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Title: [Race, Pack, 4 Races] DotA Races Post by: Revan on December 05, 2011, 12:27:31 PM DotA RacePack (4 Races)
Hello! since lots of my unpublished works get's actualy published on some curios way I'll release them... Enjoy it! All thoose races have unique visual effects and are coded & balanced to CS:S, probably some of them(or all) work on TF2 but that is not guarenteed Content Preview: (http://www.dotastrategy.com/images/hero/luna.gif) Luna Moonfang - Moon Rider [PACKAGED] (http://www.dotastrategy.com/images/skill/lucentbeam.gif) Lucent Beam: Luna concentrates on the moon`s energy and channels it forcefully to the surface, damaging an enemy unit.(Extra Damage) (http://www.dotastrategy.com/images/skill/moonglaive.gif) Moon Glaive: Allows Luna to attack extra enemies with each Glaive attack.(AoE Damage) (http://www.dotastrategy.com/images/skill/lunarblessing.gif) Moon Glaive: Nearby ranged units gain the power of the moon.(Heal Aura) (http://www.dotastrategy.com/images/skill/eclipse.gif) Eclipse(Ultimate): Calls to the moon`s magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.(AoE/DoT) (http://www.dotastrategy.com/images/hero/clinkz.gif) Clinkz - The Bone Fletcher (http://www.dotastrategy.com/images/skill/strafe-l0f8.png) Strafe: Fire a large number of arrows in a short time period.(DoT) (http://www.dotastrategy.com/images/skill/searingarrows.gif) Searing Arrows: Increases the damage of the Hero's attack by adding fire.(Second DoT + Fire[not ignite]) (http://www.dotastrategy.com/images/skill/windwalk.gif) Wind Walk(Ability): Turn invisible for a period of time, increasing movement speed.(Partial Invis/+Speed for some secs) (http://www.dotastrategy.com/images/skill/deathpact.gif) Death Pact(Passiv-Ultimate): Gain Health from killing targets(+HP on kill) (http://warcraft.ingame.de/das_spiel/exp/techtrees/img/farseer.gif) Far Seer (http://classic.battle.net/war3/images/orc/spells/farsight.gif) Far Sight(Ability1): Marks a target enemy hero.(by [Teacher]Creature) (http://classic.battle.net/war3/images/orc/spells/chainlightning.gif) Chain Lightning: Casts bolt of damaging lightning to jump at each enemy in your near. Each jump deals less damage.(Damage within area of attacker) (http://classic.battle.net/war3/images/orc/spells/feralspirit.gif) Feral Spirit(Ability): Transforms yourself into a Spirit Wolf(Longjump for a few seconds) (http://classic.battle.net/war3/images/orc/spells/earthquake.gif) Earthquake(Ultimate): Makes the ground tremble and break, cause 50 damage and slows units down within area of effect(AoE Damage) (http://www.dotastrategy.com/images/hero/darchrow.gif) Darchrow - The Enigma (beware: very powerfull one) (http://www.dotastrategy.com/images/skill/malefice-7yrg.jpg) Malefice: Focuses Darchow's hatred on a target, causing it to take damage over time and may become repeatedly stunned.(Damage/probably stun DoT) (http://www.dotastrategy.com/images/skill/demonicconversion-te5c.gif) Demonic Conversion(Ability1): Spawns a Eidolon/Creep that fight on your side, they will remain till the round ends or they get killed.(Similar to Ward) (http://www.dotastrategy.com/images/skill/midnightpulse.gif) Midnight Pulse(Ability): Steeps an area in dark magic, causing all opponents who dare enter to take damage.(Huge ward at aim loc for a few seconds) (http://www.dotastrategy.com/images/skill/blackhole.gif) Black Hole(Ultimate): Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage(Blackhole lol..) NOTE: All races takes use the revanstools.inc (http://88.198.9.70/coding/revantools.inc) file(download it and move the file to sourcemod/includes Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Ownz on December 05, 2011, 10:16:37 PM iceman, download them NAOW!
