|
Title: Changing hostage experience system Post by: jakbu on June 05, 2011, 05:11:25 PM Hello,
I'd like to "request" to change experience system for hostages. ATM it is set to reward players with experience after he rescues hostages. It's not perfect solution, since it's harder than planting a bomb, making it less profitable to play on CS_ maps. My idea is to split rewarding players into two sections - first: taking a hostage and second: rescuing a hostage. It would be way better for players and more fair. There is also one more thing - punishing players after killing a hostage. They should lose a little piece of their EXP (like... 100 xp?). Title: Re: Changing hostage experience system Post by: Ownz on June 17, 2011, 03:55:22 PM finsihed next version
Title: Re: Changing hostage experience system Post by: jakbu on July 10, 2011, 10:30:26 AM Losing XP is implemented, how about the rest? Is there some cvar for it...?
Title: Re: Changing hostage experience system Post by: Ownz on July 10, 2011, 10:33:45 AM war3_percent_cs_hostagerescuexp
Title: Re: Changing hostage experience system Post by: jakbu on July 10, 2011, 11:11:48 AM Eugh, I mean... is taking hostage/rescuing hostage split already?
Title: Re: Changing hostage experience system Post by: Ownz on July 10, 2011, 11:32:14 AM touching and rescuing gives the same xp
Title: Re: Changing hostage experience system Post by: jakbu on July 10, 2011, 12:17:02 PM Touching hostage doesn't give you exp...
|