4
- Views: 14242
spawn points war3ft cs
if (!entSpawn) { // Didn't find a free spawn spot. Quit... if(parm[1]!=7){ set_user_money(id,get_user_money(id)+itemcost2[8],1) client_print(id,print_chat,"%s %L",g_MODclient,id,"NO_SPOT_MOLE_MONEY") } else{ client_print(id,print_chat,"%s %L",g_MODclient,id,"NO_SPOT_TO_MOLE") } return PLUGIN_CONTINU...
- Tue Aug 09, 2005 9:13 pm
- Forum: Help/Support
- Topic: compilation problems
- Replies: 3
- Views: 13183
- Tue Aug 09, 2005 4:19 pm
- Forum: General Discussion
- Topic: bad voodoo change
- Replies: 0
- Views: 7772
bad voodoo change
any possility you could change bigbad voodoo back to allowing necklasses to penetrate it or at least add a cvar for it
- Tue Aug 09, 2005 4:16 pm
- Forum: Help/Support
- Topic: compilation problems
- Replies: 3
- Views: 13183
compilation problems
compilation warnings getting some warnings on the lastest version is this because of the compiler itself? amxx sais they will release a new compiler once deemed stable
warning 219
menu.inl
menu_items shadows a variable at preceding levels
warning 219
menu.inl
menu_items shadows a variable at preceding levels