spawn points war3ft cs
Posted: Tue Aug 09, 2005 9:27 pm
if (!entSpawn) {
// Didn't find a free spawn spot. Quit...
if(parm[1]!=7){
set_user_money(id,get_user_money(id)+itemcost2[8],1)
client_print(id,print_chat,"%s %L",g_MODclient,id,"NO_SPOT_MOLE_MONEY")
}
else{
client_print(id,print_chat,"%s %L",g_MODclient,id,"NO_SPOT_TO_MOLE")
}
return PLUGIN_CONTINUE
}
this mean player will not mole into and above other players now on a map without enough spawn points? i notice on fy aim maps people would spawn into and sometimes ontop of each other ive see n4 people mole on one person before kinda a slight give away
also on another note my post about voodoo ulti u didnt need to delete a simple no or a simple reason on why not to would have been fine
edit: one question ill shove into this post cloaks for humans in ft do the stack ? or decrease invis ? cant find any coding on that
// Didn't find a free spawn spot. Quit...
if(parm[1]!=7){
set_user_money(id,get_user_money(id)+itemcost2[8],1)
client_print(id,print_chat,"%s %L",g_MODclient,id,"NO_SPOT_MOLE_MONEY")
}
else{
client_print(id,print_chat,"%s %L",g_MODclient,id,"NO_SPOT_TO_MOLE")
}
return PLUGIN_CONTINUE
}
this mean player will not mole into and above other players now on a map without enough spawn points? i notice on fy aim maps people would spawn into and sometimes ontop of each other ive see n4 people mole on one person before kinda a slight give away
also on another note my post about voodoo ulti u didnt need to delete a simple no or a simple reason on why not to would have been fine
edit: one question ill shove into this post cloaks for humans in ft do the stack ? or decrease invis ? cant find any coding on that