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Some Suggestions to make v3.0 better

Posted: Thu Dec 13, 2007 2:31 pm
by Striker
One of my Servers is running with the latest WC3FT RC Version.

I got a lot of feedback from my community, and here are the main parts:
  1. Make the Immunity-blocking optional (add a cvar). When your ultimate got blocked by necklace you have to wait 35 seconds (!) to use it again. That is one reason which creates very slow gameplay. Some ultimates are nearly useless.
  2. Lots of people are complaining about the new charge-system. Fast Gameplay is not possible and beginners don't have enough chances with this system. Make it optional, too.
Also some possible Bug(s):

Mole is not working. You can buy it, but next round you spawn at your base and get your money back. I tried Mole 5 times in a row, but it never worked for me.[/list]

Posted: Fri Dec 14, 2007 9:27 am
by Striker
We are running only maps with 32 Spawnpoint (24 Slots gameserver)

1. Yes, I know that. But you change ALL cooldowns with that cvar. Cryptlord has lots off benefits with a short cooldown. Maybe make it possible to edit the cooldown per race.

2. Hmm... there are different opinions about the charge system. One negative thing is that rushing with it is very hard...

Posted: Fri Dec 14, 2007 9:28 am
by Geesu
2) Would allowing you to set the number of charges in the config file help? (then you could set it to 1 if you'd like and it would be like the old version)

Posted: Fri Dec 14, 2007 6:37 pm
by aligind4h0us3
Striker wrote:2. Hmm... there are different opinions about the charge system. One negative thing is that rushing with it is very hard...
No it's not.

Posted: Sat Dec 15, 2007 6:58 am
by Senne
the charge system is a lot more fair and balanced, t should not be changed!