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Title: [Fun;Shopitem]Tripmines Post by: Necavi on September 23, 2010, 11:06:16 AM Continuing my new tradition of making shopitems, here you have Tripmines!
Tripmines will allow you to use up to 3 tripmines (configurable with a cvar) when you buy the item. Please post comments/concerns/ideas. To use this item, bind a key to sm_tripmine No guarantee that this particular one works, I haven't tested it yet and won't be able to for at least 10 hours. Title: Re: [Fun;Shopitem]Tripmines Post by: Ownz on September 23, 2010, 01:47:06 PM dont include smx
Title: Re: [Fun;Shopitem]Tripmines Post by: Necavi on September 23, 2010, 01:59:49 PM removed from both posts.
Title: Re: [Fun;Shopitem]Tripmines Post by: Schmarotzer on September 28, 2010, 02:09:24 AM I wanted to make this item )
Title: Re: [Fun;Shopitem]Tripmines Post by: Schmarotzer on September 28, 2010, 03:43:38 AM Oh ) edit description
shopItem[MINES]=War3_CreateShopItem("Trip Mines","mines","Bla bla bla \n To use mine, bind a key to sm_tripmine",10,8000); Title: Re: [Fun;Shopitem]Tripmines Post by: Necavi on September 28, 2010, 12:27:05 PM Yeah, I already have that on my new, VASTLY improved beta version, there just seems to be a problem with ownership for one part of it...
Title: Re: [Fun;Shopitem]Tripmines Post by: Shark_267 on November 24, 2010, 02:08:21 AM Have not file plugin.tripmines.txt and models/props_lab/tpplug.mdl ;)
Add please! Thanks! Title: Re: [Fun;Shopitem]Tripmines Post by: Frenzzy on November 24, 2010, 02:24:56 PM Have not file plugin.tripmines.txt and models/props_lab/tpplug.mdl ;) Add please! Thanks! Это стандартная моделька из Half-Life 2 (по-моему это была вилка от розетки). Находится здесь: ../Steam/steamapps/source models.gcf ===> root/hl2/models/props_lab/tpplug.mdl ---------- My version of the Tripmines shop item for War3Source. Supported TF2 and CSS game mods. Translations also supported (now available english and russian). It also supports team-specific tripmines, reactivation after touched by a teammate, fire explosion, active tripmines limit per life, etc... Tripmines Price: 6 gold or $4500. The following convars are available to customize the plugin: war3_tripmines_maximum (default 6) Maximum Number of tripmines allowed to be active per client (-1=unlimited) war3_tripmines_available (default 3) Number of tripmines available after purchase (-1=unlimited) war3_tripmines_activate_time (default 2.0) Tripmine activation time war3_tripmines_reactivate_time (default 0.0) Tripmine reactivation time, after touched by a teammate (0.0=instant) war3_tripmines_teamspecific (default 2) Allow teammates of planter to pass (0=no|1=yes|2=also allow planter to pass) war3_tripmines_type (default 0) Explosion type of Tripmines (0=normal explosion|1=fire explosion) war3_tripmines_stay (default 1) Tripmines stay if the owner dies (0=no|1=yes|2=destruct) war3_tripmines_touch (default 0) Tripmines explode when touched (0=no|1=yes) war3_tripmines_radius (default 256.0) Tripmines Explosion Radius war3_tripmines_damage (default 400) Tripmines Explosion Damage war3_tripmines_health (default 10) Tripmines Health war3_tripmines_remove (default 1) Remove all mines on round end (0=no|1=yes) The following convars are available in TF2: war3_tripmines_scout_limit (default -1) Number of tripmines available after purchase for Scouts (-1=use generic variable) war3_tripmines_sniper_limit (default -1) Number of tripmines available after purchase for Snipers (-1=use generic variable) war3_tripmines_soldier_limit (default -1) Number of tripmines available after purchase For Soldiers (-1=use generic variable) war3_tripmines_demoman_limit (default -1) Number of tripmines available after purchase for Demomen (-1=use generic variable) war3_tripmines_medic_limit (default -1) Number of tripmines available after purchase for Medics (-1=use generic variable) war3_tripmines_heavy_limit (default -1) Number of tripmines available after purchase for Heavys (-1=use generic variable) war3_tripmines_pyro_limit (default -1) Number of tripmines available after purchase for Pyros (-1=use generic variable) war3_tripmines_spy_limit (default -1) Number of tripmines available after purchase for Spys (-1=use generic variable) war3_tripmines_engi_limit (default -1) Number of tripmines available after purchase for Engineers (-1=use generic variable) The original version of this plugin is available here (http://forums.alliedmods.net/showthread.php?t=70782) (by L. Duke) and here (http://forums.alliedmods.net/showthread.php?p=1197639#post1197639) (by Naris). *TODO: Add cvar: Who can explosion the tripmine with a shot. (0=nobody|1=planter only|2=teammates only|3=planter and teammates|4=all except planter|5=all) Maybe someone can help with this... Title: Re: [Fun;Shopitem]Tripmines Post by: Schmarotzer on November 24, 2010, 04:20:52 PM Good job, Frenzzy ^__^
Title: Re: [Fun;Shopitem]Tripmines Post by: Zydu on January 30, 2011, 11:43:20 AM A gobiln race with tripmines as kill would be nice to play. ::)
Title: Re: [Fun;Shopitem]Tripmines Post by: Schmarotzer on March 06, 2011, 04:19:17 AM Tripmines does not work now...
Mines kill both teams |