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Title: Level to bank Post by: gpadmin on January 28, 2012, 06:19:49 AM Hi :) Then idea made function store your lvl in bank.
I have 10 lvl warrior I am reset lvl to him Store all 10 lvl in bank Choice another class and apply all lvl to him dont know, good idea ot not, just ask :) thank you. Title: Re: Level to bank Post by: gpadmin on January 28, 2012, 09:20:35 AM Then we need function convert GOLD to LVL bank. its will be nice :) its help players play new races when you add then to server.
Title: Re: Level to bank Post by: Necavi on January 28, 2012, 02:33:48 PM Uhh...do you realize how horribly, stupidly, disgustingly unbalanced that is? Consider this case: A player has a level 10 class requiring, say 16000 XP to their next level, they go to another class (or the same one even), reset, then level up 6 times (costing, say 1000 XP) and then spend all 16 levels on the single class, getting it to maximum while only going slightly over the XP needed for level 10.
The only way something like this would work would be with an EXPERIENCE bank, but unfortunately that's a bit harder to do at the moment, because I never finished my work to convert levels to XP (although I did implement almost exactly what I was going to do in War3Source for another game). Title: Re: Level to bank Post by: gpadmin on January 29, 2012, 05:28:19 AM Yes, i am understand its can be unbalanced. But i want for example add new races in game. Levelup new race when all players have already 16 lvl little harded i think. I am ask exchange gold to lvl its wil not easy like free lvl... Anyway i am just ask :)
If developers think its stupid, its ok, remove this ropic :) Title: Re: Level to bank Post by: Vulpone on January 29, 2012, 05:51:59 AM Yes, i am understand its can be unbalanced. But i want for example add new races in game. Levelup new race when all players have already 16 lvl little harded i think. I am ask exchange gold to lvl its wil not easy like free lvl... Anyway i am just ask :) If developers think its stupid, its ok, remove this ropic :) We're not saying it's stupid, Necavi just pointed out a flaw in the logic. Imagine a class requires 10.000xp for the next level and the person just goes to a new race, levels it to level 1 (80xp I reckon) and then just takes that level to the other class. That way, he saves 9.920xp and a lot of rounds played. I agree, people would get max level of everything and would leave your server more quickly. This can be done without much trouble, but think of the consequences.. |