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Yiff Yaff
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« on: May 15, 2010, 04:04:55 PM » |
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Good work with this mod so far! It's alot of fun! I do have some suggestions however on ways to improve it (to me anyhow!)
Allow effects that effect you or your sentry to expand to people you are healing as a medic. In Example: Allow the person you are healing to gain the abilities of Bash, Distract, Mana Leech (That gives you the money, not the person you are healing), Banish and so forth.
Set any bots that are on a server to a race. Each of them to a different race or all the same race. Doesn't matter. They wouldn't be able to use abilities, but passive benefits would be good.
Set an amount of money to the bots that stays. For example, 100 credits. This will allow Mana Leech to work on bots and keep working if the money is a set amount and unable to change. An alternative is to change Mana Leech to Mana Conjuration and instead of stealing 10% of the enemy's credits to instead generate 10 credits on chance.
A full support race. I'm aware that other classes have some support abilities, but they're mainly all a hybrid of offense/defense. A bard class for example. Extra defense/ attack/ crit to allies (not you) within a certain range.
I'll think of some more later. I had a brain-fart while writing this.
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Ownz
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« Reply #1 on: May 15, 2010, 04:17:10 PM » |
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1 this can be easily overpowered. medic already gives 1.5x damage to the healed (untested)
2 this is a good suggestion but not yet a priorit
3 good idea, but likely we are going to limit it to somewhere like 2 to 4 credits on proc
4 this can be done
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 DarkEnergy
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Yiff Yaff
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« Reply #2 on: May 15, 2010, 04:25:41 PM » |
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this can be easily overpowered. medic already gives 1.5x damage to the healed (untested)
I have never seen this happen :V
As of currently, I LOVE to play medic. But I don't. Simply because most of the abilities just don't HELP as a medic. I play Blood Mage alot and while yes, Pheonix is great, I wish I could use Banish while healing others. Seems too many abilities just go wasted as a medic.
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Ownz
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« Reply #3 on: May 15, 2010, 06:29:21 PM » |
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also, implementing medic ability transfer is up to the race itself, so it is difficult and complicated to implement. we probably will only make AOE effect support races
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 DarkEnergy
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Yiff Yaff
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« Reply #4 on: May 16, 2010, 05:29:21 AM » |
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Also. Please award the blood mage a point (or half point) when they ressurect someone. Sometimes I am lower on the score (because I defend as an engineer) but I am great credit to team with rank 4 phoenix.
This part isn't really NEEDED or anything, but would be nice.
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Yiff Yaff
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« Reply #5 on: May 16, 2010, 10:18:46 AM » |
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Please allow the use of the Warden "Vengence" Ultimate even if the target has immunity. Vengence is a self heal. This should not be able to be blocked like that. If I try to use vengence and you're within a decent range of where I'm looking at, it'll stop me from using Vengence.
Why is this? I can still teleport into people and get them stuck (which is lol as a heavy) before I kill them, even if they have immunity. Why is a self-heal stopped?
____
Splash damage weapons seem to have a higher chance to proc effects on a single enemy. For example if I hit an enemy with a shotgun and 2 of the bullets from that single blast hit him, it's double the chance to proc the effect as say a pistol. Also works for rocket splash damage. Is this an intended side effect? Possible to fix somehow? I like to play Engineer when I'm blood mage farming for credits simply because I get sentry + shotgun for credit stealing goodiness.
___
Please increase exp gain on an assist. As of right now, this mod disfavors playing a medic because of slow leveling and ability lacking. If needed, somehow change it to if you are playing a MEDIC, you get full exp on an assist.
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« Last Edit: May 16, 2010, 10:32:34 AM by Yiff Yaff »
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ZombieGun
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« Reply #6 on: May 16, 2010, 10:58:39 AM » |
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I agree with ownz that it would be over powered if the medic gave a person abilities. I do not like that suggestion at all.
However, I too had the bard idea:
The Bard
The bard is a jack-of-all-trades class. He can do a little bit of everything and is an incredible asset for any team.
Song of Stamina -Allies around the bard gain health for up to 10 health a tick.
Symphony of Courage - When the bard is in battle, just being around him will grant his allies up to 20% more damage.
Euphoric Melody (ability) - the bard puts his enemies in a euphoric state (admin drug) for up to 5 seconds.
Sound (Slap) – A direct hit that does up to 150 damage.
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Yiff Yaff
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« Reply #7 on: May 16, 2010, 11:39:48 AM » |
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Please downgrade the miss rate of the druid by 5% or so =\ __
Also, as much as I hate to say it, please give an indication of where someone goes where they teleport. Be it a small brief line connecting the two points or what not. ___
If you can somehow, disallow the use of wards within 5 feet or so of the spawn doors.
