Elistor
Newbie

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« on: May 27, 2010, 09:23:59 AM » |
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I need to create race with 2 skills (without ultimate), this feature is supported?
If no, please do feature for race coders where we can do custom number of skills and disable ultimate. Thank.
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Ownz
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« Reply #1 on: May 27, 2010, 09:40:47 AM » |
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war3source is designed to have 3 skills 1 ultimate like every other warcraft game. if you only have two skills thought out, think of another stupid skill + ultimate to fill it in
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 DarkEnergy
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Elistor
Newbie

Posts: 7
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« Reply #2 on: May 27, 2010, 09:55:18 AM » |
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But what about races with more than 3 skills?
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stinkyfax
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« Reply #3 on: May 27, 2010, 10:51:51 AM » |
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there are none in warcraft III
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Elistor
Newbie

Posts: 7
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« Reply #4 on: May 27, 2010, 01:52:17 PM » |
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there are none in warcraft III
What about custom races for WC3 with more than 3 skills?
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Ownz
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« Reply #5 on: May 27, 2010, 02:43:36 PM » |
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this is war3craft 3 with 3 skills 1 ultimate. we have not yet been able to be flexible with this limit
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 DarkEnergy
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Elistor
Newbie

Posts: 7
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« Reply #6 on: May 27, 2010, 02:53:23 PM » |
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Please add this to plans, this is very important feature. If need help with coding, i can help.
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Volunterrors
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« Reply #7 on: July 03, 2010, 09:49:08 PM » |
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Limiting a race to exactly 3 skills and 1 ultimate is very constraining to making races. It vastly limits the creativity that can be put into them. I was running a popular WCS server before the OB update, and it's greatest feature was the unique races based not only on WC3 but on many other things. Having more or less then 4 skills is Very important to the coders, server owners, and players who will likely migrate from WCS to this mod.
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Ownz
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« Reply #8 on: July 03, 2010, 10:55:31 PM » |
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its one of those hard to implement things that will take days, so dont expect it to come soon. meanwhile you can put the skills together, and usually when people design race over 3 skills, they become overpowered
many other factors to consider: races will have different max levels? races will have different xp gain?
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 DarkEnergy
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[Oddity]TeacherCreature
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« Reply #9 on: July 04, 2010, 08:39:53 AM » |
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I happen to agree the number of skills should be flexible, the max level of skills should be flexible too.
I had some races with 8 skills and 13 levels making it max level 104 but was not OP because skills were minor
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Ownz
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« Reply #10 on: July 04, 2010, 10:26:33 AM » |
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and how is the xp determined?
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 DarkEnergy
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[Oddity]TeacherCreature
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« Reply #11 on: July 04, 2010, 10:55:17 AM » |
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If u mean xp awarded based on events like kills etc.
if u mean xp for higher levels it is based on a formula like 50 * currentlevel + variable = xp needed for next level
u can also add an if before that
if current level < maxlevelvariable then calculate xp otehrwise tellmsg reached max level
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Ownz
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« Reply #12 on: July 04, 2010, 01:48:03 PM » |
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then it would be harder to max a level 25 race vs a level 16 race
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 DarkEnergy
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Ownz
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« Reply #14 on: July 04, 2010, 03:16:21 PM » |
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this can make the race weak in the beginning and or overpowered when maxed
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 DarkEnergy
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Volunterrors
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« Reply #15 on: July 04, 2010, 09:56:58 PM » |
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Overpowered depends on the race's skills not just how many there are. You should leave it up to server owners to balance their races. This is Very important for having a fun and complex mod. I realize it may be difficult to code but it is something that needs done. I'll do it myself as soon as soon as I learn this new language...
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stinkyfax
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« Reply #16 on: July 05, 2010, 01:09:39 AM » |
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Overpowered depends on the race's skills not just how many there are. You should leave it up to server owners to balance their races. This is Very important for having a fun and complex mod. I realize it may be difficult to code but it is something that needs done. I'll do it myself as soon as soon as I learn this new language...
or add multipliers to constants of xp formula into race code ;-)
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[Oddity]TeacherCreature
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« Reply #17 on: July 05, 2010, 06:56:02 AM » |
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YEa Stinky that is another way to do it.
The point is this, having a balanced server is the responsibility of the server owner. Instead of tryin to force your opinion of balanced onto them by restricting customization, allow full custom and let the owner perform balance.
IT depends alot more on the combination of skill and substance more than quantity.
It shouldnt be that hard, just put something in the interface that looks at parameters to judge skill numbers, or add a seperate cell to define how many parameters, and adjsut database entries...
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Ownz
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« Reply #18 on: July 05, 2010, 11:10:16 AM » |
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the developer himself needs to oversee all balance issues
and how does the server owner balance them? what if 20% of them actually know how to balance a race?
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 DarkEnergy
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[Oddity]TeacherCreature
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« Reply #19 on: July 05, 2010, 11:51:11 AM » |
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then there server wont be as good that is there problem,,
I am gonna add like 100 races in the next month or two and it will be my job to balance em..
Developer job is jsut to make a customizable platform that runs smooth
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Ownz
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« Reply #20 on: July 06, 2010, 04:11:01 PM » |
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im working on this different skill number problem, congratulations to you, all races will be that much more complicated
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 DarkEnergy
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Necavi
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« Reply #21 on: July 07, 2010, 02:50:22 PM » |
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Complicated is good! Monotony is something that people tend to dislike about warcraft mod(s) in general. What is needed is races that are chock full (15+) of skills that are unique to that class, with hundreds of races that are like it! In addition to the simpler copy and pasta kind of races that perhaps max out around level 16.
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Ownz
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« Reply #22 on: July 07, 2010, 03:40:53 PM » |
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War3Source is not a copy and paste race design, it features much more interaction between races
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 DarkEnergy
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