block load
{
    est_blackhole_eats player,prop,weapon_,item_,npc_
    est_blackhole_gravity 800
}

block Deaths_Shadow
{
  es est_playplayer event_var(userid) ambient\explosions\explode_9.wav
  es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage)
  es est_csay event_var(attacker) server_var(wcs_damage)
  es est_csay event_var(userid) server_var(wcs_damage) additional damage
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
  es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2
}

block Fading_Black
{
  es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250
  es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername)
  es es_xtell event_var(userid) #multi #lightgreenYou have blinded #green event_var(es_username)
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
  es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
  es_xmath wcs_z1 + 20
  es_xmath wcs_z2 + 20
  es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255
}


block Void
{
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
  es_xmath wcs_z1 + 175
  es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10
  es_xmath wcs_z1 + 20
  es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255
  es est_playplayer event_var(userid) ambient\explosions\explode_6.wav
  es est_blackhole_size 50
  es est_blackhole_gravity 500
  es es_xdelayed 2 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10
  es es_xtell event_var(userid) : You have created a black hole!
}