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« Last Edit: May 16, 2010, 01:01:28 PM by Yiff Yaff »
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ZombieGun
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« Reply #8 on: May 16, 2010, 02:11:29 PM » |
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Please downgrade the miss rate of the druid by 5% or so =\ __
Also, as much as I hate to say it, please give an indication of where someone goes where they teleport. Be it a small brief line connecting the two points or what not. ___
If you can somehow, disallow the use of wards within 5 feet or so of the spawn doors.
The druid? The teleport is a known bug and as far as I know they have been working on it. As far as the wards go, they are fine imo. I think you are looking for problems. Just enjoy the plug-in and let the devs work out the kinks.
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Yiff Yaff
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« Reply #9 on: May 16, 2010, 02:17:45 PM » |
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The druid?
Sorry, every time I think Night Elf I think Night Elf Druid.
Trust me. I'm loving the hell out of this mod. I've got 4-5 races at max level of 16. Doesn't mean I can't try to find ways to help improve it. I don't expect these ideas will go through.
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Ownz
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« Reply #10 on: May 16, 2010, 07:15:19 PM » |
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humans should not be allowed to teleport close to a person with immunity. immunity is suppose to block defensive ultimates also
we cannot enforce wards around spawn doors
we cannot easily manipulate a person's score. we can give a little xp or credits per X revival
assist is easily stolen, because if you hit someone once and someone else finishes him off, you get an assist.
if you are desperate for xp, you should heal someone who is likely to get kills.
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 DarkEnergy
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Ownz
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« Reply #11 on: May 16, 2010, 07:16:10 PM » |
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double proc may sometimes happen with weapons like shotgun, but we can't tell if that happens
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 DarkEnergy
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Yiff Yaff
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« Reply #12 on: May 16, 2010, 07:50:26 PM » |
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Now I understand why vengeance is blocked if teleport is supposed to be as well.
I understand not being able to enforce wards around doors, it's just really annoying to have 4+ damage wards stacked up on a single exit respawn room at once.
Exp or credits would be great. Thanks if this can be done.
It seems the bump for assist exp was done anyhow. It used to give around 30-40 now it gives a much higher amount of around 70 for me.
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Yiff Yaff
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« Reply #13 on: May 17, 2010, 12:03:59 AM » |
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A way to set an item to auto buy on every life would be grand. I try to keep an Necklace of Immunity on me at all times but occasionally I just forget.
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Ownz
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« Reply #14 on: May 17, 2010, 12:19:58 AM » |
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you know there is a modify button to modify your previous post right?
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 DarkEnergy
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Yiff Yaff
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« Reply #15 on: May 17, 2010, 12:22:12 AM » |
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you know there is a modify button to modify your previous post right?
For some reason all the other posts in this thread have vanished to me..
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stinkyfax
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« Reply #16 on: May 18, 2010, 07:21:10 AM » |
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double proc may sometimes happen with weapons like shotgun, but we can't tell if that happens
player_hurt { if(g_iHurtAtt == attacker g_iHurtVic == victim g_iShot == enginetime() weapon belongs shotguns) { // it is shotgun's hit which is 2nd or higher. so you can just ignore it or do something about it. } g_iHurtAtt = attacker; g_iHurtVic = victim; g_iShot = EngineTime();
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Ownz
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« Reply #17 on: May 18, 2010, 08:44:21 AM » |
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remembering shot time eh? lol
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 DarkEnergy
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stinkyfax
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« Reply #18 on: May 18, 2010, 09:02:12 AM » |
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remembering shot time eh? lol
i see no overload at all by storing 3 integers each time hurt is executed. engine time will be the same for 2 shotgun hits from 1 shoot since server engine time and code execution thread are the same (correct me if i'm mistaken, but i shouldn't, otherwise i'd have huge bugs in my mod  )
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powered_by_tux
Newbie

Posts: 1
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« Reply #19 on: May 30, 2010, 05:11:14 AM » |
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Hello,
I'd like to be able to use the "traditional" level-up system as is implemented in both the original Warcraft 3 and the War3FT plugin for HL1. Specifically, I am referring to the minimum level requirement to learn the next stage of a skill, i.e. in order to learn SKILL stage 2, you need to be at least level 3, for SKILL stage 3 you need level 5 and so on.
Greetz, pbt
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Ownz
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« Reply #20 on: May 30, 2010, 02:23:27 PM » |
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yes Hello,
I'd like to be able to use the "traditional" level-up system as is implemented in both the original Warcraft 3 and the War3FT plugin for HL1. Specifically, I am referring to the minimum level requirement to learn the next stage of a skill, i.e. in order to learn SKILL stage 2, you need to be at least level 3, for SKILL stage 3 you need level 5 and so on.
Greetz, pbt
i do agree, most people just stack one still
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 DarkEnergy
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stinkyfax
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« Reply #21 on: May 31, 2010, 05:18:15 AM » |
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+1, that's what i hate in wcs 
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