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Author Topic: Crypt Lord's Locust needs nerf  (Read 680 times)
ZombieGun
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« on: May 13, 2010, 04:20:52 PM »

Seems like the Crypt Lord is the flavor of the week.

The CL locust ability needs to be turned into a radius effect instead of a global one.

When you have 2-4 CL's on a team, we get 3-4 kills before even getting out of the spawn. We can synchronize in our spawn while the set up timer is ticking away and we can get 2-3 hits off killing the other team before they get out of the gate. Not to mention randomly killing their engies who are trying to set up on offense.

Put simply, the locust ability is making people angry.

Yes I know you can equip the necklace of immunity or be a warden, but the fact is, that wouldn't fix the root of the problem. Many people do not even use the shop items even after repeatedly telling them to. It is easier to leave the server than equip an item and this is what people are doing.

Lowering the damage wouldn't be the answer either. It cannot be a global skill. Does not work well with TF2 mechanics.



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