Archived copy of war3source.com, the War3Source forum (2009–2020), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2012-10-24 (original capture). Forum · All archived topics · Wiki · Bug tracker · Blog
Chat

War3:Source
October 24, 2012, 10:43:55 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Download: http://war3source.com/index.php?board=9.0
What is War3Source?: http://war3source.com/index.php?topic=200.0
Sample Stats: http://war3source.com/war3stats
Steam Community Group: http://steamcommunity.com/groups/war3source
War3Source SVN Checkout: http://ownageclan.com/svn/war3source/
War3Source servers: http://www.game-monitor.com/search.php?vars=war3_version=
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: sp files  (Read 357 times)
nladefoged
Newbie
*
Posts: 15


View Profile Email
« on: February 13, 2012, 12:14:55 PM »

I see alot of sp files in the forum, where do i put those files? Smiley for instance, all race files is sp
Logged
Revan
Sr. Member
****
Posts: 274



View Profile
« Reply #1 on: February 13, 2012, 12:51:05 PM »

sp means sourcepawn
compile thoose files via the spcomp executable
Logged

#war3source
nladefoged
Newbie
*
Posts: 15


View Profile Email
« Reply #2 on: February 13, 2012, 12:56:35 PM »

do i need to compile it with anything? or just compile the file it self?
Logged
Revan
Sr. Member
****
Posts: 274



View Profile
« Reply #3 on: February 13, 2012, 01:04:07 PM »

just put the file/race whatever you want to compile into your addons/sourcemod/scripting dir and then run
Code:
spcomp <filename>

ex:
spcomp War3Source_019_DarkElf.sp
via the commandline(inside of addons/sourcemod/scripting)

EDIT:
do i need to compile it with anything? or just compile the file it self?
you need the W3SIncs dir(should be located at addons/sourcemod/scripting/W3SIncs)
« Last Edit: February 13, 2012, 01:05:46 PM by Revan » Logged

#war3source
nladefoged
Newbie
*
Posts: 15


View Profile Email
« Reply #4 on: February 13, 2012, 01:11:56 PM »

is that something i should have placed there? or should it be generated? cuz there is no such file in that folder, or any of the other folders Oo
Logged
Revan
Sr. Member
****
Posts: 274



View Profile
« Reply #5 on: February 13, 2012, 01:13:14 PM »

oô war3source comes with thoose files
btw. i've send a compiled version of darkelf.smx to you
Logged

#war3source
nladefoged
Newbie
*
Posts: 15


View Profile Email
« Reply #6 on: February 13, 2012, 01:14:35 PM »

yeah i can see it's in the version that comes from ownage clan.. uhm.. ill look a bit more for it :p should it really be in scripts? then i have placed it wrong somewhere.

and thanks for the smx
Logged
Revan
Sr. Member
****
Posts: 274



View Profile
« Reply #7 on: February 13, 2012, 01:18:18 PM »

oh.. my mistake. source files were removed from builds - you need to grab them from the SVN it's a bit more complicated
http://www.ownageclan.com/wiki/index.php/Development:SVN
Logged

#war3source
nladefoged
Newbie
*
Posts: 15


View Profile Email
« Reply #8 on: February 13, 2012, 01:20:53 PM »

is the file u sended my still safe to upload? Shocked
Logged
Revan
Sr. Member
****
Posts: 274



View Profile
« Reply #9 on: February 13, 2012, 01:24:21 PM »

I can promise it's safe but thats why we actually don't like to upload thoose .smx files.. you can do 3 things now^^
1. just use it
2. decompile it (http://godtony.mooo.com/lysis/)
3. compile

BTW. Wrong Thread?
Logged

#war3source
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!