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Title: [Packaged Race] Blood hunter Post by: Ownz on May 08, 2010, 05:55:19 PM based on: http://honwiki.net/wiki/Blood_Hunter
Skill 1: Blood Crazy Deals more damage the more HP he is missing Skill 2: Feast Heals self massive hp each time he kills Skill 3: Blood Sense Deals more damage if nearby enemy has low hp Ultimate: Hemorrhage When activated on enemy, it deals damage when the target moves Title: Re: Blood hunter Post by: stinkyfax on May 08, 2010, 08:04:23 PM I wouldn't recommend, in my own experience vampire effect stuff is insane disbalance in cs:s. maybe not in tf2 because it has another dynamics of the gamestyle.
For example in my wow mod i'm planning only DK to have vampire effect which is going to be ~3-5%... Title: Re: Blood hunter Post by: Ownz on May 08, 2010, 10:01:18 PM we just have to see how overpowered it is, then we can adjust the numbers for css
Title: Re: Blood hunter Post by: stinkyfax on May 09, 2010, 07:58:17 PM we just have to see how overpowered it is, then we can adjust the numbers for css you see, the reason is that it is going to be as overpowered as player is. The stronger player the more benefit he gets from vampirism. In other words if it takes 3 bad players to kill good player with vampirism it will take 30 (assuming they come 1 by 1 and inflict 30 damage each while he restores 26 hp per kill)Title: Re: Blood hunter Post by: Ownz on May 10, 2010, 06:55:52 PM we can done it down enough so its 25% hp per kill, like undead leech percent. if you are a shadow hunter you heal 25 hp in 7 seconds
Title: Re: Blood hunter Post by: [Oddity]TeacherCreature on July 02, 2010, 12:25:01 AM Just put a MAX HP on it?
like undead scourge cant heal above 100 Title: Re: Blood hunter Post by: Ownz on July 13, 2010, 04:13:04 PM race is almost done
Title: Re: Blood hunter Post by: v3rim on July 16, 2010, 01:53:52 AM Race is bugged. you can attack team m8ts with the ammo/hp drain spell (friendlyfire "0").would be nice if ud fix that.
Title: Re: Blood hunter Post by: Ownz on July 16, 2010, 07:31:24 AM will be fixed next release
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