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War3Source Races => Races / Items - Submissions => Topic started by: Glider⠠⠵ on November 15, 2010, 05:09:18 PM



Title: [Race] Paladin
Post by: Glider⠠⠵ on November 15, 2010, 05:09:18 PM
Requested by a friend.

With +ability you can select an aura. Only one aura can be active at a time.

Skills:
Healing Aura: Gives nearby players 1/2/3/4 % HP regeneration and the Paladin 0.5/1/1.5/2% (Stacks!)
Offensive Aura: Gives nearby players 5/10/15/20 % more damage and the Paladin 2.5/5/7.5/10%
Defensive Aura:Gives nearby players 5/10/15/20 % more armor and the Paladin 2.5/5/7.5/10%

Ultimate: Aura Overdrive: Activates the other 2 auras for 10 seconds at the level of Overdrive and gives the Paladins the full effect of all.

Notes:
To cast "Aura Overdrive" you need "Holy energy". Holy energy is accumulated by having teammates nearby, giving one point per teammate each second. When you have 100 points you can activate overdrive, wich stops you from gaining holy energy and drains 10 points per second. In TF2 you have a message in the HUD displaying your holy energy, CS:S sadly has nothing yet.
If multiple Paladins are in range the highest level aura will be applied. So if there are 2 Paladins in range, one with level 2 offensive aura and one with level 3 and both have it activated, level 3 will apply to players. The exception for this is Healing Aura, wich stacks with other Paladins (might be subject to change)


Title: Re: [Race] Paladin
Post by: [Oddity]TeacherCreature on November 15, 2010, 06:14:01 PM
cute thanks -

I have been avoiding making this race :)


Title: Re: [Race] Paladin
Post by: Ownz on November 15, 2010, 08:27:21 PM
CSS has some side hud message


Title: Re: [Race] Paladin
Post by: Glider⠠⠵ on November 16, 2010, 12:34:12 AM
You mean DialogType_Msg? I messed around with that, but it's kinda shitty.

A) It has a minimum lifetime of 10 seconds
B) You need to set a priority for the message to be displayed. Lowest priority is displayed.
-> I need to refresh the HUD each 10 seconds and each time it updates, counting down a global counter each time.


Title: Re: [Race] Paladin
Post by: Ownz on November 16, 2010, 12:46:51 AM
shitty indeed


Title: Re: [Race] Paladin
Post by: Glider⠠⠵ on October 03, 2011, 10:47:36 AM
Here's a redone version for L4D that uses the Aura engine. I'm pretty sure noone ever used the aura engine since it had a few bugs but we ironed them out and now it's fully usable... So if you want to make a aura race, here's an example how to use the aura engine for it.



Title: Re: [Race] Paladin
Post by: qwerty on October 03, 2011, 03:35:33 PM
hmmm, so the ult only gives the pally 20% attack, 20% damage reduction, and 5% regen?

i don't know, for a class that seems mostly about helping your team, the ult doesn't really do much for them.  at least, not once the other skills are fully leveled.  those 10 seconds will be just like every other group of 10 seconds.  unless only 1 aura can be active at a time normally?


Title: Re: [Race] Paladin
Post by: Glider⠠⠵ on October 03, 2011, 04:29:35 PM
Only 1 aura can be active at the same time. Keep in mind that race is eons old and was one of the first things I've written. Not much SourcePawn experience and not much experience with races, balancing and so on.