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Important => Releases => Topic started by: Ownz on July 14, 2010, 04:44:20 PM



Title: 1.1.4 FINAL
Post by: Ownz on July 14, 2010, 04:44:20 PM
www.ownageclan.com/war3source


1.1.4

Final

raceinfo

playerinfo !!!

changed skillsinfo to show all skills on one page

warden shadow strike will be removed on victim spawn

B9


sound for soul reaper judgement ability
reduced judgement cooldown to 10

locust range print

it is now safe to call War3_GetGame in PluginStart because Game is now detected earlier

more fixes for warden, event was registered per map so it stacked per map

B8

added misc stocks to War3Source_Interface to help with your coding

more fixes to warden, better print messages

for u naggers out ther: war3_mage_revive_delay 2.0

fixed blood hunter DOT causing health =0 glitch in CS


B7

MAXRACES changed to 30

levelbank wasnt retrieved on join (forgot to change column string in some places)

added xp retrieval time print


B6

war3_setlevelbank -> changed to war3_addlevelbank

war3_orc_nocritgloves 1 //disable orc nade crits if he has gloves

enlarged levelbank storage size (was tinyint therefore limited to +127)

change all tinyint to int


B5

level bank:
say levelbank
also in war3menu
war3_setlevelbank "STEAM_BLAH BLAH FULL STRING" <amount>


shopitem limit
war3_max_shopitems 3

buying an item when u already have 3 items will give u a menu to choose an item to replace, you will not get credits back

4th item can be bought if its instant use (tome)

native War3_SetItemProperty sets an item property

attack speed modifier
fAttackSpeed

gloves of warmth (nades) will disable orc crit nades

orc nade crits are non lethal


changed xp leveling, leveling should be easier at lower levels and harder on higher levels

B4

mostly a CS update

more checks for respawn and item recarnation (CS) so that if one triggers it does not trigger the other
extended scroll of respawn time so that default orc respawn activates first

moleing when your not alive (spec)

ankh alive check before using it (dont use this item if revived by other means like orc warden and blood mage)

blood mage revival grants weapons back (CS)


reduced warden ultimate vengence spawn HP

cvar war3_warden_vengence_max limits the max amount of revival times for ultimate (CS ONLY)

fixed vengence infinite respawn cycle (CS)

debug messages for vengence

other misc fixes for warden

revivals grant armor (CS)


B3

moved suicide bomber ring animation lower for css

blood hunter uses deals damage for damage > current hp else direct hp reduction

delayed war3source.cfg execution so that all races are loaded and cvars are created before changing cvars

OnWar3EventDeath will no longer forward on dead ringer death


B2


Blood hunter drained hp of teammates

blood hunter no longer slows via drain damage / ult (damage method changed)


B1

added war3_item_restrict "" ie "claw,orb" to disable items on the shopmenu

shadow hunter wards no longer trigger items/ abilities, damage increased from 2 to 3, time between each strike increased

converted shopmenu items array to shopmenuclass.inc

skill immunity and ultimates immunity now converted to the buff system

item shortname will be listed in itemsinfo

modified shopmenu item registration API


Title: Re: 1.1.4 beta
Post by: ZombieGun on July 14, 2010, 05:31:52 PM
Whats the exact line to remove orb?


Title: Re: 1.1.4 beta
Post by: iceman on July 14, 2010, 06:25:40 PM
Whats the exact line to remove orb?

try "war3_item_restrict orb"


Title: Re: 1.1.4 beta
Post by: ZombieGun on July 14, 2010, 08:17:43 PM
thanks  ;D


Title: Re: 1.1.4 beta
Post by: DarkGod on July 16, 2010, 12:48:14 PM
Sexyness.


Title: Re: 1.1.4 beta
Post by: SuperShadow on July 16, 2010, 01:46:14 PM
There's no compiled folder in 1.1.4.B2


Title: Re: 1.1.4 beta
Post by: Ownz on July 16, 2010, 02:59:10 PM
good catch, it has compiled now


Title: Re: 1.1.4 beta
Post by: SuperShadow on July 16, 2010, 04:29:28 PM
Thanks!


