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War3:Source

Important => Announcements => Topic started by: Anthony Iacono on November 30, 2009, 03:29:32 PM



Title: Development Resumed
Post by: Anthony Iacono on November 30, 2009, 03:29:32 PM
Quote
Hey guys,

As of today I will be resuming development. I am sending an email to the owner of http://warcraft-source.com/ to notify him that he will need to remove the title of "official" on his plugin, considering A) It is my original plugin with modifications and B) I am not in his credits AGAIN. Anyway, good news for you guys is that I will be working on getting a good release out ASAP.

Thanks for Reading


Title: Re: Development Resumed
Post by: slipvyne on November 30, 2009, 07:10:26 PM
congrats mate.  welcome back.


Title: Re: Development Resumed
Post by: Anthony Iacono on November 30, 2009, 09:54:42 PM
Thanks :]
Please stick around and help me build the site up :]


Title: Re: Development Resumed
Post by: YamiKaitou on November 30, 2009, 11:15:14 PM
Awesome. I know I am definitely looking forward to this mod.


Title: Re: Development Resumed
Post by: Martin Texno on December 01, 2009, 11:31:54 AM
will be sure to stick around to see the updates, and the forwarding !  ;)


Title: Re: Development Resumed
Post by: DisturbeD on December 01, 2009, 12:22:13 PM
Yay Im in too... looks really promising  ;D
But a bit more info about the mod would be nice.. what features will it have?
What are the differences to the warcraft-mod?


Title: Re: Development Resumed
Post by: Anthony Iacono on December 01, 2009, 02:41:08 PM
Hey :)
Thanks for your interest. Some differences:
A) Speed, speed, speed. War3: Source is developed on SourceMod, which is compiled code. Because of this, it blows WCS's performance out of the water.
B) Very extensive development interface. It is extremely easy to access the internal workings of the plugin, you are provided with very easy to use functions via SourceMod natives, so you can easily do things such as War3_GetXP(client,race)... that is just an example, I'll release the full interface sooner than later.
C) No more menu bugs.
D) Since it uses SourceMod's DBI system for saving, you can save locally or through MySQL. I am currently working on threading MySQL connections.

These are just some of the things that are different. All elements such as help menu items, shop menu items, races, skills, etc... are accessable via the interface, so you can make your own additions to the War3: Source gameplay without much work! :)

Let me know if you have any questions, soon I will be posting a SVN with constantly updated beta builds and full source code.


Title: Re: Development Resumed
Post by: YamiKaitou on December 01, 2009, 03:13:42 PM
Let me know if you have any questions, soon I will be posting a SVN with constantly updated beta builds and full source code.

And when you do that, I will be purchasing a server for my community with this plugin running on it, can't wait :)


Title: Re: Development Resumed
Post by: Martin Texno on December 01, 2009, 03:21:18 PM
Let me know if you have any questions, soon I will be posting a SVN with constantly updated beta builds and full source code.

And when you do that, I will be purchasing a server for my community with this plugin running on it, can't wait :)
Hm, sounds cool.
There will be beta's so you will have to add new some times, that may cause some problems for the players ?
i would wait to a great release comes out, and then get it.
have a feeling this is gonna be worth buying new servers for.


Title: Re: Development Resumed
Post by: DisturbeD on December 01, 2009, 03:39:47 PM
Hey Berrett ;D
Why it is weird to see me here? I always stick to things where I see potential ^^

I dont really want to interfere in your discussion, but wouldn it be a solution to link each other on the main page,
so people could choose which mod is more suited for them?


Title: Re: Development Resumed
Post by: YamiKaitou on December 01, 2009, 03:48:11 PM
Since you haven't added me as friend on Steam (which i requested you to do a couple hours ago) or MSN, i'll just consider we'll have to discuss here, PimpinJuice.

Actually, rather than dragging the public into this, you should have sent him a PM/Email if you needed to talk to him that bad.


Title: Re: Development Resumed
Post by: Berettonawak on December 02, 2009, 03:32:46 AM
Well, my post deleted, i consider this discussion is back to a private talk :)
But please notice, YamiKaitou, that i said nothing "bad", except the part about modifications (didn't know, and i apologise for this).