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Title: [TF2][RACE]Transmutation Sorcerer Post by: -El Diablo on October 11, 2012, 01:58:22 AM Transmutation Sorcerer
TF2 only Because of the Ultimate "Cursed" this is a TF2 Only race. I'll work on a alternative for CS GO soon. Note: This race has a combination of skills that makes this race a powerful race, you may want to only offer this to your VIP. Unholy Aura - Enemies within your range receive Slow effects. Lasts 1/2/3/4 seconds. Slow Ward - Slows down your enemies! (Slows down enemies greatly) (+ability) Soul Swap - Swap places with your target. 300/600/900/1200 range.(+ability2) Cursed - Puts a mark of death on your eneimes\nin a radius of 150/300/450/600 for 2/4/6/8 seconds (+ultimate) Put the sounds into your sound\war3source\transorcerer\ folder. Create new directory transorcerer if needed. The files use the new *.mp3 format. The slow ward took several weeks to work out all the bugs. It took a ton of work to get it working correctly, if you plan to copy my slow ward, please give me credit in your races source code. Thanks. I copied the ward code from Anthony Iacono, and modified it to work as a slow ward. I thought it would be just an easy SetBuff, but it turned out to be a nightmare! PS: Don't forget to download the translations file and put it in your addons\sourcemod\translations folder! Title: Re: [TF2][RACE]Transmutation Sorcerer Post by: Necavi on October 11, 2012, 02:27:36 AM You could've used the existing ward engine and added a new handler (Which you can do without modifying the ward engine at all).
Title: Re: [TF2][RACE]Transmutation Sorcerer Post by: -El Diablo on October 11, 2012, 05:41:49 AM You could've used the existing ward engine and added a new handler (Which you can do without modifying the ward engine at all). I'll run a test race using the ward engine to see if it would have saved me time. Anyhow, i did this months ago. I do remember having to modify the ward engine to get it to work for slowing a person down, then putting them back to normal speed. The hard part was catching the person, and identifying which ward had a person in it. Does the current ward system able to tell which ward has a client inside it? If not, then it will not be able to work for slow wards. The ward system also had to be able to handle more than one person slowing at a time. A problem came up when one person goes thru the first ward, then that same person goes thru the second ward. Then a second person tries to go thru the first ward and that first ward fails to catch them...only the second ward works... Then process was a long one..figuring it out a pain. I'm going to burst out laughing if i find out i wasted my time when it has already been done. I'll like to test that engine for future wards. I'll try it tonight. Title: Re: [TF2][RACE]Transmutation Sorcerer Post by: Ownz on October 11, 2012, 08:49:22 PM dont attach smx
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