Lunar Blessing should be damage aura. ill convert it to aura engine over xmas if its not done Title: Re: [Race, Pack, 4 Races] DotA Races Post by: iceman on December 06, 2011, 05:28:59 AM i will get them on today
Code: //SourceMod Batch Compiler // by the SourceMod Dev Team //// War3Source_Luna.sp // W3SIncs/War3Source_Interface.inc(11) : error 017: undefined symbol "REQUIRE_E XTENSIONS" // W3SIncs/War3Source_Interface.inc(11) : error 010: invalid function or declara tion // W3SIncs/constants.inc(39) : warning 201: redefinition of constant/macro (symb ol "W3Var") // W3SIncs/constants.inc(40) : error 021: symbol already defined: "OldRace" // W3SIncs/constants.inc(48) : error 021: symbol already defined: "TheItemBought OrLost" // W3SIncs/constants.inc(55) : error 021: symbol already defined: "TransClient" // W3SIncs/constants.inc(57) : error 021: symbol already defined: "hUseMetricCva r" // W3SIncs/constants.inc(59) : error 021: symbol already defined: "SmEvent" // W3SIncs/constants.inc(63) : error 021: symbol already defined: "W3VarStrings" // W3SIncs/constants.inc(84) : warning 201: redefinition of constant/macro (symb ol "W3EVENT") // W3SIncs/constants.inc(85) : error 021: symbol already defined: "Moled" // W3SIncs/constants.inc(99) : error 021: symbol already defined: "ClearPlayerVa riables" // W3SIncs/constants.inc(104) : error 021: symbol already defined: "DoForwardCli entBoughtItem" // W3SIncs/constants.inc(107) : error 021: symbol already defined: "DoShowSpends killsMenu" // W3SIncs/constants.inc(116) : error 021: symbol already defined: "PlayerLevele dUp" // W3SIncs/constants.inc(121) : error 021: symbol already defined: "CanBuyItem" // W3SIncs/constants.inc(123) : error 021: symbol already defined: "OnDeathPre" // W3SIncs/constants.inc(129) : error 021: symbol already defined: "SHMyHeroes" // W3SIncs/constants.inc(134) : error 021: symbol already defined: "DoShowShopMe nu2" // W3SIncs/constants.inc(139) : error 021: symbol already defined: "UNLOADPLUGIN SBYMODE" // W3SIncs/constants.inc(142) : error 021: symbol already defined: "DoShowSHMenu " // W3SIncs/constants.inc(146) : warning 201: redefinition of constant/macro (sym bol "W3DENY") // W3SIncs/constants.inc(147) : error 021: symbol already defined: "DN_ShowChang eRace" // W3SIncs/constants.inc(153) : warning 201: redefinition of constant/macro (sym bol "W3ForwardedVarsEnum") // W3SIncs/constants.inc(154) : error 021: symbol already defined: "EXTAvailable " // W3SIncs/constants.inc(159) : warning 201: redefinition of constant/macro (sym bol "W3XPAwardedBy") // W3SIncs/constants.inc(160) : error 021: symbol already defined: "XPAwardByGen eric" // W3SIncs/constants.inc(177) : warning 201: redefinition of constant/macro (sym bol "War3Immunity") // W3SIncs/constants.inc(178) : error 021: symbol already defined: "Immunity_Non e" // W3SIncs/constants.inc(190) : warning 201: redefinition of constant/macro (sym bol "War3DamageOrigin") // W3SIncs/constants.inc(191) : error 021: symbol already defined: "W3DMGORIGIN_ UNDEFINED" // W3SIncs/constants.inc(199) : warning 201: redefinition of constant/macro (sym bol "War3DamageType") // W3SIncs/constants.inc(200) : error 021: symbol already defined: "W3DMGTYPE_TR UEDMG" // W3SIncs/constants.inc(207) : warning 201: redefinition of constant/macro (sym bol "ValveGameEnum") // W3SIncs/constants.inc(208) : error 021: symbol already defined: "Game_None" // // Compilation aborted. // 26 Errors. // // Compilation Time: 0.42 sec // ---------------------------------------- Press enter to exit ... What did i do wrong? Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Revan on December 06, 2011, 07:45:24 AM I will take a look give me a few secs
EDIT: I don't get theese errors on compile but you could try removing the Code: #include "W3SIncs/War3Source_Interface" from the top of the revantools.inc file, or just re-download (http://88.198.9.70/coding/revantools.inc) itEDIT2: Updated Luna, lunar blessing is now dmg aura(adds up to 3 dmg - too low?) and uses w3s aura engine :) Title: Re: [Race, Pack, 4 Races] DotA Races Post by: iceman on December 06, 2011, 03:54:21 PM thanks that worked 8)
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Ownz on December 06, 2011, 06:09:15 PM you all should be on the latest compiler and the latest revision of .incs
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Bazinga on December 07, 2011, 02:07:04 PM (http://i007.radikal.ru/1112/91/a59b409a4401.jpg)
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Necavi on December 07, 2011, 05:48:01 PM That means you're using outdated includes, at least grab a new constants.inc (if I remember properly) because I implemented iDamageBonus recently.
