Angel of Death
TF2 only
// Why make people down a new sound?? Lets just use bloodmage's
new String:DeathRejectSound[]="war3source/reincarnation.wav";
// New sound:
new String:ultsnd[]="war3source/DeathScream.mp3";
Skill 1 - Doom
--------- Passive Aura - a small fraction of damage to enemies and self every 10+ seconds (depends on level)
Skill 2 - Death reject
--------- Passive - upon death theres a 10%-20%-30%-45% chance to be revived with 25hp
Skill 3 - Reapers sycthe
--------- bonus damage on attack 3%-6%-9%-12%
Ultimate - Hands of Death
----------- All enemies take damage(15-20-25-30) [240 second cooldown] --- For every player you kill, it shaves off 5-15 seconds off the cooldown. The cooldown does not reset on spawn, but once used it will reset back to 240 seconds.
You can change the Ultimate cooldown time via this variable in game: war3_angel_of_death_ult_cooldown
the default is 240.0
The variable is a float.
This race has been fully tested on my server. This race currently is not on any CGA server.
PS.
This race may work with Counter Strike, as I am not using anything speically related to TF2 as far as I know. If you test it for counter strike and it works, please comment and let me know. thanks!




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