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Title: 1.1.4 FINAL Post by: Ownz on July 14, 2010, 04:44:20 PM www.ownageclan.com/war3source
1.1.4 Final raceinfo playerinfo !!! changed skillsinfo to show all skills on one page warden shadow strike will be removed on victim spawn B9 sound for soul reaper judgement ability reduced judgement cooldown to 10 locust range print it is now safe to call War3_GetGame in PluginStart because Game is now detected earlier more fixes for warden, event was registered per map so it stacked per map B8 added misc stocks to War3Source_Interface to help with your coding more fixes to warden, better print messages for u naggers out ther: war3_mage_revive_delay 2.0 fixed blood hunter DOT causing health =0 glitch in CS B7 MAXRACES changed to 30 levelbank wasnt retrieved on join (forgot to change column string in some places) added xp retrieval time print B6 war3_setlevelbank -> changed to war3_addlevelbank war3_orc_nocritgloves 1 //disable orc nade crits if he has gloves enlarged levelbank storage size (was tinyint therefore limited to +127) change all tinyint to int B5 level bank: say levelbank also in war3menu war3_setlevelbank "STEAM_BLAH BLAH FULL STRING" <amount> shopitem limit war3_max_shopitems 3 buying an item when u already have 3 items will give u a menu to choose an item to replace, you will not get credits back 4th item can be bought if its instant use (tome) native War3_SetItemProperty sets an item property attack speed modifier fAttackSpeed gloves of warmth (nades) will disable orc crit nades orc nade crits are non lethal changed xp leveling, leveling should be easier at lower levels and harder on higher levels B4 mostly a CS update more checks for respawn and item recarnation (CS) so that if one triggers it does not trigger the other extended scroll of respawn time so that default orc respawn activates first moleing when your not alive (spec) ankh alive check before using it (dont use this item if revived by other means like orc warden and blood mage) blood mage revival grants weapons back (CS) reduced warden ultimate vengence spawn HP cvar war3_warden_vengence_max limits the max amount of revival times for ultimate (CS ONLY) fixed vengence infinite respawn cycle (CS) debug messages for vengence other misc fixes for warden revivals grant armor (CS) B3 moved suicide bomber ring animation lower for css blood hunter uses deals damage for damage > current hp else direct hp reduction delayed war3source.cfg execution so that all races are loaded and cvars are created before changing cvars OnWar3EventDeath will no longer forward on dead ringer death B2 Blood hunter drained hp of teammates blood hunter no longer slows via drain damage / ult (damage method changed) B1 added war3_item_restrict "" ie "claw,orb" to disable items on the shopmenu shadow hunter wards no longer trigger items/ abilities, damage increased from 2 to 3, time between each strike increased converted shopmenu items array to shopmenuclass.inc skill immunity and ultimates immunity now converted to the buff system item shortname will be listed in itemsinfo modified shopmenu item registration API Title: Re: 1.1.4 beta Post by: ZombieGun on July 14, 2010, 05:31:52 PM Whats the exact line to remove orb?
Title: Re: 1.1.4 beta Post by: iceman on July 14, 2010, 06:25:40 PM Whats the exact line to remove orb? try "war3_item_restrict orb" Title: Re: 1.1.4 beta Post by: ZombieGun on July 14, 2010, 08:17:43 PM thanks ;D
Title: Re: 1.1.4 beta Post by: DarkGod on July 16, 2010, 12:48:14 PM Sexyness.
Title: Re: 1.1.4 beta Post by: SuperShadow on July 16, 2010, 01:46:14 PM There's no compiled folder in 1.1.4.B2
Title: Re: 1.1.4 beta Post by: Ownz on July 16, 2010, 02:59:10 PM good catch, it has compiled now
Title: Re: 1.1.4 beta Post by: SuperShadow on July 16, 2010, 04:29:28 PM Thanks!
