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Ender
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by Ender » Thu Jan 05, 2006 10:05 pm
When you try to teleport but fail due to enemy immunity, then succesfully teleport, everytime you try to teleport during the cooldown period, it takes one second off the timer.
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Geesu
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by Geesu » Fri Jan 06, 2006 6:24 am
ok I'm confused ?
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Ender
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by Ender » Fri Jan 06, 2006 9:11 am
Ok, lets say you try to teleport, but its says failed due to enemy immunity. So you turn the opposite direction and teleport...this time succesfully. Now, everytime you try to teleport, it will take one second off the cooldown timer. This way you can spam your ultimate until the cooldown expires.
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Geesu
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by Geesu » Sat Jan 07, 2006 11:56 am
Ok i see what you're saying, not sure why that happens, i'll try to reproduce
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Ender
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by Ender » Sat Jan 14, 2006 5:45 pm
Bump, any luck?
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Ender
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by Ender » Sun Jan 22, 2006 11:18 pm
Another bump for good luck
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Geesu
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by Geesu » Mon Jan 23, 2006 11:28 am
lol no I haven't looked into it yet
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Geesu
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by Geesu » Mon Jan 23, 2006 11:42 am
OK can someone confirm this, I just read through the code and do not see how this is possible...
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Krazy
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by Krazy » Mon Jan 23, 2006 3:27 pm
Geesu wrote:OK can someone confirm this, I just read through the code and do not see how this is possible...
It does not work. If you press the ultimate key over and over it does not decrease the cool down time. All it does is show the timeleft and make the sound play over and over again.
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Geesu
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by Geesu » Mon Jan 23, 2006 7:45 pm
I know this was an old bug... Ender update ur version
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