Additions for v2.3.0

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Geesu
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Additions for v2.3.0

Post by Geesu » Sat Nov 26, 2005 10:41 am

List em here
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The Sorrow
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Post by The Sorrow » Sat Nov 26, 2005 11:50 am

Fixes:
Snow maps crashing server on Map start.
Swarm Crashing Server (i suggest less green stuff)
Problem with 2-3 ppl useing ultimates at once crashes server.
Problem with levetation not working on some maps (avalanche, Donner, Charlie)

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Maybe a new class from viewtopic.php?t=40

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Post by GUNN3R17 » Sat Nov 26, 2005 3:17 pm

The Sorrow wrote:Fixes:
Snow maps crashing server on Map start.
Swarm Crashing Server (i suggest less green stuff)
Problem with 2-3 ppl useing ultimates at once crashes server.
Problem with levetation not working on some maps (avalanche, Donner, Charlie)
i dont have any of those problems you just listed

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Post by nightscream » Sat Nov 26, 2005 3:52 pm

maybe something you can add
that you can't put a serpent on a bomb or not just near it
because when i play on war3ft servers there are always some
noobs doing that
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Geesu
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Post by Geesu » Sat Nov 26, 2005 3:56 pm

The Sorrow wrote:Fixes:
Problem with 2-3 ppl useing ultimates at once crashes server.
What ultimates? Also for the future you might want to mention its DOD :P
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Striker
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Post by Striker » Sat Nov 26, 2005 4:22 pm

- change HE-trail for orc-nades to war3x style

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Post by Krazy » Sat Nov 26, 2005 4:29 pm

nightscream wrote:maybe something you can add
that you can't put a serpent on a bomb or not just near it
because when i play on war3ft servers there are always some
noobs doing that
Yes this would be good.
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teame06
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Post by teame06 » Mon Nov 28, 2005 12:26 am

Maybe add checks for God Mode for wc3 ultimate/ablity. To check if the players has God Mode enabled because I/csdm uses god mode for spawn protection.

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Geesu
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Post by Geesu » Mon Nov 28, 2005 8:27 am

Not possible to really do god mode checks, and why would it matter ? Also, god mode in war3ft is done differently than in CSDM
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teame06
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Post by teame06 » Mon Nov 28, 2005 11:22 am

I run a CSDM/Wc3FT server. I use CT/T spawn and no random spawn. So If a undead rush into CT or T spawn and there people who are spawn protected with god mode. They are all still killed in the radius of the undead suicide.

But if it not possible it ok.

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Geesu
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Post by Geesu » Mon Nov 28, 2005 12:54 pm

Ahh ok I see what you're saying, yea I don't really want to add a check for this :P

Would be easy though... in the war3_damage function, just do an...

if ( is_user_god(victim) )
return PLUGIN_CONTINUE

(not sure what the is user god function name is)
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Post by Marticus » Mon Nov 28, 2005 1:36 pm

get_user_godmode

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eM-Viper
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Post by eM-Viper » Mon Nov 28, 2005 1:49 pm

ideas to add :-? hrmm how about an item or a skill that causes smoke grenades to deal damage poisen gas/ toxic or w/e u want to call it :P have the radioacticve sign flash. great for the shadow hunter.

or allow each race to have 4 abilities and an ultimate. even if u keep 10 levels. Thus u need more stradigy what skills to make stronger and such instead of getting to lvl10 and everything is maxed.

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Geesu
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Post by Geesu » Mon Nov 28, 2005 2:19 pm

ok NOT ideas/skills to add, I'm talking bug fixes and maintenance things
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Post by eM-Viper » Mon Nov 28, 2005 3:53 pm

ohhhh, my mistake, well one bug i have come across (sorry i dont have the latest version nor, know if it was fixed) but upon occasion when u goto buy an ank of reincarnation, the change team menu comes up. Although I have not seen this in a long time, nor have had complaints about it in a longtime

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Post by [KM]Saint » Mon Nov 28, 2005 6:23 pm

Geesu wrote:ok NOT ideas/skills to add, I'm talking bug fixes and maintenance things
In blatant non-acknowledgement of this, how about a racial skill for chameleon ;)

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Post by jinetix » Fri Dec 02, 2005 3:02 am

Can you make it so that Orc's cant get orc nades by buying Gloves of Warmth then replacing it with another item? The nade received by the gloves turns into an orc nade when you replace it with another item from shopmenu2.

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Post by *ZhG*RasterMan » Fri Dec 02, 2005 6:39 am

Could you add-in the teleport hight restriction like wc3xp has:

#if !defined (TELEPORT_RESTRICTION)
#define TELEPORT_RESTRICTION 1
#endif
#if !defined (TELEPORT_RESTRICTION_HEIGHT)
#define TELEPORT_RESTRICTION_HEIGHT 60
#endif
#if !defined (TELEPORT_RESTRICTION_DISTANCE)
#define TELEPORT_RESTRICTION_DISTANCE 1200

because I am finding alot of players are abusing this and teleporting into place where they can see through walls, roofs ect...
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Post by Krazy » Sun Dec 04, 2005 2:18 pm

Could you bring back the thing when people walked through serpent wards the person that laid them their screen blinks red really fast so you know that someone walked through your serpent ward?
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Geesu
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Post by Geesu » Mon Dec 05, 2005 8:31 am

jinetix wrote:Can you make it so that Orc's cant get orc nades by buying Gloves of Warmth then replacing it with another item? The nade received by the gloves turns into an orc nade when you replace it with another item from shopmenu2.
Already exists, check war3ft.cfg.. UGH.. :P
Krazy wrote:Could you bring back the thing when people walked through serpent wards the person that laid them their screen blinks red really fast so you know that someone walked through your serpent ward?
There was a reason why I removed this, wish I could remember why. Don't know if I want to add it back, might confuse people.
*ZhG*RasterMan wrote:Could you add-in the teleport hight restriction like wc3xp has:
I could probably do this, could add it as a cvar
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Post by jinetix » Mon Dec 05, 2005 8:43 am

Geesu, are you talking about..

