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War3Source Races => [Oddity]TeacherCreature's work => Topic started by: [Oddity]TeacherCreature on August 24, 2010, 08:30:30 AM



Title: [Knife, Finished] Blademaster
Post by: [Oddity]TeacherCreature on August 24, 2010, 08:30:30 AM
Blademaster
(http://classic.battle.net/war3/images/orc/units/portraits/blademaster.gif)
Though their numbers are few, the seasoned Blademasters represent an elite fighting force within the Horde. These skilled swordsmen were once part of the ill-fated Burning Blade Clan which consumed itself in the throes of Demonic corruption. With their Clan scattered and broken, the proud Blademasters swore a grim oath to free themselves and their brethren from Demonic control once and for all. Under Thrall's command, the Blademasters have once again joined the Horde and serve as the young Warchief's personal honor guard.
(http://classic.battle.net/war3/images/orc/units/animations/blademaster.gif)


SKILLS:
(http://classic.battle.net/war3/images/orc/spells/windwalk.gif)Wind Walk (Ability)-The blademaster becomes invisible and gains speed, invisibility breaks when attacking
(http://classic.battle.net/war3/images/orc/spells/mirrorimage.gif)Mirror Image-Confuse your attacker with illusions
(http://classic.battle.net/war3/images/orc/spells/criticalstrike.gif)Critical Strike-gives up to 15% chance to do double or triple damage
(http://classic.battle.net/war3/images/orc/spells/whirlwind.gif)Blade Storm (Ultimate)-Do massive damage to nearby enemies

I included the sound file it needs to be in a this path  cstrike/sound/war3source/bmaster/ PUT SOUND HERE

Please PM if you would like to receive this race.


Title: Re: [Knife, Finished] Blademaster [War3 ROC] ~~~~ Ver. 1.1.6b4 or after
Post by: gghh3322 on August 24, 2010, 10:43:39 AM
War3_WeaponRestrictTo(client,thisRaceID,"weapon_knife");
That source means is all weapon except a knife?


Title: Re: [Knife, Finished] Blademaster [War3 ROC] ~~~~ Ver. 1.1.6b4 or after
Post by: Scyther on August 24, 2010, 11:22:15 PM
YAY! too bad i already remade this race.. i like your ability how invisibility breaks and extra damage is done though.. thats pretty smart ;) and your mirror is cooler too xD Great race man, still cant wait for necro ;D


Title: Re: [Knife, Finished] Blademaster [War3 ROC] ~~~~ Ver. 1.1.6b4 or after
Post by: gghh3322 on August 25, 2010, 05:17:57 AM
i have a question...
What's the Silenced(client) function.
Silenced(Can't cast ultimate or ability?) is another race's skill in war3?


Title: Re: [Knife, Finished] Blademaster [War3 ROC] ~~~~ Ver. 1.1.6b4 or after
Post by: Ownz on August 25, 2010, 07:17:38 AM
(http://t2.gstatic.com/images?q=tbn:p5heihDOLkvGlM:http://memegenerator.net/honscout/ImageMacro/886615/honscout-USE-SILENCE-TO-OPEN-DONT-HAVE-SILENCE-TO-STOP-TEMPEST.jpg&t=1)


Title: Re: [Knife, Finished] Blademaster [War3 ROC] ~~~~ Ver. 1.1.6b4 or after
Post by: [Oddity]TeacherCreature on August 25, 2010, 09:26:43 AM
There is a buff for silenced

and if you code it into each castable spell on EVERY race *defaults already have it* thenyou can use that to prevent spell casting.

When my necro raises a skeleton they are Silenced, When dark ranger shoots you with arrow you get silenced etc etc


Title: Re: [Knife, Finished] Blademaster
Post by: Frenzzy on October 14, 2010, 02:32:20 PM
Wind Walk (glitch)  - If you kill a player when you use this ability then the speed of it continue even after its completion.


Title: Re: [Knife, Finished] Blademaster
Post by: [Oddity]TeacherCreature on October 14, 2010, 05:25:16 PM
If that is true (I havent looked)

Look for the back to normal function after windwalk and look for validplayer(client,true) and delete the true part

although I would be surprised since no on on my server has reported this glitch and the race gets a lot of use since I have had it on their for months


Title: Re: [Knife, Finished] Blademaster
Post by: Frenzzy on October 15, 2010, 04:40:54 AM
I'm fixed this glitch. See lines 232-241:
Code:
//windwalk turn off
if(bWinded[attacker]==true&&!Silenced(attacker))
{
War3_DamageModPercent(1.5);
War3_SetBuff(attacker,fInvisibilitySkill,thisRaceID,1.0);
bWinded[attacker]=false;
PrintHintText(attacker,"%T","Wind Walk: 50% extra damage",attacker);
EmitSoundToAll(ww_off,attacker);
War3_SetBuff(attacker,fMaxSpeed,thisRaceID,1.0); // Has added the forgotten line
}


Title: Re: [Knife, Finished] Blademaster
Post by: [Oddity]TeacherCreature on October 19, 2010, 08:54:05 AM
thanks updated


Title: Re: [Knife, Finished] Blademaster
Post by: Crazy-acm on November 15, 2010, 11:41:02 AM
Please, add SoundPack for race


Title: Re: [Knife, Finished] Blademaster
Post by: [Oddity]TeacherCreature on November 15, 2010, 12:46:10 PM
just one sound, added it and updated race as well


Title: Re: [Knife, Finished] Blademaster
Post by: xpress92 on June 18, 2011, 01:00:57 AM
And how to download?


Title: Re: [Knife, Finished] Blademaster
Post by: Chuck on June 20, 2011, 02:42:26 PM
$$