There are a few things I want to change:
1. The Amount of XP earned from several events.
2. Earning XP from backing up the Bomb-planter (in a certain radius).
3. The amount of XP required to advance in level.
4. The item prices to a standard without increase/level.
And when i look inside these files, I have seen HTML and that is enough confusing for me.. can you explain about recompiling and how to change the files? Thanks
What is compiling and how to configure .INLs?
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What is compiling and how to configure .INLs?
--- Please enter the following information for support ---
War3ft Version: 3.0rc6
Amxmodx Version: 1.76d
Metamod Version: 1.19
amxx list:
amxx modules:
meta list:
War3ft Version: 3.0rc6
Amxmodx Version: 1.76d
Metamod Version: 1.19
amxx list:
amxx modules:
meta list:
Found this, but I don't know what to change, and there is an xp Radius but it doesn't work or do I need to add a command for giving xp when objective is completed?for 1. and 2. search war3ft.cfg
// Experience Options
wc3_xp_multiplier 1.0 // set the level required to gain a level as a multiple (default 1.0)
wc3_xp_weap_multiplier 1 // Award XP based on the weapon used (default is 1)
wc3_min_players 2 // Minimum amount of players needed b4 awarding XP (default is 2)
wc3_xp_auto_average 0 // With this option set to 1, the joining players will receive the average amount of XP that all of the players have (SHORT TERM XP ONLY, default is 0)
wc3_show_objectives 1 // If enabled, will display message in chat to show XP they gain for completing certain objectives (default is 1)
wc3_show_kill_obj 0 // Shows how much XP you gain for killing someone (each kill, default is 0)
wc3_xp_radius 1000 // Radius to give XP to teammates near where the special objective is completed (rescued hosties, bomb planted, killed vip, vip escaped, default is 750)
What is the lines called and what do I change?3) Found in war3ft.inl - like war3ft_init
I found this, am I on the right track?4) items.inl - they're in an initialization function
// We created this to allow for different prices of items at different levels
ITEM_Cost( id, iItem )
{
// How much should ratio increase per level?
new Float:fInc = ( 1.0 - ITEM_COST_RATIO ) / float( MAX_LEVELS );
// Cost * ratio (ITEM_COST_RATIO to 1.0 dependent on level)
new Float:fRatio = (float( p_data[id][P_LEVEL] ) * fInc) + ITEM_COST_RATIO;
return floatround( float( ITEM_COST[iItem] ) * fRatio );
}
What do I change here so Item prices will stay on these prices for all levels?
ITEM_COST[ITEM_ANKH] = 1500; // Ankh of Reincarnation
ITEM_COST[ITEM_BOOTS] = 2500; // Boots of Speed
ITEM_COST[ITEM_CLAWS] = 1000; // Claws of Attack
ITEM_COST[ITEM_CLOAK] = 800; // Cloak of Shadows
ITEM_COST[ITEM_MASK] = 2000; // Mask of Death
ITEM_COST[ITEM_NECKLACE] = 800; // Necklace of Immunity
ITEM_COST[ITEM_FROST] = 2000; // Orb of Frost
ITEM_COST[ITEM_HEALTH] = 1000; // Periapt of Health
ITEM_COST[ITEM_TOME] = 4000; // Tome of Experience
ITEM_COST[ITEM_SCROLL] = 6000; // Scroll of Respawning
ITEM_COST[ITEM_PROTECTANT] = 1500; // Mole Protectant
ITEM_COST[ITEM_HELM] = 3000; // Helm of Excellence
ITEM_COST[ITEM_AMULET] = 1500; // Amulet of the Cat
ITEM_COST[ITEM_SOCK] = 1500; // Sock of the Feather
ITEM_COST[ITEM_GLOVES] = 1750; // Flaming Gloves of Warmth
ITEM_COST[ITEM_RING] = 1000; // Ring of Regeneration + 1
ITEM_COST[ITEM_CHAMELEON] = 9000; // Chameleon
ITEM_COST[ITEM_MOLE] = 16000; // Mole
--- Please enter the following information for support ---
War3ft Version: 3.0rc6
Amxmodx Version: 1.76d
Metamod Version: 1.19
amxx list:
amxx modules:
meta list:
War3ft Version: 3.0rc6
Amxmodx Version: 1.76d
Metamod Version: 1.19
amxx list:
amxx modules:
meta list: