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War3Source Races => Races / Items - Approved => Topic started by: Glider⠠⠵ on October 26, 2010, 12:13:53 PM



Title: [Packaged] Rogue Knight
Post by: Glider⠠⠵ on October 26, 2010, 12:13:53 PM
(http://media.playdota.com/hero/38/skill-0.jpg)
STORM BOLT (Ability)

Damages and stuns enemys around you. Cooldown is 15 seconds, the range is 450. Enemys are stunned for 1.5 seconds.

Level 1: 5 damage
Level 2: 15 damage
Level 3: 25 damage
Level 4: 30 damage

(http://media.playdota.com/hero/38/skill-1.jpg)
GREAT CLEAVE (Passive)

Damage you do splashes to enemys nearby. Maximum splash damage is 40.

Level 1: 5% of your damage is splashed in an area of 50
Level 2: 10% of your damage is splashed in an area of 100
Level 3: 15% of your damage is splashed in an area of 150
Level 4: 20% of your damage is splashed in an area of 200

(http://media.playdota.com/hero/38/skill-2.jpg)
WARCRY (Passive)

Enhances your armor and movement speed.

Level 1: 6% Speed and 6% Armor
Level 2: 12% Speed and 12% Armor
Level 3: 18% Speed and 18% Armor
Level 4: 24% Speed and 24% Armor

(http://media.playdota.com/hero/38/skill-3.jpg)
GOD'S STRENGTH

For 5 seconds you deal a great amount of damage. Cooldown is 30 seconds.

Level 1: 25% more damage
Level 2: 50% more damage
Level 3: 75% more damage
Level 4: 100% more damage

Notice:
Please download the 2 sounds in here (http://ownageclan.com/war3source/other/resources0mp3/heroes/legionnaire/ability_01/sounds/) and put them in sound/war3source/sven

Cvars:

war3_sven_bolt_cooldown 15
war3_sven_strength_cooldown 30

They control the cooldown of the skill/ultimate

Todo:
  • Add effects, sounds and cvars


Title: Re: [Race] Rogue Knight
Post by: Ownz on October 26, 2010, 09:29:45 PM
http://ownageclan.com/war3source/other/resources0mp3/heroes/legionnaire/ability_01/sounds/


Title: Re: [Race] Rogue Knight
Post by: Glider⠠⠵ on October 27, 2010, 02:35:56 PM
Uploaded new version with cvars, sounds (Thanks Ownz!) and effects


Title: Re: [Race] Rogue Knight
Post by: Ownz on October 27, 2010, 04:46:11 PM
just the  grunt not the cast


Title: Re: [Race] Rogue Knight
Post by: Glider⠠⠵ on October 28, 2010, 09:26:35 AM
I enjoy the cast sound. It's open source for a reason, so if you want to do anything with it, feel free to change that  ;D


Title: Re: [Race] Rogue Knight
Post by: Crazy-acm on November 01, 2010, 04:04:17 PM
 when STORM BOLT is activated all shop items for victim doesn't work...it's ok? or it's a bug
for example i use helm of excellence and when i stunned this item don't work, the attacker can headshot me
 and i think that Storm Bolt should stun player when he is on ground like Electric Tide for CD(attaks players when he is on ground), so player can jump when Storm Bolt is acivated and he don't be stunned
 when i stun i can shoot but bullets don't heart players, they don't see that u shooting them - make that the stunned player couldn't shoot(like when he is at chronosphere)


Title: Re: [Race] Rogue Knight
Post by: Ownz on November 01, 2010, 04:12:31 PM
stunned = no items proc, no shoot, no skill proc etc


Title: Re: [Race] Rogue Knight
Post by: Crazy-acm on November 02, 2010, 01:37:53 AM
stunned = no items proc, no shoot, no skill proc etc
ok it's clear..but let him do that the victim can not shoot like when u catching enemy with chronosphere
and why Storm bolt stun enemies who in the air? I think that it is necessary 2 do Storm bolt activated for enemies who on the ground(like Electric Tide or War Stomp for Tauren)
if u stunned u always die and  can not be saved


Title: Re: [Race] Rogue Knight
Post by: [Oddity]TeacherCreature on November 04, 2010, 08:04:18 PM
Why not use the hammerstorm sounds since they are the same as rogueknight


Title: Re: [Race] Rogue Knight
Post by: Glider⠠⠵ on November 05, 2010, 09:49:36 AM
link me to sound files and I will use those. I'm not into vanilla Warcraft at all, so I don't know shit about who uses what etc.


