


block Rage
{
  es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion3.wav
  es wcs_dealdamage event_var(attacker) event_var(userid) 10
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
  es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker)
  es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10
  es_xmath wcs_z1 + 20
  es_xmath wcs_z2 + 20
  es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255
}

block Resurrection
{
  es est_playplayer event_var(userid) npc/antlion/attack_single4.wav
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
  es es_delayed 3 est_spawn event_var(userid) 100
  es es_delayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
  es es_delayed 3 est_Fade event_var(userid) 1 3 3 155 0 0 155
  es es_delayed 3 es_xtell event_var(userid) : You have been Resurrected.
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
  es_delayed 3 est_effect 11 #a 0 sprites/flamelet4.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150
}

block Blind
{
  es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion2.wav
  es est_fade event_var(attacker) 0 3 server_var(wcs_time) 155 0 0 155
  es es_xtell event_var(userid) You have blinded your enemy
  es es_xtell event_var(attacker) you have been blinded
}

block Burning_Blind
{
  es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl3.wav
  es est_fade event_var(userid) 0 3 server_var(wcs_time) 155 0 0 155
  es est_burn event_var(userid) server_var(wcs_time)
  wcs_getlanguage wcs_lng wcs_lng_r_stun
  es es_xtell event_var(attacker) You have burned and blinded your enemy
  es es_xtell event_var(userid) you have been burned and blinded
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
  es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255
}
