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Title: 1.1.7 Beta Post by: Ownz on September 06, 2010, 04:11:12 PM As always you should backup your previous installation of War3Source when trying the betas. thanks for testing
www.ownageclan.com/war3source B4 requires recompile of custom races/addons 1.1.7 B4 no xp gain when there is less than minimum amount of players playing (on team) war3_min_players_xp_gain 2 bots count as players bots now have a random race with full levels (may be glitchy on whacky races) war3 min version checking Added more weapon filters for chronos fixed not allowing to buy tomes when at max items OnPreGiveXPGold event added. arguments are 1:why xp was awarded (see enum W3XPAwardedBy), 2:how much credits is to be rewarded, 3:how much gold is to be awarded. EventArg1, EventArg2, EventArg3, respectively changing these EventArgs respectively will change the gold and xp given B3 shortened "Required Level" to ReqLvl on changerace menu because the menu can be cut off more stats changes and fixes B2 possible fix for levelbank leak some stats changes B1 Chronos packaged cvar to prevent statistics error spam (default enabled) some additional statistics collection fixed war3_addlevelbank erroring which locked database forever fixed invalid ent when trying to set weapon alpha fixed cooldown going into negatives and never expire fixed cooldown manager not showing skill names in some cases fixed resetting cooldowns on map start (affected crypt) reduced crypt lord ult to max 40% hp, and 800 range (OMG NERF SOME MOAR? yes) fixed weapon not going invis (the ones that can go invis) added bNoClipMode, to buff system isolated playerinfo, raceinfo, shopmenu, item class, item ownership fixed playerinfo race leak, allows race 0 name retrieval ("No Race") ---^^-1.1.7-^^-------- Title: Re: 1.1.7 Beta Post by: Ownz on September 06, 2010, 08:23:53 PM reuploaded 1.1.7B1, a cooldown bug where cooldowns go into negatives, and other additions
Title: Re: 1.1.7 Beta Post by: Crazy-acm on September 08, 2010, 04:13:11 AM omg
whats wrong with levelbank? i have 250 lvls in my bank at server, some people over 50, and bank is replenish while playing Title: Re: 1.1.7 Beta Post by: Glider⠠⠵ on September 08, 2010, 04:41:46 AM Chronos Chronosphere does not seem to work correctly on TF2: You can't inflict melee damage to someone in the bubble. Weirdly my item that sets people on fire does work inside the bubble, so when I punch someone in there they get lit on fire but don't receive any damage. This would also mean that if someone was set on fire from a pyro and use the bubble on himself he could salfe himself from the damage of the afterburn wouldn't it?
Title: Re: 1.1.7 Beta Post by: indigochicken on September 12, 2010, 10:24:45 AM This is what I have found so far after lots of beta testing on the server....
1. Succubus hunter needs to be nerfd a bit. Issues with simpler races i,e. Human Alliance, Undead, Night elf are easily over powered and taken down. (Shop items are not helping with evening either) 2. Chronosphere is flawed, when a player enters the sphere they are able to inflict damage with weapons other than melee 2.b. If more than one sphere is implemented then the secondary is faulted (able to inflict damage outside the sphere to the second play in the sphere with any weapon 3. Levelbank is giving levels away in multiples. I do want to say that I run two of these servers from one database. If this would be the issue let me know and I can create multiple db's. (I was lazy) :P *Off-Topic 4th* Mind getting the Lich race up to par with the 1.1.7b1? That way I can stop the use of the chronos race and see what I can figure out for a fix to these issues? I will be starting a CS:S server so to see what the differences are between the two game types and how races work. As always I appreciate your assistance and fast replys and bumps. ;) **This is all on my TF2 servers.** Cheers, Indigochicken www.patriotgamers.com Title: Re: 1.1.7 Beta Post by: Ownz on September 12, 2010, 09:06:20 PM yes chonos isnt tweaked for tf2 yet, and cooldown should have been fixed. try redownloading w3s, changes were made in the same file name
Title: Re: 1.1.7 Beta Post by: indigochicken on September 13, 2010, 11:25:39 AM Yep. redownloaded and everything minus chronos race is golden
Cheers, Indigochicken Title: Re: 1.1.7 Beta Post by: kostet_ptz on September 13, 2010, 02:51:41 PM Good job. But can you make a built in support of translation files (*phrases.txt) for all? ill try, just keep nagging... What about translation support in future version? =) Title: Re: 1.1.7 Beta Post by: Ownz on September 13, 2010, 09:42:59 PM in spare time
Title: Re: 1.1.7 Beta Post by: Necavi on September 13, 2010, 10:02:18 PM Any progress on the levelbank issue? We'll be implementing a temporary fix soon, and will give this to the community as well, but is there any progress on discovering the root cause?
