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FS#13 - spies and wards

Attached to Project: War3Source
Opened by Derek Luo (Ownz) - Sunday, 27 December 2009, 16:12 GMT-5
Last edited by Anthony Iacono (Anthony) - Saturday, 02 January 2010, 21:14 GMT-5
Task Type Bug Report
Category Backend / Core
Status Closed
Assigned To Anthony Iacono (Anthony)
Operating System All
Severity Low
Priority Normal
Reported Version 1.0.0.1
Due in Version 1.0.0.2
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

spies should not be able to put down damageing wards while cloaked (if cvar, cvar plz default on)
This task depends upon

Closed by  Anthony Iacono (Anthony)
Saturday, 02 January 2010, 21:14 GMT-5
Reason for closing:  Implemented
Additional comments about closing:  Rev. 101
Comment by Anthony Iacono (Anthony) - Friday, 01 January 2010, 21:13 GMT-5
I still need to figure out how to detect if a spy is hidden, Hopefully I can fit this into the next revision. And yes, it will be a cvar, but we'll need to debate on default value.
Comment by Derek Luo (Ownz) - Saturday, 02 January 2010, 18:46 GMT-5
if(GetEntProp(client, Prop_Send, "m_nPlayerCond") & 16)
{

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