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General Discussion => War3: Source - Support => Topic started by: Syncness on September 26, 2012, 02:49:54 AM



Title: A few more bugs
Post by: Syncness on September 26, 2012, 02:49:54 AM
Undead ultimate is activated with +ability instead of +ultimate.

When I type +ability in console I get this error with both Undead and Human
Code:
L 09/26/2012 - 18:41:07: [SM] Native "IsPlayerAlive" reported: Invalid client index 0
L 09/26/2012 - 18:41:07: [SM] Displaying call stack trace for plugin "war3source\War3Source_009_CorruptedDisciple.smx":
L 09/26/2012 - 18:41:07: [SM]   [0]  Line 121, War3Source_009_CorruptedDisciple.sp::OnAbilityCommand()

I'm unable to trigger human ultimate at all (or undead for that matter).

No sound, as mentioned in another thread.

The issue for extensionhelper not compiling seems to be fixed by using the extensionhelper from 2.3.7.

For me, war3menu, shopmenu, shopmenu1, shopmenu2 all don't seem to be working. No error in log.
Code:
ZEROTH CVAR, INVALID CVARID PASZEROTH CVAR, INVALID CVARID PASSED
w3shop2menu "loaded"           is the shop2 loaded
w3shop2items "loaded"          is the shop2 loaded
Whatever that means.

No .dlls have been touched (or removed). Compile is from the newest SVN as of 26th September 2012.

[e] I've removed war3dll.dll, war3dll.so, and the extensionhelper plugin, the menus are still not working (they're working on another server though).

Although CS:GO isn't officially supported, the current stuff we have is very confusing.


Title: Re: A few more bugs
Post by: Ownz on September 26, 2012, 07:36:02 AM
maybe ElDiablo can sort these out, he made changes to command hook. I'm too busy with school and i also do not have csgo



Title: Re: A few more bugs
Post by: -El Diablo on September 26, 2012, 06:16:08 PM
maybe ElDiablo can sort these out, he made changes to command hook. I'm too busy with school and i also do not have csgo

I've only added to command hook.

At this time I'm debating on buying CS:GO.  I currently only have TF2 and I'm short on cash this month.

.. i guess i took a chance and bought the CS complete package with CS and CS:GO.. only 1 problem.. gotta wait till i completely down it and install stuff to create a server so I can test code.


Title: Re: A few more bugs
Post by: Syncness on September 27, 2012, 03:20:34 AM
maybe ElDiablo can sort these out, he made changes to command hook. I'm too busy with school and i also do not have csgo



Shit, I'll buy you CS:GO if it means we can get a stable release version ASAP.

[e] or you could pirate it I guess (heh).
[e2] Can't you two just pirate it for development?


Title: Re: A few more bugs
Post by: -El Diablo on September 27, 2012, 06:42:42 AM
maybe ElDiablo can sort these out, he made changes to command hook. I'm too busy with school and i also do not have csgo



Shit, I'll buy you CS:GO if it means we can get a stable release version ASAP.

[e] or you could pirate it I guess (heh).
[e2] Can't you two just pirate it for development?


I  appreciate the offer, but I've already made a decision. I've bought cs: go last night and will start working on it tonight.

I have to spend sometime learning what are all the current bugs. I'llI'll let every one know my daily progress as i progress thru it.


Title: Re: A few more bugs
Post by: Revan on September 27, 2012, 09:02:10 AM
maybe ElDiablo can sort these out, he made changes to command hook. I'm too busy with school and i also do not have csgo



Shit, I'll buy you CS:GO if it means we can get a stable release version ASAP.

[e] or you could pirate it I guess (heh).
[e2] Can't you two just pirate it for development?

Thats just a (more or less bad) assumption.
Ignoring the fact War3Source does not officially support csgo(yet) it runs just runs fine without any crashes with default stuff('cept a few skills aren't working like for example mole - just wait it will be fixed).

Extension stuff isn't supported by csgo due to the fact we need a fresh pre-compiled extensionhelper which will be available upon release.

Sounds is CSGO related, they need to be cached by the client. But there are serval possibilites to bypass that.
I'll list all 3 methods that I'm aware of:
  • Using W3EmitSoundToAll to dirty workaround the issue by using client commands
  • Convert all W3S sounds to mp3's and put 'em into gamedir/sounds/music (files in that dir doesn't need to be precached)
  • Someone said: packing sounds into vpk's automaticly caches them. So just pack the sounds and force a download to the package(Untested)


Title: Re: A few more bugs
Post by: iceman on September 27, 2012, 03:45:45 PM
Anyone want to commit a converted "official" mp3 music folder for stock csgo sounds? So we don't have cluster fuck of different files sizes on different servers. Or does that matter?


Title: Re: A few more bugs
Post by: -El Diablo on September 27, 2012, 04:18:00 PM
Anyone want to commit a converted "official" mp3 music folder for stock csgo sounds? So we don't have cluster fuck of different files sizes on different servers. Or does that matter?

I do have a batch file converter for any music files called goldwave, but if anyone else wishes to do this be my guess...i should more focus on the source code.