Archived copy of war3source.com, the War3Source forum (2009–2020), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2012-10-24 (original capture). Forum · All archived topics · Wiki · Bug tracker · Blog

War3:Source

War3Source Races => [Oddity]TeacherCreature's work => Topic started by: [Oddity]TeacherCreature on October 10, 2010, 09:34:30 PM



Title: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: [Oddity]TeacherCreature on October 10, 2010, 09:34:30 PM
Goblin Tinker
(http://classic.battle.net/war3/images/neutral/units/portraits/tinker.gif)
Goblins are known for their mechanical expertise and clever, though sometimes  peculiar, inventions, and the Tinker is certainly no exception. With his Claw-Pack/Hammer-Tank combo, the Tinker's ingenuity is undeniable. Though his parts may sometimes fail and the occasional explosion does  occur, the spirit and enthusiasm of this Hero are never diminished. There truly is more to the Goblin Tinker than meets the eye!
(http://classic.battle.net/war3/images/neutral/units/animations/tinker.gif)


SKILLS:
(http://classic.battle.net/war3/images/neutral/spells/pocketfactory.gif)Pocket Factory (Ability)-Summon a Clockwerk Goblin to fight for you
(http://classic.battle.net/war3/images/neutral/spells/clusterrockets.gif)Cluster Rockets (Ability1)-Damage a targeted area and slow down enemy units
(http://classic.battle.net/war3/images/neutral/spells/engineeringupgrade.gif)Engineering Upgrade-Increases Pocket Factory's, Cluster Rockets's RoboGoblin's potential
(http://classic.battle.net/war3/images/neutral/spells/robogoblin.gif)Robo Goblin (Ultimate)-You transform into a large robot Goblin with extra strength

Please PM if you would like to receive this race.


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: [Oddity]TeacherCreature on October 10, 2010, 09:35:02 PM
Goblin Tinker
(http://classic.battle.net/war3/images/neutral/units/portraits/clockwork.gif)
Hey it's the Clockwerk Goblin! He and his friends are coming for you. You'd better run or he's going to get you. Are you scared? ARE YOU SCARED?
(http://classic.battle.net/war3/images/neutral/units/animations/clockwork.gif)


SKILL:
(http://classic.battle.net/war3/images/neutral/buildings/kaboom.gif)Kaboom (Ultimate)-You explode when you die taking all your close enemies with you, can be manually activated

Please PM if you would like to receive this race.


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: Invalid on October 13, 2010, 05:14:01 PM
There's a serious issue with Clockwerk Goblin. If you're holding the walk key when you activate its ultimate it crashes the server. Tested this on two different servers.


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: [Oddity]TeacherCreature on October 14, 2010, 07:42:51 AM
IT has teh exact same ultiamte as undead scourge does this happen with undead as well ?


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: Invalid on October 15, 2010, 01:04:21 PM
As a matter of fact, yes. I never thought of that, but I tried it out and it does crash the server. I'm guessing the forceplayersuicide command has issues with the player walking. This is a sourcemod thing, so I'm going to say it's not the race's fault, but maybe we need a different way to kill off the player until the issue is corrected?


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: [Oddity]TeacherCreature on October 16, 2010, 07:48:29 AM
Why dont you test it on the undead race and I wil ltest it on my server and we will see what happens


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: Invalid on October 18, 2010, 08:46:06 PM
I DID try it on undead. That's what I was saying in my previous post.


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: [Oddity]TeacherCreature on October 19, 2010, 08:49:19 AM
So that is a glitch to report to ownz about his undead race


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: Invalid on October 19, 2010, 10:58:47 AM
Well, like I said, it's a problem with the ForcePlayerSuicide command. It apparently has issues with players walking when it is used. I'd say try to create a race that uses that skill to test it out for sure, but I think two examples is enough proof. I replaced the command with a 500 damage slap command (no sound) and have had no crashes since.


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: [Oddity]TeacherCreature on October 20, 2010, 10:01:09 AM
I tested this on my server and it didnt crash!


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: Invalid on October 20, 2010, 06:26:15 PM
Could be a problem with the version of Sourcemod I am running (latest snapshot). At any rate, this isn't the race's fault as far as I can tell, and I've already resolved it for myself, so I guess there's no problem anymore.


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: [Oddity]TeacherCreature on October 21, 2010, 07:06:16 AM
How did you resolve it because perhaps other people need help!


Title: Re: [Whacky, Knife, Finished, TWORACES] Goblin Tinker and Clockwerk Goblin
Post by: Invalid on October 21, 2010, 08:32:07 AM
I already told you how I resolved it. I replaced all instances of ForcePlayerSuicide with a slap for 500 damage.
 ::)