FT_glove_orc_damage 0 // When using gloves, should orcs be given the critical dmg? (Default is 0)

if so, then I already had it disabled. What I was talking about was.. an orc player can purchase the gloves and a ring right after to replace the glove and then the grenade received by the glove earlier turns into a critical nade.

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Geesu
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Post by Geesu » Mon Dec 05, 2005 9:00 am

jinetix wrote:if so, then I already had it disabled. What I was talking about was.. an orc player can purchase the gloves and a ring right after to replace the glove and then the grenade received by the glove earlier turns into a critical nade.
I agree, but not everyone knows this... Also, its a BIOTCH to determine if a nade was purchased with the gloves or not, so I didn't add this, it's more work than its worth IMO
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Post by Corrosion X » Mon Dec 05, 2005 8:49 pm

Geesu wrote:ok NOT ideas/skills to add, I'm talking bug fixes and maintenance things
Well the topic is named "Additions for v2.3.0" so Im guessing people are getting confused, and thinking that you meant what to add to next version.

Have no problems with the coding otherwise.

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Post by X-R4Y » Tue Dec 06, 2005 5:25 am

- Request: Fix the included soundfiles or respective fix the code for linux users...

Some soundfiles are casesensitive but are packaged lowercase, sourcecode they are uppercase and such stuff. Please take a look at it :) (for example levelupcaster.wav - package, source = Levelupcaster.wav)

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Geesu
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Post by Geesu » Tue Dec 06, 2005 10:29 am

Yea I thought I went through and fixed all of the linux stuff at one point, I should just make all the files lowercase
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Post by Snipersnest » Fri Dec 09, 2005 4:41 pm

My regulars would have to BEG YOU to make a way to turn orc nades or select abilities in certain maps.

I think it would be really handy because a few on a lot of close quarter custom maps like aim_usp_map people buy flaming gloves...when you buy another shopmenu2 item you instantly have an orc nade again. So that throws the buying only 1 nade out the window.

I know AMX uses cfg files for certain maps to control gravity and map length. Could it be done so that WC3 abilities could be added to the same AMX map cfgs?

Thats our idea sorry if its tons of work. ( btw we still haven't been able to update from 2.2.4 yet...the server is always to full)

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gg

Post by zgames2002 » Fri Dec 09, 2005 4:51 pm

I agree with Snipersnest im having that problem too...

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Post by nightscream » Fri Dec 09, 2005 5:41 pm

Snipersnest wrote: Thats our idea sorry if its tons of work. ( btw we still haven't been able to update from 2.2.4 yet...the server is always to full)
maybe you can add some messages on the server like Day & time
we will update the server to a newer war3ft
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WC3 Orc Nades Fix

Post by x3d » Fri Dec 09, 2005 9:15 pm

Yeah...having the same problem as Snipersnest here too....
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Post by -=Flix=- » Fri Dec 09, 2005 11:51 pm

hey? yeah this whole orc nade thing has bugged me for years....ever since that first time i played in that 4hm server i hated those orc nades.Please change it to something else, it KILLING ME, literally
weeeee

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Post by Krazy » Sat Dec 10, 2005 8:11 pm

I do not get why you guys complain so much about it. If you took the time and look through his code you would find the code that allows you to disable orc nade and flaming gloves of warmth on certain maps. The file is called other.inl and i posted below what the start of mine looks like.

Code: Select all

public checkmap(){
	#if ADVANCED_DEBUG
		writeDebugInfo("checkmap",0)
	#endif

	#if MOD ==0
		new mapname[32]
		get_mapname(mapname,31) 
		if (containi(mapname,"scout")!=-1 || containi(mapname,"aim_")!=-1 || containi(mapname,"fy_")!=-1 || containi(mapname,"cs_deagle5")!=-1 || containi(mapname,"bok_")!=-1 || containi(mapname,"cs_blitztowers")!=-1 || containi(mapname,"cs_p90")!=-1 || containi(mapname,"awp_")!=-1 || containi(mapname,"usp_")!=-1){
			g_givePistol=false
			if (iCvar[FT_NO_GLOVES_ON_KA])
				g_giveHE=false
			else
				g_giveHE=true
		}
		else{
			g_giveHE=true
			g_givePistol=true
		}
		if(iCvar[FT_NO_ORCNADES]){
			if (containi(mapname,"aim_")!=-1 || containi(mapname,"fy_")!=-1 || containi(mapname,"awp_")!=-1 || containi(mapname,"playground")!=-1 || containi(mapname,"de_westwood")!=-1 || containi(mapname,"cs_blitztowers")!=-1 || containi(mapname,"cs_p90")!=-1 || containi(mapname,"scout")!=-1) 
				g_notAllowHE=true
			else
				g_notAllowHE=false
		}
	#endif
and if you want a cvar to do it then heres a link for you
viewtopic.php?t=701
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Post by zgames2002 » Sun Dec 11, 2005 10:18 am

yes but is there a way to disable gloves on certian maps or a way to stop the autobuy glitch that many people abuse

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Geesu
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Post by Geesu » Sun Dec 11, 2005 11:34 am

autobuy glitch?
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zgames2002
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er

Post by zgames2002 » Sun Dec 11, 2005 3:41 pm

nvm its fixed already my bad

but is there a way to not allow purchase of gloves or ankh on certain maps...

or for ankh not allow certain items to be saved

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Post by Geesu » Sun Dec 11, 2005 5:38 pm

This thread isn't a place for questions :P
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