Title: Re: 1.1.7 Beta Post by: Ownz on September 13, 2010, 10:03:23 PM wuts wrong with levelbank? i cannot replicate free levelbank
Title: Re: 1.1.7 Beta Post by: Necavi on September 13, 2010, 10:30:09 PM The reason I haven't already made a fix for it is because I have not been able to figure what exactly causes it, all I know is that it happens and has been doing so consistently, to give it a try join wcs.0xf.org while in CS:S.
Title: Re: 1.1.7 Beta Post by: Ownz on September 13, 2010, 10:48:02 PM w3 creates an event if player joined has 0 race entries
that triggers free levels u better have not mixed and matched engines Title: Re: 1.1.7 Beta Post by: Ownz on September 13, 2010, 10:54:38 PM maybe it wasnt cleared when the previous player left, ill update this tomorrow
Title: Re: 1.1.7 Beta Post by: pyro_pan on September 13, 2010, 11:18:31 PM Ok so I am so proud that a computer novice like myself got the 1.1.7 uploaded and running.
In the configurations on the wiki pages helped me fix the level banking issue because people were having random banking levels when they entered new and returning players both. I agree with the issues with the melee only in the Chrono sphere, seems to be that it allows all damage but melee damage. Also seemed to effect multiple team members on both teams, not sure if that is intended or not but doesnt always happen either so I"m really not sure. Both Succubus and Lifestealer (I think that it) seem to irritate people. Succubus needs some work the hippity hop quick bunny rabbit is hard to counter and warden does not seem to stop it either nor necklace of immunity. Biggest complaint is that 1 jump across the whole map is a little intense with the speed as well, and the ultimate occasionally seems to last until the end of that persons current life, again not sure if thats supposed to happen with skulls. Is there a way to get the trail off the cloaked spy? Or change the trail color if the spy is diguised? May make spy Succubus way OP though, I know. With the lifestealer you can crouch teleport from what I'm told when you activate the ability (really only saw it once, kindof like it lagged or something i wasn't sure), and as a pyro are unstoppable pretty much even without any additional items equipped. Does the life items stack with the abilites of this race? I know that the claws with night elf abilities stacking was a problem before as well and orbs with serpent wards and claws, so is there the same thing here? Other than that everything is good, other than still needing to set a cap on the gold, but I can figure that out I'm sure. Title: Re: 1.1.7 Beta Post by: Ownz on September 13, 2010, 11:30:08 PM 1 chronos is not tweaked for tf2
2 get some orbs (u can increase how much it slows) , or go CD lol 3 long jump has cooldown, its not an ultimate so necklace wont stop it, and succbs' ultimate is not blocked currently, dont know how it should be blocked since its a passive like for a duration, same with lifestealer. ultimate has a duration, is it bugged? 4 will not remove the trail for the spy, just dont play him, or stand still the beam will go away 5 pyro stealing too much? it steals less than undead, but gains more hp on a kill. use orb or go CD. life steal stacks with mask, u can restrict it on that race 6 gold cap is a cvar Title: Re: 1.1.7 Beta Post by: James on September 14, 2010, 02:51:04 PM Here ya go:
Code: L 09/14/2010 - 13:49:28: [SM] Plugin encountered error 4: Invalid parameter or parameter type L 09/14/2010 - 13:49:28: [SM] Native "Format" reported: Language phrase "undead_RaceName" not found L 09/14/2010 - 13:49:28: [SM] Displaying call stack trace for plugin "War3Source/War3Source_Engine_RaceClass.smx": L 09/14/2010 - 13:49:28: [SM] [0] Line 420, War3Source_Engine_RaceClass.sp::GetRaceName() L 09/14/2010 - 13:49:28: [SM] [1] Line 201, War3Source_Engine_RaceClass.sp::Native_War3_GetRaceName() Title: Re: 1.1.7 Beta Post by: Ownz on September 14, 2010, 02:52:16 PM u mixed and matched something?
