The server defaults to mp_consistency 1. I double checked on my main server and it is also on 1. I looked through the sma file and see that the mp_consistency is //commented out but what about all the forced unmodified stuff..You think maybe this in combination with the default mp_consistency setting is making it do the same thing???? Just a thought.
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/* Some custom player models don't render transparent, let's make sure the client has the originals */
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
force_unmodified(force_exactfile,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
// This is booting everybody off the server for AMX Mod X 1.5x
// set_cvar_num("mp_consistency",1)
if (get_cvar_num("mp_consistency")!=0)
server_print("[WC3] Forcing unmodified player models")
#if SHORT_TERM
server_print("[WC3] Using Engine Module, Short Term XP Modus")
#else
server_print("[WC3] Using Engine Module, Long Term XP Modus, saving xp to: Vault[%d] SQL[%d]",VAULT_SAVE,MYSQL_ENABLED)
#endif
return PLUGIN_CONTINUE