Archived copy of war3source.com, the War3Source forum (2009–2020), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2012-10-24 (original capture). Forum · All archived topics · Wiki · Bug tracker · Blog
Chat

War3:Source
October 24, 2012, 03:13:56 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Download: http://war3source.com/index.php?board=9.0
What is War3Source?: http://war3source.com/index.php?topic=200.0
Sample Stats: http://war3source.com/war3stats
Steam Community Group: http://steamcommunity.com/groups/war3source
War3Source SVN Checkout: http://ownageclan.com/svn/war3source/
War3Source servers: http://www.game-monitor.com/search.php?vars=war3_version=
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: How to create race with custom number of skills  (Read 2017 times)
Elistor
Newbie
*
Posts: 7


View Profile
« on: May 27, 2010, 09:23:59 AM »

I need to create race with 2 skills (without ultimate), this feature is supported?

If no, please do feature for race coders where we can do custom number of skills and disable ultimate. Thank.
Logged
Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #1 on: May 27, 2010, 09:40:47 AM »

war3source is designed to have 3 skills 1 ultimate like every other warcraft game. if you only have two skills thought out, think of another stupid skill + ultimate to fill it in
Logged

DarkEnergy
Elistor
Newbie
*
Posts: 7


View Profile
« Reply #2 on: May 27, 2010, 09:55:18 AM »

But what about races with more than 3 skills?
Logged
stinkyfax
Full Member
***
Posts: 116


View Profile Email
« Reply #3 on: May 27, 2010, 10:51:51 AM »

there are none in warcraft III
Logged

Elistor
Newbie
*
Posts: 7


View Profile
« Reply #4 on: May 27, 2010, 01:52:17 PM »

there are none in warcraft III
What about custom races for WC3 with more than 3 skills?
Logged
Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #5 on: May 27, 2010, 02:43:36 PM »

this is war3craft 3 with 3 skills 1 ultimate. we have not yet been able to be flexible with this limit
Logged

DarkEnergy
Elistor
Newbie
*
Posts: 7


View Profile
« Reply #6 on: May 27, 2010, 02:53:23 PM »

Please add this to plans, this is very important feature. If need help with coding, i can help.
Logged
Volunterrors
Newbie
*
Posts: 20


View Profile Email
« Reply #7 on: July 03, 2010, 09:49:08 PM »

Limiting a race to exactly 3 skills and 1 ultimate is very constraining to making races. It vastly limits the creativity that can be put into them. I was running a popular WCS server before the OB update, and it's greatest feature was the unique races based not only on WC3 but on many other things. Having more or less then 4 skills is Very important to the coders, server owners, and players who will likely migrate from WCS to this mod.
Logged
Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #8 on: July 03, 2010, 10:55:31 PM »

its one of those hard to implement things that will take days, so dont expect it to come soon. meanwhile you can put the skills together, and usually when people design race over 3 skills, they become overpowered

many other factors to consider:
races will have different max levels?
races will have different xp gain?
Logged

DarkEnergy
[Oddity]TeacherCreature
Sr. Member
****
Posts: 463


View Profile
« Reply #9 on: July 04, 2010, 08:39:53 AM »

I happen to agree the number of skills should be flexible, the max level of skills should be flexible too.

I had some races with 8 skills and 13 levels making it max level 104 but was not OP because skills were minor
Logged

Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #10 on: July 04, 2010, 10:26:33 AM »

and how is the xp determined?
Logged

DarkEnergy
[Oddity]TeacherCreature
Sr. Member
****
Posts: 463


View Profile
« Reply #11 on: July 04, 2010, 10:55:17 AM »

If u mean xp awarded based on events like kills etc.

if u mean xp for higher levels it is based on a formula like 50 * currentlevel + variable  = xp needed for next level

u can also add an if before that

if current level < maxlevelvariable then calculate xp otehrwise tellmsg reached max level
Logged

Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #12 on: July 04, 2010, 01:48:03 PM »

then it would be harder to max a level 25 race vs a level 16 race
Logged

DarkEnergy
[Oddity]TeacherCreature
Sr. Member
****
Posts: 463


View Profile
« Reply #13 on: July 04, 2010, 02:03:37 PM »

yes it is supposed to be
Logged

Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #14 on: July 04, 2010, 03:16:21 PM »

this can make the race weak in the beginning and  or overpowered when maxed
Logged

DarkEnergy
Volunterrors
Newbie
*
Posts: 20


View Profile Email
« Reply #15 on: July 04, 2010, 09:56:58 PM »

Overpowered depends on the race's skills not just how many there are. You should leave it up to server owners to balance their races. This is Very important for having a fun and complex mod. I realize it may be difficult to code but it is something that needs done. I'll do it myself as soon as soon as I learn this new language...
Logged
stinkyfax
Full Member
***
Posts: 116


View Profile Email
« Reply #16 on: July 05, 2010, 01:09:39 AM »

Overpowered depends on the race's skills not just how many there are. You should leave it up to server owners to balance their races. This is Very important for having a fun and complex mod. I realize it may be difficult to code but it is something that needs done. I'll do it myself as soon as soon as I learn this new language...
or add multipliers to constants of xp formula into race code ;-)
Logged

[Oddity]TeacherCreature
Sr. Member
****
Posts: 463


View Profile
« Reply #17 on: July 05, 2010, 06:56:02 AM »

YEa Stinky that is another way to do it.

The point is this, having a balanced server is the responsibility of the server owner.
Instead of tryin to force your opinion of balanced onto them by restricting customization, allow full custom and let the owner perform balance.

IT depends alot more on the combination of skill and substance more than quantity.

It shouldnt be that hard, just put something in the interface that looks at parameters to judge skill numbers, or add a seperate cell to define how many parameters, and adjsut database entries...
Logged

Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #18 on: July 05, 2010, 11:10:16 AM »

the developer himself needs to oversee all balance issues

and how does the server owner balance them? what if 20% of them actually know how to balance a race?
Logged

DarkEnergy
[Oddity]TeacherCreature
Sr. Member
****
Posts: 463


View Profile
« Reply #19 on: July 05, 2010, 11:51:11 AM »

then there server wont be as good that is there problem,,

I am gonna add like 100 races in the next month or two and it will be my job to balance em..

Developer job is jsut to make a customizable platform that runs smooth
Logged

Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #20 on: July 06, 2010, 04:11:01 PM »

im working on this different skill number problem, congratulations to you, all races will be that much more complicated
Logged

DarkEnergy
Necavi
Full Member
***
Posts: 223


View Profile
« Reply #21 on: July 07, 2010, 02:50:22 PM »

Complicated is good! Monotony is something that people tend to dislike about warcraft mod(s) in general. What is needed is races that are chock full (15+) of skills that are unique to that class, with hundreds of races that are like it! In addition to the simpler copy and pasta kind of races that perhaps max out around level 16.
Logged

Ownz
Developer
Administrator
Hero Member
*****
Posts: 2045



View Profile WWW Email
« Reply #22 on: July 07, 2010, 03:40:53 PM »

War3Source is not a copy and paste race design, it features much more interaction between races
Logged

DarkEnergy
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!