Title: Re: 1.1.7 Beta Post by: James on September 14, 2010, 03:27:10 PM Lol no my dumbass didn't update all the files in the sourcemod directory as well. ::)
Title: Re: 1.1.7 Beta Post by: Ownz on September 14, 2010, 07:58:52 PM B3
Title: Re: 1.1.7 Beta Post by: v3rim on September 15, 2010, 11:47:43 AM Quote reduced crypt lord ult to max 40% hp, and 800 range (OMG NERF SOME MOAR? yes) in 1.1.7b3 range is 80 not 800 Title: Re: 1.1.7 Beta Post by: Ownz on September 15, 2010, 11:50:09 AM yes crypt needs nerf. see stats page ownageclan.com
800 units = 80 in game Title: Re: 1.1.7 Beta Post by: indigochicken on September 15, 2010, 06:19:31 PM Issue with succubus Hunter:
Seems that if a player crouches and jumps at the same time, they slide across the ground... This is well and good till the player does it too many times and then their game crashes and lags everyone on the server. IF they ultimate forget it! Everyone is gone. Is there a way to make it so the succubus hunter is only able to crouch and move slow? Or to make it so the player is unable to use the jump button while crouched? I at least agree with Pan on the SB. LS is good in my eyes. I would like to withdraw my previous complaints of nerfing SB, I am able to rape SB with night elf so its not an issue. People bitch but they get over it. :P Title: Re: 1.1.7 Beta Post by: Ownz on September 15, 2010, 07:55:27 PM it glitches and crashes the client and laggs the server?
Title: Re: 1.1.7 Beta Post by: indigochicken on September 16, 2010, 09:51:48 PM Yep. For my servers it does. I am not sure what the actual issues is because nothing is showing in console and the server logs are good it just freezes the server and everyone in it.
Title: Re: 1.1.7 Beta Post by: Necavi on September 16, 2010, 09:55:06 PM I'm running the latest beta and I don't seem to be having this problem, but I'll certainly try to cause this bug, I have known for a while that its easy to jump and slide up a slope for a very long distance with longjump, but never had any sort of crashes based upon it.
Title: Re: 1.1.7 Beta Post by: Ownz on September 28, 2010, 11:17:21 AM B4
Title: Re: 1.1.7 Beta Post by: Glider⠠⠵ on September 28, 2010, 12:17:39 PM Goddamnit, Ownz.