Title: Re: [Race] Rogue Knight
Post by: Crazy-acm on November 05, 2010, 12:52:26 PM
what about ability?
will u change it?


Title: Re: [Race] Rogue Knight
Post by: Glider⠠⠵ on November 05, 2010, 03:25:57 PM
I will consider it when I get around to scripting. I'm pretty occupied with work lately so I haven't had time to do any coding.


Title: Re: [Race] Rogue Knight
Post by: Crazy-acm on November 05, 2010, 03:59:17 PM
ok..i'll be wait..race is cool but with this ability is 2 strong


Title: Re: [Race] Rogue Knight
Post by: [Oddity]TeacherCreature on November 05, 2010, 04:59:37 PM
http://ownageclan.com/war3source/other/resources0mp3/heroes/hammerstorm/

Those are the correct sounds for that race...

Ability3 is awesome warcray and I am gonna recode it on my server to be an ability affecting self nad others but only for duration
Ability1 has a cool sound if you want to make storm bolt a projectile instead of a ring and then put the ring on the victim
Ability4 has cool impact sounds for when you do dmg with active ultimate
and the sound/voice folder has cool things to add also


Title: Re: [Race] Rogue Knight
Post by: Glider⠠⠵ on November 05, 2010, 07:41:41 PM
Was considering having Warcry as ability aswell, but I really don't like races that use more than +ultimate and +ability. I already have problems finding 2 free slots for those, so I really don't want to force players to do the same.


Title: Re: [Race] Rogue Knight
Post by: Glider⠠⠵ on November 15, 2010, 05:03:48 PM
Uploaded new version.

Code:
/* Changelog
 * 1.2 - Fixed speed buff not being removed on race switch
 */


Title: Re: [Race] Rogue Knight
Post by: Ownz on November 15, 2010, 08:21:15 PM
OP according to stats page

[BETA]Rogue Knight   sven      10428   5575   1.87


Title: Re: [Race] Rogue Knight
Post by: Glider⠠⠵ on November 16, 2010, 12:36:07 AM
TC are you gonna post your changed version publicly or are you even working on it currently? If you are I will hold on balancing this race 'till you finished yours.


Title: Re: [Race] Rogue Knight
Post by: [Oddity]TeacherCreature on November 17, 2010, 07:39:32 AM
I hadnt done it, did you want me to?

I was just gonna use Viewcone to aquire target
and then do AOE stun from the target to his own teamates

instead of aoe from rogue knight to enemies

not much changes


Title: Re: [Race] Rogue Knight
Post by: Glider⠠⠵ on November 17, 2010, 02:50:41 PM
Don't bother then, I'll consider it when balancing this race then.


Title: Re: [Race] Rogue Knight
Post by: Ownz on December 02, 2010, 02:39:11 PM
so have you balanced this race yet?


Title: Re: [Race] Rogue Knight
Post by: Ownz on December 28, 2010, 10:44:42 PM
imma work on this, needs nerfing


Title: Re: [Race] Rogue Knight
Post by: loranger on February 22, 2012, 08:23:11 PM
can anyone update this plz


Title: Re: [Race] Rogue Knight
Post by: Revan on February 23, 2012, 12:22:48 AM
No need for that, this is packaged


Title: Re: [Race] Rogue Knight
Post by: Ownz on February 23, 2012, 11:42:15 AM
as hammerstorm