Title: Re: 1.1.4 beta Post by: [Oddity]TeacherCreature on July 17, 2010, 12:07:32 PM [Glitch]
Warden Vengeance skill respawns infinite times, should only be once per round This creates a specific problem on my server be cause some Ts camped spawn against a warden and killed him like 29 times lol if it was intentional perhaps a convar setting max vengeance spawns per round? thanks Title: Re: 1.1.4 beta Post by: Ownz on July 17, 2010, 12:09:42 PM alright ill fix the cooldown and a max respawn limit
Title: Re: 1.1.4 beta Post by: Ownz on July 17, 2010, 01:02:43 PM try this warden
war3_warden_vengence_max if u need it Title: Re: 1.1.4 beta Post by: [Oddity]TeacherCreature on July 17, 2010, 01:34:13 PM thanks works much better
Title: Re: 1.1.4 beta Post by: Ownz on July 17, 2010, 01:42:54 PM how would u know, u werent playing in the server :P:P:P
Title: Re: 1.1.4 beta Post by: James on July 17, 2010, 04:34:34 PM Code: L 07/17/2010 - 14:32:23: SourceMod error session started L 07/17/2010 - 14:32:23: Info (map "surf_greatriver_remix2") (file "errors_20100717.log") L 07/17/2010 - 14:32:23: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid L 07/17/2010 - 14:32:23: [SM] Displaying call stack trace for plugin "War3Source/War3Source_004_NightElf.smx": L 07/17/2010 - 14:32:23: [SM] [0] Line 250, C:\Users\James\Desktop\scripting\include\entity_prop_stocks.inc::SetEntityMoveType() L 07/17/2010 - 14:32:23: [SM] [1] Line 260, War3Source_004_NightElf.sp::StopEntangle() L 07/17/2010 - 14:54:49: Error log file session closed. :o Title: Re: 1.1.4 beta Post by: Ownz on July 17, 2010, 04:52:33 PM common non fatal error, client disconnected and sourcemod doesnt always detect it
Title: Re: 1.1.4 FINAL Post by: saintk on July 22, 2010, 09:35:08 AM Thanks again for the release!
I missed beta 4 till the last because you altered your initial post and didn't post a new message, so i ignored the topic as i thought it were "idle". Title: Re: 1.1.4 FINAL Post by: Ownz on July 22, 2010, 09:36:08 AM orly, so u actualy subscribed to this post?
Title: Re: 1.1.4 FINAL Post by: saintk on July 22, 2010, 09:45:46 AM orly, so u actualy subscribed to this post? No, i just check the forums for new posts, as you do on every forum 8) Title: Re: 1.1.4 FINAL Post by: Ownz on July 22, 2010, 09:46:35 AM nah i subscribe to every topic
Title: Re: 1.1.4 FINAL Post by: deejay87 on July 22, 2010, 12:40:09 PM Hi
Why do you create the archive rar with the file scattered ? it's too easy to put the directory's correctly (i think ^^) Title: Re: 1.1.4 FINAL Post by: Ownz on July 22, 2010, 12:41:27 PM u need to do 3 things to install it, its not hard
Title: Re: 1.1.4 FINAL Post by: deejay87 on July 22, 2010, 12:50:25 PM Yes course,
It's just i see lot of admin's who don't know too, and it's not difficult and nothing complicated to create the hierarchy of folders :) It's just a suggestion :) Title: Re: 1.1.4 FINAL Post by: Ownz on July 22, 2010, 12:52:22 PM addons and sounds are in the correct hierarchy :P
Title: Re: 1.1.4 FINAL Post by: saintk on July 22, 2010, 01:11:40 PM I was wondering the same thing ;D I just rename the directory to plugins, move it, and then i can correctly upload sounds & addons at once. I do admit i have no clue why this current directory structure is being used :P
Title: Re: 1.1.4 FINAL Post by: Ownz on July 22, 2010, 01:29:24 PM fine... i will tell u this,,,, this is my scripting folder structure!!! im too lazy to move compiled to plugins folder, are u happy now?
Title: Re: 1.1.4 FINAL Post by: Necavi on July 23, 2010, 03:07:20 PM If you're using pawnstudio, you can set it to move compiled documents to a separate folder automatically.
Title: Re: 1.1.4 FINAL Post by: vogon on July 23, 2010, 04:37:19 PM My personal opinion it that it would look much "pro'er" (is that even a word? lol) if you would create a release with all that is needed (like sdkhooks although i realize it may change versions, but then its just a question of adding it to the release).
That way ppl would only need to upload the root cstrike folder to the server. You would be surprised as to how many ppl dont know how to set their servers up. Although i know you concentrate on releasing the plugin and fixing bugs, its just my 2 cents on it... Keep up the good work ;) |