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Title: [Packaged] Rogue Knight Post by: Glider⠠⠵ on October 26, 2010, 12:13:53 PM (http://media.playdota.com/hero/38/skill-0.jpg)
STORM BOLT (Ability) Damages and stuns enemys around you. Cooldown is 15 seconds, the range is 450. Enemys are stunned for 1.5 seconds. Level 1: 5 damage Level 2: 15 damage Level 3: 25 damage Level 4: 30 damage (http://media.playdota.com/hero/38/skill-1.jpg) GREAT CLEAVE (Passive) Damage you do splashes to enemys nearby. Maximum splash damage is 40. Level 1: 5% of your damage is splashed in an area of 50 Level 2: 10% of your damage is splashed in an area of 100 Level 3: 15% of your damage is splashed in an area of 150 Level 4: 20% of your damage is splashed in an area of 200 (http://media.playdota.com/hero/38/skill-2.jpg) WARCRY (Passive) Enhances your armor and movement speed. Level 1: 6% Speed and 6% Armor Level 2: 12% Speed and 12% Armor Level 3: 18% Speed and 18% Armor Level 4: 24% Speed and 24% Armor (http://media.playdota.com/hero/38/skill-3.jpg) GOD'S STRENGTH For 5 seconds you deal a great amount of damage. Cooldown is 30 seconds. Level 1: 25% more damage Level 2: 50% more damage Level 3: 75% more damage Level 4: 100% more damage Notice: Please download the 2 sounds in here (http://ownageclan.com/war3source/other/resources0mp3/heroes/legionnaire/ability_01/sounds/) and put them in sound/war3source/sven Cvars: war3_sven_bolt_cooldown 15 war3_sven_strength_cooldown 30 They control the cooldown of the skill/ultimate Todo:
Title: Re: [Race] Rogue Knight Post by: Ownz on October 26, 2010, 09:29:45 PM http://ownageclan.com/war3source/other/resources0mp3/heroes/legionnaire/ability_01/sounds/
Title: Re: [Race] Rogue Knight Post by: Glider⠠⠵ on October 27, 2010, 02:35:56 PM Uploaded new version with cvars, sounds (Thanks Ownz!) and effects
Title: Re: [Race] Rogue Knight Post by: Ownz on October 27, 2010, 04:46:11 PM just the grunt not the cast
Title: Re: [Race] Rogue Knight Post by: Glider⠠⠵ on October 28, 2010, 09:26:35 AM I enjoy the cast sound. It's open source for a reason, so if you want to do anything with it, feel free to change that ;D
Title: Re: [Race] Rogue Knight Post by: Crazy-acm on November 01, 2010, 04:04:17 PM when STORM BOLT is activated all shop items for victim doesn't work...it's ok? or it's a bug
for example i use helm of excellence and when i stunned this item don't work, the attacker can headshot me and i think that Storm Bolt should stun player when he is on ground like Electric Tide for CD(attaks players when he is on ground), so player can jump when Storm Bolt is acivated and he don't be stunned when i stun i can shoot but bullets don't heart players, they don't see that u shooting them - make that the stunned player couldn't shoot(like when he is at chronosphere) Title: Re: [Race] Rogue Knight Post by: Ownz on November 01, 2010, 04:12:31 PM stunned = no items proc, no shoot, no skill proc etc
Title: Re: [Race] Rogue Knight Post by: Crazy-acm on November 02, 2010, 01:37:53 AM stunned = no items proc, no shoot, no skill proc etc ok it's clear..but let him do that the victim can not shoot like when u catching enemy with chronosphereand why Storm bolt stun enemies who in the air? I think that it is necessary 2 do Storm bolt activated for enemies who on the ground(like Electric Tide or War Stomp for Tauren) if u stunned u always die and can not be saved Title: Re: [Race] Rogue Knight Post by: [Oddity]TeacherCreature on November 04, 2010, 08:04:18 PM Why not use the hammerstorm sounds since they are the same as rogueknight
Title: Re: [Race] Rogue Knight Post by: Glider⠠⠵ on November 05, 2010, 09:49:36 AM link me to sound files and I will use those. I'm not into vanilla Warcraft at all, so I don't know shit about who uses what etc.
Title: Re: [Race] Rogue Knight Post by: Crazy-acm on November 05, 2010, 12:52:26 PM what about ability?
will u change it? Title: Re: [Race] Rogue Knight Post by: Glider⠠⠵ on November 05, 2010, 03:25:57 PM I will consider it when I get around to scripting. I'm pretty occupied with work lately so I haven't had time to do any coding.
Title: Re: [Race] Rogue Knight Post by: Crazy-acm on November 05, 2010, 03:59:17 PM ok..i'll be wait..race is cool but with this ability is 2 strong
Title: Re: [Race] Rogue Knight Post by: [Oddity]TeacherCreature on November 05, 2010, 04:59:37 PM http://ownageclan.com/war3source/other/resources0mp3/heroes/hammerstorm/
Those are the correct sounds for that race... Ability3 is awesome warcray and I am gonna recode it on my server to be an ability affecting self nad others but only for duration Ability1 has a cool sound if you want to make storm bolt a projectile instead of a ring and then put the ring on the victim Ability4 has cool impact sounds for when you do dmg with active ultimate and the sound/voice folder has cool things to add also Title: Re: [Race] Rogue Knight Post by: Glider⠠⠵ on November 05, 2010, 07:41:41 PM Was considering having Warcry as ability aswell, but I really don't like races that use more than +ultimate and +ability. I already have problems finding 2 free slots for those, so I really don't want to force players to do the same.
Title: Re: [Race] Rogue Knight Post by: Glider⠠⠵ on November 15, 2010, 05:03:48 PM Uploaded new version.
Code: /* Changelog * 1.2 - Fixed speed buff not being removed on race switch */ Title: Re: [Race] Rogue Knight Post by: Ownz on November 15, 2010, 08:21:15 PM OP according to stats page
[BETA]Rogue Knight sven 10428 5575 1.87 Title: Re: [Race] Rogue Knight Post by: Glider⠠⠵ on November 16, 2010, 12:36:07 AM TC are you gonna post your changed version publicly or are you even working on it currently? If you are I will hold on balancing this race 'till you finished yours.
Title: Re: [Race] Rogue Knight Post by: [Oddity]TeacherCreature on November 17, 2010, 07:39:32 AM I hadnt done it, did you want me to?
I was just gonna use Viewcone to aquire target and then do AOE stun from the target to his own teamates instead of aoe from rogue knight to enemies not much changes Title: Re: [Race] Rogue Knight Post by: Glider⠠⠵ on November 17, 2010, 02:50:41 PM Don't bother then, I'll consider it when balancing this race then.
Title: Re: [Race] Rogue Knight Post by: Ownz on December 02, 2010, 02:39:11 PM so have you balanced this race yet?
Title: Re: [Race] Rogue Knight Post by: Ownz on December 28, 2010, 10:44:42 PM imma work on this, needs nerfing
Title: Re: [Race] Rogue Knight Post by: loranger on February 22, 2012, 08:23:11 PM can anyone update this plz
Title: Re: [Race] Rogue Knight Post by: Revan on February 23, 2012, 12:22:48 AM No need for that, this is packaged
Title: Re: [Race] Rogue Knight Post by: Ownz on February 23, 2012, 11:42:15 AM as hammerstorm
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