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Author Topic: New persistent display!  (Read 463 times)
Necavi
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« on: November 03, 2011, 10:26:20 PM »

Hello, I'm working on adding a new persistent display to War3Source, using the right-hand hint display (only used by the 'GameMe' plugin, as far as I know) but I need to know what you guys want to see on it! I currently am thinking of having it display Racename, level, experience / experience required, then a list of skill names for the race, along with levels for the skills (basically a cut-down raceinfo) what suggestions do you have?

Addendum: I'm not sure what the character maximum for this is, we'll have to see.
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Ownz
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« Reply #1 on: November 03, 2011, 10:27:07 PM »

is it possible to \n \n \n \n it all the way to the bottom?

id like to see cooldowns, but the current position i feel is quite intrusive.
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DarkEnergy
Necavi
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« Reply #2 on: November 03, 2011, 10:30:29 PM »

I'm going to make my current display read off of a command, so that I'll be able to test things more easily, I'll get back to you after that.
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Necavi
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« Reply #3 on: November 03, 2011, 10:33:22 PM »

Also, perhaps something more like this?
Race:
level
xp/xpleft
health/maxhealth
mana/maxmana (if added)

Using my little command: sm_string "Race: Undead Scourge" "Level: 10" "XP: 100/150" "Health: 100/200" "Mana: 150/250"
I made this screenshot, any thoughts? Also I made it show the maximum number of lines, although that may have simply been the command argument limit.
« Last Edit: November 03, 2011, 11:19:46 PM by Necavi » Logged

Ownz
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« Reply #4 on: November 03, 2011, 11:24:53 PM »

second one is better. its left justified but the right most letter is a set amount from the border?
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DarkEnergy
Necavi
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« Reply #5 on: November 03, 2011, 11:35:14 PM »

I'm also thinking of having a command that allows each race/just your race to add a line/lines
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Vulpone
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« Reply #6 on: November 04, 2011, 06:47:53 AM »

Funny that you'd mention it! When I passed the idea of a Mana System to Revan, we brainstormed some ideas as to where the text should be displayed. That menu came up, but then didn't go with it. The reason I dislike that menu is because it takes up my space - that's fine when all your players merely care about doing funky stuff, but not when they're so stuck-up and believe they're pros that all screen space must be theirs..

But I'd be very happy about that menu. Not for race information, as I consider playerinfo to be sufficient, but for SOME replacement of the HintEngine.. Been running into problems with the Engine, as my strings get drowned in other strings by other plugins. Shocked) And PrintToChat is too permanent, PrintToConsole is too complicated to check up on (you know, press escape, can't play), and PrintCenterText just seems to.. AGGRESSIVE.

So, in conclusion: looking forward to seeing your work. :-)

PS: Besides, I couldn't get a look at the GameMe code because I never paid for it and I didn't know what that screen space was referred to :d

PPS: I'M STILL DEVASTATED THAT HUDS AREN'T AS NICELY IMPLEMENTED IN CSS AS THEY ARE IN TF2. (Glider will probably say that L4D2 has even better stuff, but I really hate that game lol.)
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Sapere aude!
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« Reply #7 on: November 04, 2011, 09:24:16 AM »

HUDs in my opinion is asthetically pleasing in CS1.6 but horribly implemented as its limited to 4 channels
HUDS in source is just plain UGLY, and still limited to some channels.....
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DarkEnergy
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« Reply #8 on: November 04, 2011, 11:24:10 AM »

I like the way how the l4d2 xp mod handles this

looky here and cool stuff like this.

Too bad that you need to use the bullshit flawed vpk system to distribute stuff like this.
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Necavi
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« Reply #9 on: November 04, 2011, 04:39:02 PM »

What? O.o the l4d2 XP mod I play has NOTHING like that O.o wow...anyway, from talking with invalid we both agreed that having a command to switch this displays information per client would be excellent, probably switching between health/mana/blahblahblah (or completely configuring that, but its a bit more work) and raceinfo, or the hintbox text.
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iceman
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« Reply #10 on: November 04, 2011, 05:15:23 PM »

Giving the option to the client to enable/disable this would be great I can see it being a little annoying to some players.

« Last Edit: November 04, 2011, 05:18:24 PM by iceman » Logged
Necavi
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« Reply #11 on: November 04, 2011, 05:42:49 PM »

That was only the first version, look at my later screenshots for an improved version that is much smaller and gives more relevant information

Addendum: Gameme properly follows the GPL and their source is freely available on their site ;P
« Last Edit: November 04, 2011, 06:27:57 PM by Necavi » Logged

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