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Title: X axis of a target? Post by: Scyther on May 29, 2012, 02:02:35 AM I want to create an effect where three beams that start on me go to my aim point and two positions to the side of it.
The problem is when I move the target along the X axis it is based on the map not the x axis of the target position.. If this makes sense to anyone, got any idea? :/ Title: Re: X axis of a target? Post by: -El Diablo on May 30, 2012, 05:47:27 AM There is a race that goes forward to the target.. but i've gotta recall which one..
Title: Re: X axis of a target? Post by: Revan on May 30, 2012, 07:47:06 AM he have already managed it by using the same dirty workaround i've used in anivia
Code: decl Float:fAngles[3]; GetClientEyeAngles(client, fAngles); new ax = 1; if(fAngles[1]<150 && fAngles[1]>25) { ax = 0; fAngles[1]=90.0; } else if(fAngles[1]>-150 && fAngles[1]<-25) { ax = 0; fAngles[1]=90.0; } |