Title: Re: 1.1.4 beta
Post by: [Oddity]TeacherCreature on July 17, 2010, 12:07:32 PM
[Glitch]
Warden Vengeance skill respawns infinite times, should only be once per round

This creates a specific problem on my server be cause some Ts camped spawn against a warden and killed him like 29 times lol

if it was intentional perhaps a convar setting max vengeance spawns per round? thanks


Title: Re: 1.1.4 beta
Post by: Ownz on July 17, 2010, 12:09:42 PM
alright ill fix the cooldown and a max respawn limit


Title: Re: 1.1.4 beta
Post by: Ownz on July 17, 2010, 01:02:43 PM
try this warden

war3_warden_vengence_max if u need it


Title: Re: 1.1.4 beta
Post by: [Oddity]TeacherCreature on July 17, 2010, 01:34:13 PM
thanks works much better


Title: Re: 1.1.4 beta
Post by: Ownz on July 17, 2010, 01:42:54 PM
how would u know, u werent playing in the server :P:P:P


Title: Re: 1.1.4 beta
Post by: James on July 17, 2010, 04:34:34 PM
Code:
L 07/17/2010 - 14:32:23: SourceMod error session started
L 07/17/2010 - 14:32:23: Info (map "surf_greatriver_remix2") (file "errors_20100717.log")
L 07/17/2010 - 14:32:23: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 07/17/2010 - 14:32:23: [SM] Displaying call stack trace for plugin "War3Source/War3Source_004_NightElf.smx":
L 07/17/2010 - 14:32:23: [SM]   [0]  Line 250, C:\Users\James\Desktop\scripting\include\entity_prop_stocks.inc::SetEntityMoveType()
L 07/17/2010 - 14:32:23: [SM]   [1]  Line 260, War3Source_004_NightElf.sp::StopEntangle()
L 07/17/2010 - 14:54:49: Error log file session closed.

 :o


Title: Re: 1.1.4 beta
Post by: Ownz on July 17, 2010, 04:52:33 PM
common non fatal error, client disconnected and sourcemod doesnt always detect it


Title: Re: 1.1.4 FINAL
Post by: saintk on July 22, 2010, 09:35:08 AM
Thanks again for the release!

I missed beta 4 till the last because you altered your initial post and didn't post a new message, so i ignored the topic as i thought it were "idle".


Title: Re: 1.1.4 FINAL
Post by: Ownz on July 22, 2010, 09:36:08 AM
orly, so u actualy subscribed to this post?


Title: Re: 1.1.4 FINAL
Post by: saintk on July 22, 2010, 09:45:46 AM
orly, so u actualy subscribed to this post?

No, i just check the forums for new posts, as you do on every forum  8)


Title: Re: 1.1.4 FINAL
Post by: Ownz on July 22, 2010, 09:46:35 AM
nah i subscribe to every topic


Title: Re: 1.1.4 FINAL
Post by: deejay87 on July 22, 2010, 12:40:09 PM
Hi

Why do you create the archive rar with the file scattered ? it's too easy to put the directory's correctly (i think ^^)


Title: Re: 1.1.4 FINAL
Post by: Ownz on July 22, 2010, 12:41:27 PM
u need to do 3 things to install it, its not hard


Title: Re: 1.1.4 FINAL
Post by: deejay87 on July 22, 2010, 12:50:25 PM
Yes course,
It's just i see lot of admin's who don't know too, and it's not difficult and nothing complicated to create the hierarchy of folders :)
It's just a suggestion :)


Title: Re: 1.1.4 FINAL
Post by: Ownz on July 22, 2010, 12:52:22 PM
addons and sounds are in the correct hierarchy :P


Title: Re: 1.1.4 FINAL
Post by: saintk on July 22, 2010, 01:11:40 PM
I was wondering the same thing  ;D I just rename the directory to plugins, move it, and then i can correctly upload sounds & addons at once. I do admit i have no clue why this current directory structure is being used :P


Title: Re: 1.1.4 FINAL
Post by: Ownz on July 22, 2010, 01:29:24 PM
fine... i will tell u this,,,, this is my scripting folder structure!!! im too lazy to move compiled to plugins folder, are u happy now?


Title: Re: 1.1.4 FINAL
Post by: Necavi on July 23, 2010, 03:07:20 PM
If you're using pawnstudio, you can set it to move compiled documents to a separate folder automatically.


Title: Re: 1.1.4 FINAL
Post by: vogon on July 23, 2010, 04:37:19 PM
My personal opinion it that it would look much "pro'er" (is that even a word? lol) if you would create a release with all that is needed (like sdkhooks although i realize it may change versions, but then its just a question of adding it to the release).

That way ppl would only need to upload the root cstrike folder to the server. You would be surprised as to how many ppl dont know how to set their servers up.

Although i know you concentrate on releasing the plugin and fixing bugs, its just my 2 cents on it...

Keep up the good work ;)