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War3Source Races => Races / Items - Approved => Topic started by: Revan on December 14, 2010, 03:02:44 PM



Title: [Approved] Azgalor the Pit Lord [DotA]
Post by: Revan on December 14, 2010, 03:02:44 PM
Hey Guys ;D
this is my first public WAR3 Race so be not hard and enjoy my bad english, But here is the Race I hope you like it :

(http://www.dotastrategy.com/images/hero/azgalor.gif)
Azgalor, Pit Lord


(http://dotawiki.de/images/0/09/Pitlord_anim.gif)


----------------------------------------------
Firestorm
(http://dotawiki.de/images/5/52/Firestorm.gif)
Calls down up to 3 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.

Pit of Malice
(http://dotawiki.de/images/9/98/Pitofmalice.gif)
A deadly pit is conjured at target location. Target becomes corrupted with malicious forces and are unable to move fast for some time.

Expulsion
(http://dotawiki.de/images/c/ca/Expulsion.gif)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area.

Dark Rift
(http://dotawiki.de/images/8/8e/Darkrift.gif)
Opens rifts that pass through the netherworld (Self-Respawn)

Picture1 (http://www.abload.de/image.php?img=de_dust20082ghry.jpg)

Picture2 (http://www.abload.de/image.php?img=de_dust20080r95t.jpg)

Picture3 (http://www.abload.de/image.php?img=de_dust20077men0.jpg)


CVars
war3_azgalor_ult_cooldown_spawn 10 = sets the ultimate cooldown on spawn
war3_azgalor_ult_cooldown 25 = sets the ultimate cooldown
war3_azgalor_hugefx_enable 1 = Enable/Disable some huge effects



Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Schmarotzer on December 14, 2010, 11:25:04 PM
very intresting )
let's test )


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Ownz on December 15, 2010, 09:26:08 AM
use
native War3_SpawnPlayer(client,bool:ignore_dead_check=false);



Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Revan on December 15, 2010, 12:32:45 PM
thanks, updated :)


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Chuck on December 16, 2010, 08:44:45 PM
lol good job revan


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Ownz on December 28, 2010, 10:45:24 PM
how is this working out?


Title: Re: How is this Working out?
Post by: Revan on January 10, 2011, 03:11:05 PM
Do you mean bugs and so on?
working fine on our server, the player cant find any bugs(cstrike)
maybe some other server owner, player etc. can give addintional feedback


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Scyther on March 04, 2011, 01:23:49 AM
So far so good, amazing effects :D You should post some more races like this ;)
Meanwhile im using these to make effects for the default races :D so thanks =D

keep it up (Y)


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Gliderā  ā µ on March 04, 2011, 11:42:13 AM
Pretty effects, but they get too distracting. I can't see what the fuck is going on when I hit somebody in the middle of a group with the fire skill. It usually just ends with me getting showered with bullets since I can't tell what the fuck is going on. Same goes for the ability skill, I never used it because it was too distracting and revealing.

The ultimate I just plain out don't understand. You cast it, then have a short span during wich you respawn if you die - is that correct? If so, then why the fuck does leveling it DECREASE the duration it lasts!?


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Revan on March 05, 2011, 03:16:03 AM
Hmm strange, you should respawn even if you are alive, so you get all your health + some bonus HP - It work's fine on my server I will take a look at the code
EDIT:
Done, it should now work fine and I added 2 new CVars check my first post


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: bleachvictim on June 10, 2011, 10:35:12 AM
I'm having problems compiling this, along with others. Im new to war3source so don't be too harsh ;p Anyways, i put it in with all the other things, but i renamed it to War3Source_019_Azgalor-Pit Lord.sp. Was i not supposed to do that, like was i supposed to just leave it alone and then compile it?


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Ownz on June 10, 2011, 11:12:57 AM
show the errors


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: bleachvictim on June 10, 2011, 11:24:00 AM
It gives me 4 errors.

What it says:

War3Source_047_Azgalor-Pit Lord.sp(74): error 092: number of arguments does not match definition

War3Source_047_Azgalor-Pit Lord.sp(205): warning 234: symbol "OnRaceSelected" is marked as deprecated: Use OnRaceChanged(client,oldrace,newrace);

War3Source_047_Azgalor-Pit Lord.sp(541) error 092: number of arguments does not match definition

War3Source_047_Azgalor-Pit Lord.sp(584) error 092: number of arguments does not match definition

War3Source_047_Azgalor-Pit Lord.sp(596) error 092: number of arguments does not match definition


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Ownz on June 10, 2011, 11:25:29 AM
unless you know sourcepawn, you will have to ask someone to port it for you


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: bleachvictim on June 10, 2011, 11:31:53 AM
what do you mean port it for me?


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: Ownz on June 10, 2011, 11:51:33 AM
http://en.wikipedia.org/wiki/Porting


Title: Re: [Race] Azgalor the Pit Lord (DotA)
Post by: bleachvictim on June 10, 2011, 12:13:48 PM
aah i didn't get that far into computer science, lol. I don't suppose you could do it for me? =\ I'd really appreciate it. I'm having a hard time finding races for my server, excluding the default packaged ones of course..


Title: Re: [Approved] Azgalor the Pit Lord [DotA]
Post by: Revan on July 17, 2011, 09:05:14 AM
Race updated(War3Source1.2.2.8) - have fun  :)


Title: Re: [Approved] Azgalor the Pit Lord [DotA]
Post by: loranger on January 30, 2012, 02:52:48 AM
I dont see a delay on pit of malice.. player just spam it on my server.. removed until fixed


Title: Re: [Approved] Azgalor the Pit Lord [DotA]
Post by: Revan on January 30, 2012, 07:52:45 AM
Pit of Malice had no cooldown if it hit no enemy..
I added a 3 sec cooldown if it fails to find an enemy(check first post attachment to download)


Title: Re: [Approved] Azgalor the Pit Lord [DotA]
Post by: -El Diablo on March 01, 2012, 09:30:38 AM
Since I am new to these forums and this is for the first time that I have gone through the post delivered on your. I personally found it interesting and good source of information.

Panic Away (http://www.war3source.com)


Is this guy a spammer?  putting posts for something he/she is selling?  >>> ???

i removed the website from my post... you can delete my post if you want.


Title: Re: [Approved] Azgalor the Pit Lord [DotA]
Post by: Revan on March 01, 2012, 01:21:44 PM
Jep, its a ugly spambot !