Whenever I update my server and get my scripting files up to date you come around and post a new update - shame on you for actually working on this project ;D Quote bots now have a random race with full levels (may be glitchy on whacky races) Hah, you told me in Steam chat that you weren't gonna support bots... Where did the change of heart come from?How about some cvars to control the bot distribution though? Like restricting races for bots only like you can already restrict races for regular players. Also a "war3_bot_max_level" and "war3_bot_min_level" cvar so I can set my bots level to be randomized from 4 to 12 for example so they aren't all level 16 powerhouses. Title: Re: 1.1.7 Beta Post by: Shark_267 on September 29, 2010, 08:17:14 AM At race War3Source_002_HumanAlliance.sp in the round beginning doesn't stand out put HP. Has changed a race code so:
Code: public OnPluginStart() { HookEvent("round_start",RoundStartEvent); ... ... } ... ... ... public RoundStartEvent(Handle:event,const String:name[],bool:dontBroadcast) { for(new i=1;i<=MaxClients;i++) { new skill_level_health=War3_GetSkillLevel(i,thisRaceID,SKILL_HEALTH); if(ValidPlayer(i) && skill_level_health) { ActivateSkills(i); } } } Title: Re: 1.1.7 Beta Post by: Ownz on September 29, 2010, 01:06:45 PM its done on spawn
Title: Re: 1.1.7 Beta Post by: pyro_pan on September 29, 2010, 02:42:34 PM I would like to withdraw my previous complaints of nerfing SB, I am able to rape SB with night elf so its not an issue. People bitch but they get over it. :P The only problem that I really have is that you should not have to go certain race and item combos to counter a specific race especially if they have a necklace NE is ineffective with entangle. But regardless I have made a personal thing on my server that if you use SB with Demo or Heavy or Lifestealer with Pyro or Heavy you are banned simply because I do not see or know of a war3_shorthand_restrict_classes command. But I also restricted them to donators races only today after much difficulty with discovering the 0 (zero) in the instructions wasnt supposed to be there. Title: Re: 1.1.7 Beta Post by: Shark_267 on September 29, 2010, 11:16:02 PM its done on spawn I checked. So doesn't work.Title: Re: 1.1.7 Beta Post by: Ownz on September 29, 2010, 11:26:52 PM public OnWar3EventSpawn(client){
//PrintToChatAll("3"); bIsBashed[client]=false; War3_SetBuff(client,bBashed,thisRaceID,false); new race=War3_GetRace(client); if(race==thisRaceID) { ActivateSkills(client); } } public ActivateSkills(client) { if(War3_GetRace(client)==thisRaceID) { new skill_devo=War3_GetSkillLevel(client,thisRaceID,SKILL_HEALTH); if(skill_devo) { // Devotion Aura new hpadd=DevotionHealth[skill_devo]; new Float:vec[3]; GetClientAbsOrigin(client,vec); vec[2]+=25.0; new ringColor[4]={0,0,0,0}; new team=GetClientTeam(client); if(team==2) { ringColor={255,0,0,255}; } else if(team==3) { ringColor={0,0,255,255}; } TE_SetupBeamRingPoint(vec,40.0,10.0,BeamSprite,HaloSprite,0,15,1.0,15.0,0.0,ringColor,10,0); TE_SendToAll(); SetEntityHealth(client,GetClientHealth(client)+hpadd); War3_SetMaxHP(client,War3_GetMaxHP(client)+hpadd); //War3_ChatMessage(client,"+%d HP",hpadd); } Title: Re: 1.1.7 Beta Post by: Shark_267 on September 30, 2010, 12:24:12 AM Has put Б4. Откомпилировал all modules anew. All has earned. I apologize, thanks! Title: Re: 1.1.7 Beta Post by: nvn on September 30, 2010, 10:42:44 AM <scroll of respawning> gives you your weapons that u had before death (if u respawning with this shop_item), and the point of <ankh of reincarnation> is disappearing.
I hope its not big problem to fix:) thank you. Title: Re: 1.1.7 Beta Post by: Ownz on September 30, 2010, 11:39:00 AM ankh is cheaper and only gives you weapons, not respawn you
Title: Re: 1.1.7 Beta Post by: nvn on September 30, 2010, 12:25:44 PM Yes, but scroll gives you weapons AND respawns u, it shouldn't give u weapons, is it?
Title: Re: 1.1.7 Beta Post by: Ownz on September 30, 2010, 12:26:22 PM ankh gives weapons
scroll gives respawn AND weapons |