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Bazinga on December 07, 2011, 06:17:13 PM Thanks it works
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: iceman on December 10, 2011, 11:29:57 AM Running enigma race on tf2 looks good, does eidolon actually move and attack he just stands there And are those stock sounds? i am getting precached errors
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Revan on December 12, 2011, 03:05:04 AM nope it doesn't moves... the sound errors occur because your are using tf2 and the sounds are probably not avaible there :/
you could disable them/ use other sounds / or add them to the download table Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Arturius on December 14, 2011, 11:48:40 AM Code: //// War3Source_Clinkz-BoneFletcher.sp I know how to fix that, but will be better if you correct that for others.// War3Source_Clinkz-BoneFletcher.sp(25) : error 006: must be assigned to an array // War3Source_Clinkz-BoneFletcher.sp(28) : error 006: must be assigned to an array // War3Source_Clinkz-BoneFletcher.sp(29) : error 006: must be assigned to an array // // 3 Errors. // // Compilation Time: 1,14 sec // ---------------------------------------- In CSS: Code: L 12/14/2011 - 19:55:21: [SM] Native "GetClientAbsOrigin" reported: Client index 0 is invalid L 12/14/2011 - 19:55:21: [SM] Displaying call stack trace for plugin "war3source\compiled\War3Source_FarSeer.smx": L 12/14/2011 - 19:55:21: [SM] [0] Line 199, War3Source_FarSeer.sp::DoChain() L 12/14/2011 - 19:55:21: [SM] [1] Line 185, War3Source_FarSeer.sp::OnWar3EventPostHurt() Code: L 12/14/2011 - 20:11:47: [SM] Plugin encountered error 15: Array index is out of bounds L 12/14/2011 - 20:11:47: [SM] Displaying call stack trace for plugin "war3source\compiled\War3Source_Clinkz-BoneFletcher.smx": L 12/14/2011 - 20:11:47: [SM] [0] Line 212, War3Source_Clinkz-BoneFletcher.sp::OnW3TakeDmgBullet() Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Revan on December 16, 2011, 01:05:52 AM Some stupid mistakes.. fixed - check first post
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Ownz on December 18, 2011, 03:36:00 PM is luna compatible with tf2?
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Ownz on December 18, 2011, 06:17:48 PM see the modified version on svn
i simplified the effects, and made eclipse actual moon beams how it work in HON Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Revan on December 19, 2011, 02:13:25 AM Cool ;D tyvm
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Arturius on December 23, 2011, 05:11:16 AM In Luna code:
Code: new GlaiveDamage[5] = {0,5,8,12}; //where is the fifth argument? Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Revan on December 23, 2011, 05:51:46 AM fixed in next war3source release
EDIT: you can also grab (http://ownageclan.com/svn/war3source/War3Source_028_Luna.sp) her from the repository Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Ownz on December 23, 2011, 09:03:31 AM (http://pinkie.ponychan.net/chan/files/src/132216102505.png)
Title: Re: [Race, Pack, 4 Races] DotA Races Post by: Vulpone on December 23, 2011, 02:30:55 PM Grats on gettin' it packaged, bro.
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